Files
gen1recomp/tests/drivers/game3_stitchimp_condominiums.lua

139 lines
4.3 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_stitchimp_condominiums"
local CELADON = "FR_CELADON_CITY"
local ONE_F = "FR_CELADON_CITY_CONDOMINIUMS_1F"
local TWO_F = "FR_CELADON_CITY_CONDOMINIUMS_2F"
local THREE_F = "FR_CELADON_CITY_CONDOMINIUMS_3F"
local HIDEOUT = "FR_ROCKET_HIDEOUT_B2F"
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
print("PASS stitchimp_condominiums")
love.event.quit(0)
else
print("FAIL stitchimp_condominiums failures=" .. failures)
love.event.quit(1)
end
end
return function(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Space = require("src.core.game3.scripting.space")
local Collision = require("src.core.game3.collision")
local Player = require("src.core.game3.player")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return finish() end
local function look(x, y, facing)
Player.cellX, Player.cellY = x, y
Player.px, Player.py = x * 16, y * 16
Player.targetX, Player.targetY = x, y
Player.facing = facing or "down"
if game.session then
game.session.x, game.session.y, game.session.facing = x, y, facing or "down"
end
U.wait(30)
end
local function goTo(id, x, y, facing)
Map.load(nil, game, id, { x = x, y = y, facing = facing or "down" })
look(x, y, facing)
U.wait(60)
end
local function trueSize()
local def = game.data and game.data.maps and game.data.maps[Space.mapId]
local L = def and def.midLayout
if not L then return 0, 0 end
return L.trueWidth or L.width, L.trueHeight or L.height
end
-- pokefirered/include/constants/metatile_behaviors.h:66-69
local function countSpins()
local w, h = trueSize()
local n = 0
for y = 0, h - 1 do
for x = 0, w - 1 do
local b = Collision.behavior(x, y)
if b and b >= 0x54 and b <= 0x57 then n = n + 1 end
end
end
return n
end
local function settle()
local frames = 0
while Player.moving and frames < 600 do
U.wait(1)
frames = frames + 1
end
return frames
end
goTo(CELADON, 30, 12, "up")
result(Space.mapId == CELADON, "stood outside the Condominiums, map=" .. tostring(Space.mapId))
U.hold(game, "up", 6)
settle()
for _ = 1, 120 do
if Space.mapId == ONE_F then break end
U.wait(1)
end
result(Space.mapId == ONE_F,
"walked in through the front door, map=" .. tostring(Space.mapId))
if Space.mapId ~= ONE_F then goTo(ONE_F, 12, 18, "up") end
local w, h = trueSize()
result(w == 15 and h == 20, "1F is pret's 15x20, got " .. w .. "x" .. h)
local spins1 = countSpins()
result(spins1 == 0, "1F has no spin tiles, " .. spins1 .. " cells")
look(9, 14, "left")
U.hold(game, "left", 6)
local frames = settle()
result(Player.cellX == 8 and Player.cellY == 14,
"one LEFT press in the ground-floor hallway walked one cell, ended at (" ..
Player.cellX .. "," .. Player.cellY .. ") after " .. frames .. " frames")
U.shot(game, DIR .. "/condominiums_01_hallway_1f.png")
goTo(TWO_F, 4, 3, "down")
result(Space.mapId == TWO_F, "reached 2F, map=" .. tostring(Space.mapId))
local spins2 = countSpins()
result(spins2 == 0, "2F has no spin tiles, " .. spins2 .. " cells")
U.shot(game, DIR .. "/condominiums_02_meeting_room_2f.png")
goTo(THREE_F, 4, 3, "down")
result(Space.mapId == THREE_F, "reached 3F, map=" .. tostring(Space.mapId))
local spins3 = countSpins()
result(spins3 == 0, "3F has no spin tiles, " .. spins3 .. " cells")
U.shot(game, DIR .. "/condominiums_03_development_room_3f.png")
goTo(HIDEOUT, 23, 11, "down")
result(Space.mapId == HIDEOUT, "reached Rocket Hideout B2F, map=" .. tostring(Space.mapId))
local spinsHideout = countSpins()
result(spinsHideout > 0,
"the real spinner floor still spins, " .. spinsHideout .. " cells")
look(23, 11, "down")
U.wait(150)
U.shot(game, DIR .. "/condominiums_04_hideout_b2f_control.png")
finish()
end