Files
gen1recomp/tests/drivers/game3_stitchmap_heal.lua

91 lines
3.2 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_stitchmap_heal"
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
print("PASS stitchmap_heal")
love.event.quit(0)
else
print("FAIL stitchmap_heal failures=" .. failures)
love.event.quit(1)
end
end
return function(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Player = require("src.core.game3.player")
local Field = require("src.core.game3.field")
local BattleBridge = require("src.core.game3.battle_bridge")
local MapCatalog = require("src.import.gba.map_catalog")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return finish() end
BattleBridge.installWhiteoutIntercept(nil, game)
if not result(type(BattleBridge._whiteoutHook) == "function", "the whiteout intercept is installed") then
return finish()
end
local Party = require("src.core.game3.party")
if #(session.party or {}) == 0 then
Party.giveMon(session, 1, 5)
end
result(#(session.party or {}) > 0, "the player has a starter to lose with")
local function faintParty()
local n = 0
for _, mon in ipairs(session.party or {}) do
if type(mon) == "table" then
mon.hp = 0
n = n + 1
end
end
return n
end
local function whiteoutTo(healId, pretMap, x, y, label, shot)
if not result(Field.setRespawn(healId) == true, label .. ": setrespawn " .. healId .. " applies") then
return
end
local want = MapCatalog.pretToEngine(pretMap)
result(session.healMap == want, label .. ": session heal map is " .. tostring(want))
local fainted = faintParty()
result(fainted > 0, label .. ": party is fainted before the whiteout")
BattleBridge._whiteoutHook()
U.wait(2)
print(string.format("[driver] %s map=%s at (%s,%s)",
label, tostring(Map.current), tostring(Player.cellX), tostring(Player.cellY)))
result(Map.current == want, label .. ": whiteout loaded " .. tostring(want))
result(Map.currentDef() ~= nil, label .. ": the respawn map has a live def")
result(Player.cellX == x and Player.cellY == y, label .. ": player stands at (" .. x .. "," .. y .. ")")
local healed = true
for _, mon in ipairs(session.party or {}) do
if type(mon) == "table" and (mon.hp or 0) <= 0 then healed = false end
end
result(healed, label .. ": the party was healed on arrival")
U.clearWhiteoutRush(game)
if shot then result(U.shot(game, DIR .. "/" .. shot), label .. ": screenshot") end
end
whiteoutTo(12, "Route4_PokemonCenter_1F", 7, 4, "Route 4 center", "stitchmap_heal_01_route4.png")
whiteoutTo(20, "SixIsland_PokemonCenter_1F", 7, 4, "Six Island center", "stitchmap_heal_02_six_island.png")
whiteoutTo(1, "PalletTown_PlayersHouse_1F", 8, 5, "Pallet Town", "stitchmap_heal_03_pallet_house.png")
finish()
end