mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
158 lines
5.1 KiB
Lua
158 lines
5.1 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_ui_braille"
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local RUIN_VALLEY = "FR_SIX_ISLAND_RUIN_VALLEY"
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local DOOR_X, DOOR_Y = 24, 24
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local failures = 0
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local function say(line)
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print(line)
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os.execute('mkdir -p "' .. DIR .. '" 2>/dev/null')
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local fh = io.open(DIR .. "/ui_braille.log", "a")
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if fh then
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fh:write(line, "\n")
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fh:close()
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end
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end
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local function result(ok, label)
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say((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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say("PASS ui_braille")
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love.event.quit(0)
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else
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say("FAIL ui_braille failures=" .. failures)
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love.event.quit(1)
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end
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Space = require("src.core.game3.scripting.space")
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local Player = require("src.core.game3.player")
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local Message = require("src.ui.game3.message")
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local Choice = require("src.ui.game3.choice")
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local Braille = require("src.ui.game3.braille")
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local session = Runtime.getSession()
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if not result(session ~= nil, "new game reached the game3 field") then return finish() end
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local function goTo(mapId, x, y, facing)
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Map.load(nil, game, mapId, { x = x, y = y, facing = facing or "up" })
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if game.session then
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game.session.x, game.session.y, game.session.facing = x, y, facing or "up"
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end
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Player.cellX, Player.cellY = x, y
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Player.px, Player.py = x * 16, y * 16
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Player.targetX, Player.targetY = x, y
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Player.facing = facing or "up"
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U.wait(90)
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end
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goTo(RUIN_VALLEY, DOOR_X, DOOR_Y + 1, "up")
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if not result(session.map == RUIN_VALLEY, "the player stands on Six Island Ruin Valley ("
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.. tostring(session.map) .. ")") then
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return finish()
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end
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-- pokefirered/data/maps/SixIsland_RuinValley/scripts.inc:23
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U.tap(game, "a")
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U.wait(40)
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local started = (Message.isOpen and Message.isOpen())
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or (Space.vm and Space.vm:isRunning() and true or false)
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if not result(started, "A on the dotted hole door started its script") then
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return finish()
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end
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for _ = 1, 40 do
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if Choice.active then break end
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if Message.isWaiting and Message.isWaiting() then U.tap(game, "a") end
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U.wait(6)
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end
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result(Choice.active == true, "the door asks whether to check it more thoroughly")
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U.shot(game, DIR .. "/braille_01_check_door_yesno.png")
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-- pokefirered/data/maps/SixIsland_RuinValley/scripts.inc:26 YES
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Choice.cursor = 1
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U.tap(game, "a")
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U.wait(20)
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-- pokefirered/data/maps/SixIsland_RuinValley/scripts.inc:28 then braillemessage
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local reached = false
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for _ = 1, 80 do
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if Message.isOpen() and Message.frameKind() == "braille" then
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reached = true
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break
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end
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if Message.isWaiting and Message.isWaiting() then U.tap(game, "a") end
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U.wait(6)
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end
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if not result(reached, "braillemessage opened the box on the braille frame") then
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say("NOTE last message frame=" .. tostring(Message.frameKind())
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.. " open=" .. tostring(Message.isOpen()))
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return finish()
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end
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result(Braille.isOpen(), "the braille renderer owns the open box")
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local page = Message.currentPage() or ""
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result(Message._total == Braille.countGlyphs(page),
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"the page holds " .. tostring(Message._total) .. " braille cells")
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-- pokefirered/src/text_printer.c:91
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result(Message._revealed == Message._total and Message.isWaiting() == true,
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"speed 0 printed every cell at once, with no typewriter")
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U.shot(game, DIR .. "/braille_02_ruin_valley_wall.png")
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local sheet = Braille.hasSheet()
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if not sheet then
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say("BLOCKED no braille glyph sheet in this cache, so the box prints the plain string."
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.. " Owner: chain importer round 0 step 2 (bake graphics/fonts/braille under chrome/fonts/).")
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else
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result(true, "the baked braille glyph sheet is in use")
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end
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if page:match("^%?+$") then
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say("BLOCKED the cached braille string is " .. string.format("%q", page)
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.. ": src/import/gba/extract_scripts.lua:178 decodes braillemessage text with the latin"
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.. " charmap, which has no entry for most braille codes. Owner: chain importer.")
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else
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result(Braille.width(page) == Braille.countGlyphs(page) * 16,
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"the wall reads " .. string.format("%q", page))
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end
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-- pokefirered/data/maps/SixIsland_RuinValley/scripts.inc:31 waitbuttonpress
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U.tap(game, "a")
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U.wait(30)
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result(not Message.isOpen(), "the button press closed the braille box")
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local Field = require("src.core.game3.field")
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for _ = 1, 60 do
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if Field.locked ~= true then break end
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U.wait(4)
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end
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result(Field.locked ~= true, "releaseall unlocked the field")
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Braille.show("CUT")
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U.wait(60)
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result(Message.isOpen() and Message.frameKind() == "braille",
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"Braille.show puts a three cell line in the dialogue box")
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result(Braille.width("CUT") == 48, "CUT measures 48px, pret's 3 x 16")
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U.shot(game, DIR .. "/braille_03_renderer_cut.png")
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Braille.hide()
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U.wait(20)
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finish()
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end
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