mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
198 lines
6.4 KiB
Lua
198 lines
6.4 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_stitchscript_warp_gifts"
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local ELEVATOR = "FR_SILPH_CO_ELEVATOR"
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local PANEL_XY = { 1, 2 }
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local ROUTE4_PC = "FR_ROUTE_4_POKEMON_CENTER_1F"
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local SALESMAN_XY = { 1, 4 }
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local VAR_ELEVATOR_FLOOR = 0x403A -- pokefirered/include/constants/vars.h:108
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local SPECIES_MAGIKARP = 129
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local failures = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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print("PASS stitchscript_warp_gifts")
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love.event.quit(0)
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else
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print("FAIL stitchscript_warp_gifts failures=" .. failures)
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love.event.quit(1)
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end
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Space = require("src.core.game3.scripting.space")
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local Flags = require("src.core.game3.scripting.flags")
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local Player = require("src.core.game3.player")
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local Party = require("src.core.game3.party")
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local Storage = require("src.core.game3.storage")
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local Elevator = require("src.core.game3.scripting.natives_elevator")
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local ListMenu = require("src.core.game3.scripting.natives_listmenu")
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local Menu = ListMenu.Menu
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local session = Runtime.getSession()
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if not result(session ~= nil, "new game reached the game3 field") then return finish() end
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local function ctx() return Space.vm and Space.vm.ctx end
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local function var(id) return tonumber(Flags.getVar(Space.store, ctx(), id)) or 0 end
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local function scriptRunning()
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return (Space.vm and Space.vm.isRunning and Space.vm:isRunning()) or false
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end
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local function message()
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return package.loaded["src.ui.game3.message"]
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end
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local function goTo(mapId, x, y, facing)
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Map.load(nil, game, mapId, { x = x, y = y, facing = facing or "down" })
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if game.session then
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game.session.x, game.session.y, game.session.facing = x, y, facing or "down"
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end
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Player.cellX, Player.cellY = x, y
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Player.px, Player.py = x * 16, y * 16
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Player.targetX, Player.targetY = x, y
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Player.facing = facing or "down"
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U.wait(30)
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local Preview = package.loaded["src.ui.game3.map_preview_screen"]
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for _ = 1, 240 do
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if not (Preview and Preview.isActive and Preview.isActive()) then break end
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U.wait(5)
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end
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U.wait(60)
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end
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local function talkUntil(pred)
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for _ = 1, 24 do
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if pred() then return true end
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U.tap(game, "a")
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U.wait(12)
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end
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return pred()
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end
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goTo(ELEVATOR, PANEL_XY[1], PANEL_XY[2], "left")
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result(talkUntil(function() return scriptRunning() or Menu.isOpen() end),
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"the Silph lift panel answers")
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for _ = 1, 400 do
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if Menu.isOpen() then break end
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local M = message()
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if M and M.isOpen and M.isOpen() then U.tap(game, "a") end
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U.wait(4)
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end
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result(Menu.isOpen(), "the floor list opened")
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U.shot(game, DIR .. "/stitchscript_warp_gifts_01_floor_list.png")
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for _ = 1, 6 do
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U.tap(game, "down")
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U.wait(8)
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end
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result(Menu.selection() == 6, "the cursor is on 5F, index " .. tostring(Menu.selection()))
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U.tap(game, "a")
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U.wait(10)
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for _ = 1, 900 do
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if not scriptRunning() then break end
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U.wait(4)
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end
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result(not scriptRunning(), "the elevator script finished")
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-- pokefirered/src/overworld.c:605
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result(Elevator.dynamicWarpMap() == "FR_SILPH_CO_5F",
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"setdynamicwarp recorded SILPH CO 5F, got " .. tostring(Elevator.dynamicWarpMap()))
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local dw = session.dynamicWarp or {}
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result(dw.warpId == -1 and dw.x == 22 and dw.y == 3,
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"the stored warp is warpId " .. tostring(dw.warpId) ..
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" at " .. tostring(dw.x) .. "," .. tostring(dw.y))
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-- pokefirered/src/field_specials.c:836
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result(var(VAR_ELEVATOR_FLOOR) == 8,
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"GetElevatorFloor reads 5F back off it, got " .. tostring(var(VAR_ELEVATOR_FLOOR)))
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for _ = 1, 40 do
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if Menu.isOpen() or scriptRunning() then U.tap(game, "b") end
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U.wait(4)
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end
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for _ = 1, 6 do
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if #session.party >= 6 then break end
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Party.giveMonToPlayer(session, 19, 5)
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end
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session.money = 5000
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Storage.ensure(session)
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result(#session.party == 6, "the party is full, " .. tostring(#session.party) .. " mons")
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result(session.storage.boxes[1].mons[1] == nil, "box 1 slot 1 starts empty")
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goTo(ROUTE4_PC, SALESMAN_XY[1], SALESMAN_XY[2], "up")
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result(talkUntil(function()
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local M = message()
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return scriptRunning() or (M and M.isOpen and M.isOpen())
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end), "the Magikarp salesman answers")
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local asked = false
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for _ = 1, 400 do
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local M = message()
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if M and M.isOpen and M.isOpen() then
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if M.isWaiting and M.isWaiting() then
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asked = true
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break
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end
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U.tap(game, "a")
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end
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U.wait(4)
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end
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result(asked, "the 500 Poke sales pitch is on screen")
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U.shot(game, DIR .. "/stitchscript_warp_gifts_02_sales_pitch.png")
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local Choice = require("src.ui.game3.choice")
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local answeredBuy = false
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for _ = 1, 600 do
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local M = message()
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local page = (M and M.currentPage and M.currentPage()) or ""
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if page:find("transferred") and M.isWaiting and M.isWaiting() then break end
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if Choice.active then
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if answeredBuy then
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U.tap(game, "b")
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else
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answeredBuy = true
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U.tap(game, "a")
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end
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elseif M and M.isOpen and M.isOpen() then
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U.tap(game, "a")
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end
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U.wait(6)
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end
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local M = message()
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local page = (M and M.currentPage and M.currentPage()) or ""
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result(page:find("transferred") ~= nil and page:find("PC") ~= nil,
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"the PC arm text is on screen: " .. string.gsub(page, "\n", " "))
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U.wait(20)
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U.shot(game, DIR .. "/stitchscript_warp_gifts_03_sent_to_pc.png")
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-- pokefirered/src/script_pokemon_util.c:48
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local boxed = session.storage.boxes[1].mons[1]
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result(boxed ~= nil and (boxed.speciesId or boxed.species) == SPECIES_MAGIKARP,
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"the bought MAGIKARP went to the PC instead of being refused, box holds " ..
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tostring(boxed and (boxed.speciesId or boxed.species)))
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result(session.monBoxId == 0 and session.monBoxPos == 0,
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"monBoxId/monBoxPos point at box 1 slot 1, got " ..
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tostring(session.monBoxId) .. "/" .. tostring(session.monBoxPos))
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result(#session.party == 6, "the party is still six, " .. tostring(#session.party))
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finish()
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end
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