mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
148 lines
4.9 KiB
Lua
148 lines
4.9 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_ops_moncry"
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local HOUSE = "FR_PEWTER_CITY_HOUSE1"
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-- pokefirered/include/constants/species.h:36
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local SPECIES_NIDORAN_M = 32
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local failures = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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print("PASS ops_moncry")
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love.event.quit(0)
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else
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print("FAIL ops_moncry failures=" .. failures)
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love.event.quit(1)
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end
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Space = require("src.core.game3.scripting.space")
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local Player = require("src.core.game3.player")
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local Audio = require("src.core.game3.audio")
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local Message = require("src.ui.game3.message")
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local session = Runtime.getSession()
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if not result(session ~= nil, "new game reached the game3 field") then return finish() end
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local function goTo(x, y, facing)
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Map.load(nil, game, HOUSE, { x = x, y = y, facing = facing or "up" })
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if game.session then
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game.session.x, game.session.y, game.session.facing = x, y, facing or "up"
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end
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Player.cellX, Player.cellY = x, y
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Player.px, Player.py = x * 16, y * 16
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Player.targetX, Player.targetY = x, y
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Player.facing = facing or "up"
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U.wait(90)
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end
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local function step(dir)
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local bx, by = Player.cellX, Player.cellY
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for _ = 1, 4 do
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U.hold(game, dir, 8)
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if Player.cellX ~= bx or Player.cellY ~= by then
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while Player.moving do U.wait(1) end
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return true
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end
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end
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return false
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end
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local function parkedOnWaitMonCry()
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local vm = Space.vm
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if not (vm and vm:isRunning()) then return false end
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local ctx = vm.ctx
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if ctx.status ~= "waiting" then return false end
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local pc = ctx.pc
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local rows = pc and vm.scripts and vm.scripts[pc.listKey]
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local row = rows and rows[(pc.index or 1) - 1]
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return row ~= nil and row.op == "waitmoncry"
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end
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goTo(4, 6, "up")
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result(Runtime.getSession().map == HOUSE, "entered the Pewter City Nidoran house")
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local walked = 0
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while Player.cellY > 2 do
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if not step("up") then break end
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walked = walked + 1
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end
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while Player.cellX < 6 do
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if not step("right") then break end
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walked = walked + 1
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end
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print("[driver] walked " .. walked .. " steps to (" .. Player.cellX .. "," .. Player.cellY .. ")")
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result(Player.cellX == 6 and Player.cellY == 2,
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"standing above the Nidoran at (" .. Player.cellX .. "," .. Player.cellY .. ")")
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U.hold(game, "down", 10)
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U.wait(10)
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U.shot(game, DIR .. "/ops_moncry_01_before_talk.png")
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Audio.stopCry()
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Audio._cryParams = nil
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-- pokefirered/data/maps/PewterCity_House1/scripts.inc:27
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U.tap(game, "a")
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local cryFrame = 0
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local sawPark, parkFrames, shot2 = false, 0, false
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for i = 1, 600 do
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U.wait(1)
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if cryFrame == 0 and Audio._cryParams ~= nil then cryFrame = i end
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local boxOpen = Message.isOpen and Message.isOpen()
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if not shot2 and boxOpen and cryFrame > 0 and not Audio.isCryFinished() then
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shot2 = true
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U.shot(game, DIR .. "/ops_moncry_02_cry_with_text.png")
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end
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if parkedOnWaitMonCry() then
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sawPark = true
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parkFrames = parkFrames + 1
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end
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if boxOpen and shot2 and i % 20 == 0 then
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U.tap(game, "a")
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end
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if cryFrame > 0 and not (Space.vm and Space.vm:isRunning()) then break end
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end
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result(cryFrame > 0, "playmoncry fired during the Nidoran script, frame " .. cryFrame)
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result(Audio._cryParams and Audio._cryParams.mode == 0,
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"the cry played in CRY_MODE_NORMAL, mode="
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.. tostring(Audio._cryParams and Audio._cryParams.mode))
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local cryIds = Audio._pack and Audio._pack.index and Audio._pack.index.cryIds
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local wantIndex = cryIds and (cryIds[SPECIES_NIDORAN_M] or cryIds[tostring(SPECIES_NIDORAN_M)])
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print("[driver] cry index wanted=" .. tostring(wantIndex)
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.. " got=" .. tostring(Audio._crySlot and Audio._crySlot.info and Audio._crySlot.info.cryIndex))
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result(wantIndex == nil or (Audio._crySlot and Audio._crySlot.info
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and Audio._crySlot.info.cryIndex == wantIndex),
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"the NIDORAN_M sample is the one that played")
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result(sawPark, "waitmoncry parked the script for " .. parkFrames .. " frames")
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result(not (Space.vm and Space.vm:isRunning()), "the script released after the cry finished")
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result(Audio.isCryFinished(), "the cry had finished by the time the script released")
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local walkedAway = step("left")
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result(walkedAway and Player.cellX < 6,
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"control came back to the player, now at ("
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.. Player.cellX .. "," .. Player.cellY .. ")")
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U.shot(game, DIR .. "/ops_moncry_03_walked_away.png")
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finish()
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end
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