Files
gen1recomp/tests/drivers/game3_stitchuif_start_forced.lua

134 lines
4.4 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_stitchuif_start_forced"
local B2F = "FR_ROCKET_HIDEOUT_B2F"
local RUN_X, RUN_Y = 4, 4
local SPIN_X, SPIN_Y = 3, 4
local RUN_END_X, RUN_END_Y = 1, 4
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
print("PASS stitchuif_start_forced")
love.event.quit(0)
else
print("FAIL stitchuif_start_forced failures=" .. failures)
love.event.quit(1)
end
end
return function(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Player = require("src.core.game3.player")
local Collision = require("src.core.game3.collision")
local Space = require("src.core.game3.scripting.space")
local ForcedMovement = require("src.core.game3.forced_movement")
local StartMenu = require("src.ui.game3.start_menu")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return finish() end
session.repelSteps = 250
local function place(x, y, facing)
Player.moving = false
Player.progress = 0
Player.cellX, Player.cellY = x, y
Player.px, Player.py = x * 16, y * 16
Player.targetX, Player.targetY = x, y
Player.facing = facing
if game.session then
game.session.x, game.session.y, game.session.facing = x, y, facing
end
end
local function goTo(id, x, y, facing)
Map.load(nil, game, id, { x = x, y = y, facing = facing or "down" })
place(x, y, facing or "down")
U.wait(60)
end
local function push(dir)
for _ = 1, 30 do
U.hold(game, dir, 1)
if Player.moving then return true end
end
return false
end
goTo(B2F, RUN_X, RUN_Y, "left")
result(Space.mapId == B2F, "stood on Rocket Hideout B2F, map=" .. tostring(Space.mapId))
result(Collision.behavior(SPIN_X, SPIN_Y) == 0x55,
"(3,4) carries MB_SPIN_LEFT, got " .. tostring(Collision.behavior(SPIN_X, SPIN_Y)))
result(StartMenu.isOpen() == false, "no start menu before the run")
U.tap(game, "start")
U.wait(20)
result(StartMenu.isOpen() == true, "START opens the menu on a free tile")
U.tap(game, "b")
U.wait(20)
result(StartMenu.isOpen() == false, "B closed the menu again")
result(push("left"), "the player steps west onto MB_SPIN_LEFT")
local took = false
for _ = 1, 120 do
if ForcedMovement.isForced() then took = true break end
U.wait(1)
end
result(took, "PLAYER_AVATAR_FLAG_FORCED is set by the spinner")
local opened, forcedFrames, shot = 0, 0, false
for _ = 1, 600 do
if not (Player.moving or ForcedMovement.isForced()) then break end
if ForcedMovement.isForced() then
forcedFrames = forcedFrames + 1
U.tap(game, "start")
if StartMenu.isOpen() then
print("[driver] menu opened on forced frame " .. forcedFrames ..
", isForced now=" .. tostring(ForcedMovement.isForced()) ..
" moving=" .. tostring(Player.moving))
if ForcedMovement.isForced() then opened = opened + 1 end
StartMenu.close()
U.wait(6)
end
if not shot and forcedFrames >= 6 then
shot = U.shot(game, DIR .. "/stitchuif_start_forced_02_start_mid_spin.png")
end
else
U.wait(1)
end
end
result(forcedFrames > 1, "the run spanned " .. forcedFrames .. " forced frames")
result(opened == 0, "START never opened the menu while the run still owned the player")
result(shot, "shot the player mid-spin with START pressed")
result(Player.cellX == RUN_END_X and Player.cellY == RUN_END_Y,
string.format("the run ended on the stop tile (%d,%d), got (%s,%s)",
RUN_END_X, RUN_END_Y, tostring(Player.cellX), tostring(Player.cellY)))
result(ForcedMovement.isForced() == false, "MB_STOP_SPINNING cleared the forced flag")
result(StartMenu.isOpen() == false, "the menu is still shut when the run ends")
U.tap(game, "start")
U.wait(20)
result(StartMenu.isOpen() == true, "START opens again once the run is over")
U.shot(game, DIR .. "/stitchuif_start_forced_03_menu_after_run.png")
U.tap(game, "b")
U.wait(20)
finish()
end