mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
151 lines
5.0 KiB
Lua
151 lines
5.0 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_special_elevator"
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local ELEVATOR = "FR_ROCKET_HIDEOUT_ELEVATOR"
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local SIGN_XY = { 1, 2 }
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-- pokefirered/include/constants/flags.h:702
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local FLAG_CAN_USE_ROCKET_HIDEOUT_LIFT = 0x2A5
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-- pokefirered/include/constants/items.h:428
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local ITEM_LIFT_KEY = 356
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local VAR_ELEVATOR_FLOOR = 0x403A -- pokefirered/include/constants/vars.h:108
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local failures = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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print("PASS special_elevator")
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love.event.quit(0)
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else
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print("FAIL special_elevator failures=" .. failures)
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love.event.quit(1)
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end
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Space = require("src.core.game3.scripting.space")
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local Flags = require("src.core.game3.scripting.flags")
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local Player = require("src.core.game3.player")
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local Bag = require("src.core.game3.bag")
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local Choice = require("src.ui.game3.choice")
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local session = Runtime.getSession()
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if not result(session ~= nil, "new game reached the game3 field") then return finish() end
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local function ctx() return Space.vm and Space.vm.ctx end
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local function var(id) return tonumber(Flags.getVar(Space.store, ctx(), id)) or 0 end
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local function goTo(mapId, x, y, facing)
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Map.load(nil, game, mapId, { x = x, y = y, facing = facing or "down" })
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if game.session then
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game.session.x, game.session.y, game.session.facing = x, y, facing or "down"
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end
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Player.cellX, Player.cellY = x, y
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Player.px, Player.py = x * 16, y * 16
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Player.targetX, Player.targetY = x, y
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Player.facing = facing or "down"
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U.wait(30)
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local Preview = package.loaded["src.ui.game3.map_preview_screen"]
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for _ = 1, 240 do
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if not (Preview and Preview.isActive and Preview.isActive()) then break end
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U.wait(5)
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end
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U.wait(60)
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end
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-- pokefirered/data/maps/RocketHideout_B4F/scripts.inc:61
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Flags.setFlag(Space.store, ctx(), FLAG_CAN_USE_ROCKET_HIDEOUT_LIFT, true)
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if session.bag then pcall(Bag.add, session.bag, ITEM_LIFT_KEY, 1) end
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local function dynamicMap()
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local Elevator = require("src.core.game3.scripting.natives_elevator")
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return Elevator.dynamicWarpMap()
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end
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goTo(ELEVATOR, SIGN_XY[1], SIGN_XY[2], "left")
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local function scriptRunning()
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return Space.vm and Space.vm.isRunning and Space.vm:isRunning() or false
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end
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local function talkToPanel()
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for _ = 1, 20 do
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if scriptRunning() or Choice.active then return true end
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U.tap(game, "a")
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U.wait(12)
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end
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return scriptRunning() or Choice.active
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end
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local function waitForChoice()
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for _ = 1, 400 do
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if Choice.active then return true end
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local Message = package.loaded["src.ui.game3.message"]
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if Message and Message.isOpen and Message.isOpen() and not Choice.active then
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U.tap(game, "a")
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end
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U.wait(4)
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end
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return Choice.active
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end
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local function waitIdle()
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for _ = 1, 900 do
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if not scriptRunning() and not Choice.active then return true end
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U.wait(4)
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end
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return false
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end
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result(talkToPanel(), "the lift panel answers with the Lift Key in the bag")
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result(waitForChoice(), "the floor menu opened")
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local firstLabel = Choice.options and Choice.options[1]
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result(firstLabel == "B1F", "the floor list is the Rocket Hideout list, first entry " ..
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tostring(firstLabel))
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-- pokefirered/src/field_specials.c:836
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result(var(VAR_ELEVATOR_FLOOR) == 4,
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"GetElevatorFloor set the cart default floor 4, got " .. tostring(var(VAR_ELEVATOR_FLOOR)))
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result(Choice.cursor == 1,
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"InitElevatorFloorSelectMenuPos put the cursor on entry 1, got " .. tostring(Choice.cursor))
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U.shot(game, DIR .. "/special_elevator_01_floor_menu.png")
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U.tap(game, "down")
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U.wait(10)
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result(Choice.cursor == 2, "the cursor moved to B2F")
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U.tap(game, "a")
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U.wait(10)
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result(waitIdle(), "the elevator script finished")
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result(var(VAR_ELEVATOR_FLOOR) == 2,
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"VAR_ELEVATOR_FLOOR is B2F after the ride, got " .. tostring(var(VAR_ELEVATOR_FLOOR)))
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result(dynamicMap() == "FR_ROCKET_HIDEOUT_B2F",
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"the engine recorded the dynamic warp to B2F, got " .. tostring(dynamicMap()))
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goTo(ELEVATOR, SIGN_XY[1], SIGN_XY[2], "left")
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result(talkToPanel(), "the panel answers again")
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result(waitForChoice(), "the floor menu reopened")
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result(var(VAR_ELEVATOR_FLOOR) == 2,
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"the second visit starts on B2F, got " .. tostring(var(VAR_ELEVATOR_FLOOR)))
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result(Choice.cursor == 2,
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"the cursor opens on the current floor B2F, got " .. tostring(Choice.cursor))
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U.shot(game, DIR .. "/special_elevator_02_cursor_on_current_floor.png")
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U.tap(game, "b")
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U.wait(10)
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waitIdle()
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finish()
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end
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