mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
91 lines
3.2 KiB
Lua
91 lines
3.2 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_stitchmap_heal"
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local failures = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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print("PASS stitchmap_heal")
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love.event.quit(0)
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else
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print("FAIL stitchmap_heal failures=" .. failures)
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love.event.quit(1)
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end
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Player = require("src.core.game3.player")
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local Field = require("src.core.game3.field")
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local BattleBridge = require("src.core.game3.battle_bridge")
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local MapCatalog = require("src.import.gba.map_catalog")
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local session = Runtime.getSession()
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if not result(session ~= nil, "new game reached the game3 field") then return finish() end
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BattleBridge.installWhiteoutIntercept(nil, game)
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if not result(type(BattleBridge._whiteoutHook) == "function", "the whiteout intercept is installed") then
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return finish()
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end
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local Party = require("src.core.game3.party")
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if #(session.party or {}) == 0 then
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Party.giveMon(session, 1, 5)
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end
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result(#(session.party or {}) > 0, "the player has a starter to lose with")
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local function faintParty()
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local n = 0
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for _, mon in ipairs(session.party or {}) do
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if type(mon) == "table" then
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mon.hp = 0
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n = n + 1
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end
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end
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return n
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end
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local function whiteoutTo(healId, pretMap, x, y, label, shot)
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if not result(Field.setRespawn(healId) == true, label .. ": setrespawn " .. healId .. " applies") then
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return
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end
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local want = MapCatalog.pretToEngine(pretMap)
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result(session.healMap == want, label .. ": session heal map is " .. tostring(want))
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local fainted = faintParty()
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result(fainted > 0, label .. ": party is fainted before the whiteout")
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BattleBridge._whiteoutHook()
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U.wait(2)
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print(string.format("[driver] %s map=%s at (%s,%s)",
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label, tostring(Map.current), tostring(Player.cellX), tostring(Player.cellY)))
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result(Map.current == want, label .. ": whiteout loaded " .. tostring(want))
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result(Map.currentDef() ~= nil, label .. ": the respawn map has a live def")
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result(Player.cellX == x and Player.cellY == y, label .. ": player stands at (" .. x .. "," .. y .. ")")
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local healed = true
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for _, mon in ipairs(session.party or {}) do
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if type(mon) == "table" and (mon.hp or 0) <= 0 then healed = false end
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end
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result(healed, label .. ": the party was healed on arrival")
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U.clearWhiteoutRush(game)
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if shot then result(U.shot(game, DIR .. "/" .. shot), label .. ": screenshot") end
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end
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whiteoutTo(12, "Route4_PokemonCenter_1F", 7, 4, "Route 4 center", "stitchmap_heal_01_route4.png")
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whiteoutTo(20, "SixIsland_PokemonCenter_1F", 7, 4, "Six Island center", "stitchmap_heal_02_six_island.png")
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whiteoutTo(1, "PalletTown_PlayersHouse_1F", 8, 5, "Pallet Town", "stitchmap_heal_03_pallet_house.png")
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finish()
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end
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