mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
136 lines
5.7 KiB
Lua
136 lines
5.7 KiB
Lua
local U = require("tests.drivers.util")
|
|
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_whiteout_rush"
|
|
|
|
local failures = 0
|
|
local function result(ok, label)
|
|
print((ok and "PASS " or "FAIL ") .. label)
|
|
if not ok then failures = failures + 1 end
|
|
return ok
|
|
end
|
|
|
|
local function finish()
|
|
if failures == 0 then
|
|
print("PASS game3_whiteout_rush")
|
|
love.event.quit(0)
|
|
else
|
|
print("FAIL game3_whiteout_rush failures=" .. failures)
|
|
love.event.quit(1)
|
|
end
|
|
end
|
|
|
|
return function(game)
|
|
for _ = 1, 900 do
|
|
if game.phase == "boot" and game.boot then break end
|
|
U.wait(1)
|
|
end
|
|
game:_handleBootAction({ action = "new_game", name = "RED" })
|
|
U.wait(240)
|
|
|
|
local Runtime = require("src.core.game3.runtime")
|
|
local Map = require("src.core.game3.map")
|
|
local Player = require("src.core.game3.player")
|
|
local Field = require("src.core.game3.field")
|
|
local Space = require("src.core.game3.scripting.space")
|
|
local Flags = require("src.core.game3.scripting.flags")
|
|
local Party = require("src.core.game3.party")
|
|
local BattleBridge = require("src.core.game3.battle_bridge")
|
|
local Rush = require("src.ui.game3.whiteout_rush")
|
|
local Message = package.loaded["src.ui.game3.message"] or require("src.ui.game3.message")
|
|
local MapCatalog = require("src.import.gba.map_catalog")
|
|
|
|
local session = Runtime.getSession()
|
|
if not result(session ~= nil, "new game reached the game3 field") then return finish() end
|
|
BattleBridge.installWhiteoutIntercept(nil, game)
|
|
session.party = {}
|
|
Party.giveMon(session, 6, 20)
|
|
|
|
local function page()
|
|
return string.upper(Message.currentPage and Message.currentPage() or "")
|
|
end
|
|
local function vmBusy()
|
|
return Space.vm and Space.vm.isRunning and Space.vm:isRunning()
|
|
end
|
|
|
|
local E4 = { "FLAG_DEFEATED_LORELEI", "FLAG_DEFEATED_BRUNO", "FLAG_DEFEATED_AGATHA",
|
|
"FLAG_DEFEATED_LANCE", "FLAG_DEFEATED_CHAMP" }
|
|
|
|
local function whiteout(healId, pretMap, label)
|
|
Field.setRespawn(healId)
|
|
for _, name in ipairs(E4) do Flags.setFlag(Space.store, nil, Flags.IDS[name], true) end
|
|
Flags.setFlag(Space.store, nil, Flags.trainerFlagId(438), true)
|
|
Flags.setVar(Space.store, nil, Flags.IDS.VAR_MAP_SCENE_POKEMON_LEAGUE, 2)
|
|
session.money = 3000
|
|
local loss = math.min(BattleBridge.calcMoneyLossFrlg(session, game.save), 3000)
|
|
for _, mon in ipairs(session.party) do mon.hp = 0 end
|
|
BattleBridge._whiteoutHook()
|
|
U.wait(2)
|
|
local want = MapCatalog.pretToEngine(pretMap)
|
|
result(Map.current == want, label .. ": respawned in " .. tostring(want))
|
|
result(session.money == 3000 - loss, label .. ": lost " .. loss .. " money (" .. tostring(session.money) .. ")")
|
|
local cleared = true
|
|
for _, name in ipairs(E4) do
|
|
if Flags.getFlag(Space.store, nil, Flags.IDS[name]) then cleared = false end
|
|
end
|
|
result(cleared, label .. ": FLAG_DEFEATED_LORELEI..CHAMP cleared")
|
|
result(not Flags.getFlag(Space.store, nil, Flags.trainerFlagId(438)), label .. ": champion trainer flag cleared")
|
|
result(Flags.getVar(Space.store, nil, Flags.IDS.VAR_MAP_SCENE_POKEMON_LEAGUE) == 0,
|
|
label .. ": VAR_MAP_SCENE_POKEMON_LEAGUE reset")
|
|
result(Player.facing == "up", label .. ": player faces north")
|
|
result(Rush.phase() == "hold", label .. ": screen held black before the message")
|
|
for _ = 1, 600 do
|
|
if Rush.phase() == "wait" then break end
|
|
U.wait(1)
|
|
end
|
|
return Rush.phase() == "wait"
|
|
end
|
|
|
|
local function runScene(label, want, shot, doneCheck)
|
|
U.tap(game, "a")
|
|
local seen = false
|
|
for _ = 1, 900 do
|
|
if page():find(want, 1, true) then seen = true break end
|
|
if Message.isOpen() and Message.isTyping() then Message.skipReveal() end
|
|
if Message.isOpen() and Message.isWaiting() then U.tap(game, "a") end
|
|
U.wait(2)
|
|
end
|
|
result(seen, label .. ": '" .. want .. "' shown after the fade in")
|
|
if seen then
|
|
Message.skipReveal()
|
|
U.wait(4)
|
|
result(U.shot(game, DIR .. "/" .. shot), label .. ": screenshot " .. shot)
|
|
end
|
|
local pages = {}
|
|
for _ = 1, 2400 do
|
|
if not Message.isOpen() and not vmBusy() and not Field.locked then break end
|
|
if Message.isOpen() then pages[#pages + 1] = page() end
|
|
if Message.isOpen() and Message.isTyping() then Message.skipReveal() end
|
|
if Message.isOpen() and Message.isWaiting() then U.tap(game, "a") end
|
|
U.wait(2)
|
|
end
|
|
result(not vmBusy() and not Field.locked, label .. ": scene ended and released the player")
|
|
if doneCheck then result(doneCheck(table.concat(pages, "|")), label .. ": follow-up text") end
|
|
end
|
|
|
|
if result(whiteout(2, "ViridianCity_PokemonCenter_1F", "center"), "center: scurried text finished printing") then
|
|
result((Rush.text() or ""):find("scurried to a POKéMON CENTER", 1, true) ~= nil, "center: scurried to a POKéMON CENTER text")
|
|
result(U.shot(game, DIR .. "/spec_whiteout_scurried_center.png"), "center: screenshot spec_whiteout_scurried_center")
|
|
runScene("center", "FIRST, YOU SHOULD RESTORE", "spec_whiteout_nurse_restore.png", function(all)
|
|
return all:find("BUY SOME POTIONS", 1, true) ~= nil
|
|
end)
|
|
end
|
|
|
|
if result(whiteout(1, "PalletTown_PlayersHouse_1F", "home"), "home: scurried text finished printing") then
|
|
result((Rush.text() or ""):find("scurried back home", 1, true) ~= nil, "home: scurried back home text")
|
|
result(U.shot(game, DIR .. "/spec_whiteout_scurried_home.png"), "home: screenshot spec_whiteout_scurried_home")
|
|
runScene("home", "WELCOME HOME", "spec_whiteout_mom_welcome.png", function(all)
|
|
return all:find("MAKE ME PROUD", 1, true) ~= nil
|
|
end)
|
|
end
|
|
local healed = true
|
|
for _, mon in ipairs(session.party) do
|
|
if (mon.hp or 0) <= 0 then healed = false end
|
|
end
|
|
result(healed, "party healed after the whiteout scenes")
|
|
return finish()
|
|
end
|