mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
102 lines
2.8 KiB
Lua
102 lines
2.8 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp"
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local failures = 0
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local function result(ok, label)
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if ok then
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print("PASS " .. label)
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else
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failures = failures + 1
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print("FAIL " .. label)
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end
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return ok
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end
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local function waitFor(pred, n)
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for _ = 1, n do
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if pred() then return true end
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U.wait(1)
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end
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return pred()
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end
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local function finish()
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if failures == 0 then
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print("PASS u4b_start_cursor")
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love.event.quit(0)
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else
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print("FAIL u4b_start_cursor failures=" .. failures)
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love.event.quit(1)
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end
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end
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return function(game)
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U.wait(30)
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(120)
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local Map = require("src.core.game3.map")
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Map.load(nil, game, "FR_PLAYERS_HOUSE_2F", { x = 1, y = 2, facing = "up" })
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game.session.x, game.session.y, game.session.facing = 1, 2, "up"
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U.wait(90)
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local StartMenu = require("src.ui.game3.start_menu")
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local function openMenu()
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U.tap(game, "start")
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return waitFor(function() return StartMenu.isOpen() end, 60)
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end
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local function closeMenu(btn)
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U.tap(game, btn or "b")
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return waitFor(function() return not StartMenu.isOpen() end, 60)
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end
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local function rowOf(id)
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for i, e in ipairs(StartMenu.ENTRIES) do
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if e.id == id then return i end
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end
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end
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if not result(openMenu(), "start opens the menu") then return finish() end
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U.wait(10)
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result(StartMenu.cursor == 1, "first open after boot on row 1")
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U.shot(game, DIR .. "/u4b_01_first_open_row1.png")
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U.tap(game, "down") U.wait(4)
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U.tap(game, "down") U.wait(4)
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local trainerRow = rowOf("trainer")
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result(StartMenu.cursor == trainerRow, "moved to trainer row " .. tostring(trainerRow))
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result(closeMenu("b"), "B closes")
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U.wait(20)
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result(openMenu(), "reopen")
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U.wait(10)
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result(StartMenu.cursor == trainerRow, "reopen keeps trainer row")
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U.shot(game, DIR .. "/u4b_02_reopen_keeps_trainer_row.png")
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local exitRow = rowOf("exit")
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for _ = 1, exitRow - StartMenu.cursor do
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U.tap(game, "down") U.wait(4)
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end
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result(StartMenu.cursor == exitRow, "cursor on EXIT")
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U.tap(game, "a")
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result(waitFor(function() return not StartMenu.isOpen() end, 60), "EXIT closes")
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U.wait(20)
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result(openMenu(), "reopen after EXIT")
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U.wait(10)
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result(StartMenu.cursor == exitRow, "reopen after EXIT lands on EXIT")
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U.shot(game, DIR .. "/u4b_03_reopen_on_exit.png")
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result(closeMenu("start"), "START closes")
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U.wait(10)
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Map.load(nil, game, "FR_PLAYERS_HOUSE_1F", { x = 8, y = 4, facing = "down" })
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game.session.x, game.session.y, game.session.facing = 8, 4, "down"
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U.wait(120)
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result(openMenu(), "open after map change")
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U.wait(10)
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result(StartMenu.cursor == exitRow, "map change keeps EXIT row")
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U.shot(game, DIR .. "/u4b_04_after_map_change_on_exit.png")
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closeMenu("b")
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U.wait(10)
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finish()
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end
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