mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
172 lines
5.4 KiB
Lua
172 lines
5.4 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_special_daycare"
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-- pokefirered/data/scripts/day_care.inc:1 Route5_PokemonDayCare_EventScript_DaycareMan
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local DAYCARE = "FR_ROUTE_5_POKEMON_DAY_CARE"
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local MAN_X, MAN_Y = 4, 4
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local failures = 0
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local function say(line)
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print(line)
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os.execute('mkdir -p "' .. DIR .. '" 2>/dev/null')
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local fh = io.open(DIR .. "/special_daycare.log", "a")
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if fh then
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fh:write(line, "\n")
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fh:close()
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end
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end
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local function result(ok, label)
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say((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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say("PASS special_daycare")
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love.event.quit(0)
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else
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say("FAIL special_daycare failures=" .. failures)
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love.event.quit(1)
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end
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Space = require("src.core.game3.scripting.space")
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local Flags = require("src.core.game3.scripting.flags")
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local Player = require("src.core.game3.player")
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local Party = require("src.core.game3.party")
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local PartyMenu = require("src.ui.game3.party_menu")
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local Message = require("src.ui.game3.message")
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local Choice = require("src.ui.game3.choice")
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local Daycare = require("src.core.game3.scripting.natives_daycare")
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local session = Runtime.getSession()
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if not result(session ~= nil, "new game reached the game3 field") then return finish() end
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session.party = {}
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Party.giveMon(session, 19, 5)
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Party.giveMon(session, 16, 9)
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session.money = 3000
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result(#session.party == 2, "two mons in the party, so the daycare man will take one")
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local function ctx() return Space.vm and Space.vm.ctx end
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local function goTo(mapId, x, y, facing)
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Map.load(nil, game, mapId, { x = x, y = y, facing = facing or "up" })
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if game.session then
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game.session.x, game.session.y, game.session.facing = x, y, facing or "up"
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end
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Player.cellX, Player.cellY = x, y
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Player.px, Player.py = x * 16, y * 16
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Player.targetX, Player.targetY = x, y
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Player.facing = facing or "up"
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U.wait(30)
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local Preview = package.loaded["src.ui.game3.map_preview_screen"]
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for _ = 1, 240 do
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if not (Preview and Preview.isActive and Preview.isActive()) then break end
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U.wait(5)
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end
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U.wait(60)
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end
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local function scriptRunning()
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return Space.vm and Space.vm.isRunning and Space.vm:isRunning() or false
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end
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local function pumpUntil(pred, frames)
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for _ = 1, frames do
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if pred() then return true end
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if Choice.active then
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return false
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elseif Message.isWaiting and Message.isWaiting() then
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U.tap(game, "a")
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elseif not scriptRunning() then
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U.tap(game, "a")
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end
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U.wait(6)
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end
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return pred()
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end
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local function answerYes()
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for _ = 1, 10 do
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if Choice.cursor == 1 then break end
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U.tap(game, "up")
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U.wait(6)
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end
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U.tap(game, "a")
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U.wait(20)
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end
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local function waitIdle()
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for _ = 1, 400 do
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if not scriptRunning() and not Choice.active
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and not (Message.isOpen and Message.isOpen()) then
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return true
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end
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if Message.isWaiting and Message.isWaiting() then U.tap(game, "a") end
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U.wait(5)
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end
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return false
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end
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goTo(DAYCARE, MAN_X, MAN_Y + 1, "up")
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say("[driver] talking to the Route 5 day-care man")
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result(pumpUntil(function() return Choice.active end, 60),
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"the day-care man asked whether to raise a POKeMON")
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U.shot(game, DIR .. "/special_daycare_01_offer.png")
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answerYes()
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result(pumpUntil(function() return PartyMenu.isOpen and PartyMenu.isOpen() end, 120),
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"ChooseSendDaycareMon opened the party picker")
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U.shot(game, DIR .. "/special_daycare_02_choose_mon.png")
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U.tap(game, "a")
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U.wait(30)
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waitIdle()
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local r5 = Daycare.route5Of(session)
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result(r5 and r5.mon ~= nil, "PutMonInRoute5Daycare stored the mon")
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result(#session.party == 1, "the party is down to one mon, got " .. tostring(#session.party))
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result(r5 and r5.mon and tonumber(r5.mon.level) == 5,
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"the stored mon is the level 5 RATTATA, got " .. tostring(r5 and r5.mon and r5.mon.level))
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result(Daycare.count(Daycare.stateOf(session)) == 0,
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"the Four Island daycare is untouched by a Route 5 deposit")
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say("[driver] coming back for it")
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local Field = require("src.core.game3.field")
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Field.unlock()
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U.wait(20)
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goTo(DAYCARE, MAN_X, MAN_Y + 1, "up")
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result(pumpUntil(function() return Choice.active end, 90),
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"the second visit goes down the CheckOnMon branch and quotes a price")
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U.shot(game, DIR .. "/special_daycare_03_price.png")
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local moneyBefore = tonumber(session.money) or 0
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answerYes()
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waitIdle()
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r5 = Daycare.route5Of(session)
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result(r5 and r5.mon == nil, "the Route 5 slot is empty again")
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result(#session.party == 2, "the mon is back in the party, got " .. tostring(#session.party))
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-- pokefirered/src/daycare.c:578 GetDaycareCostForSelectedMon
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result((moneyBefore - (tonumber(session.money) or 0)) == 100,
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"the flat 100 was paid for a stay that gained no levels, paid " ..
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tostring(moneyBefore - (tonumber(session.money) or 0)))
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U.log("daycare steps never accumulate yet: DaycareStep is round 2's step_events hunk")
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finish()
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end
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