mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
138 lines
5.1 KiB
Lua
138 lines
5.1 KiB
Lua
-- ../pokered/engine/battle/move_effects/substitute.asm:2-3, :47-55
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-- ../pokered/engine/battle/animations.asm:1936-1973
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package.path = "./?.lua;./?/init.lua;" .. package.path
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local T = require("tests.modkit")
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local Data = T.fixtures.fresh()
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require("src.render.Font").load(Data)
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local BattleState = require("src.battle.BattleState")
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local Pokemon = require("src.pokemon.Pokemon")
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local SaveData = require("src.core.SaveData")
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local Timing = require("src.core.Timing")
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local TypeChart = require("src.battle.TypeChart")
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TypeChart.load(Data)
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Data.moves.FIX_SUBSTITUTE = {
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id = "FIX_SUBSTITUTE", name = "FIX SUB", index = 164,
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power = 0, accuracy = 100, type = "NORMAL", pp = 10,
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effect = "SUBSTITUTE_EFFECT",
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anim = { seq = { { effect = "SE_SLIDE_MON_OFF" },
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{ subanim = 71, delay = 8 },
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{ effect = "SE_SUBSTITUTE_MON" } } },
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}
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local function newBattle(animations)
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local save = SaveData.newGame()
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save.party = { Pokemon.new(Data, "FIXMON_A", 30) }
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save.options = save.options or {}
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save.options.animations = animations
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local game = { data = Data, save = save,
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stack = { top = function() return nil end, push = function() end } }
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local battle = BattleState.newWild(game, "FIXMON_C", 30)
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battle.queue, battle.nextInsert = {}, 0
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return battle
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end
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local function indexOf(battle, pred)
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for i, item in ipairs(battle.queue) do
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if pred(item) then return i end
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end
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return nil
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end
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local function useSub(battle)
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battle.enemy.mon.hp = battle.enemy.mon.stats.hp
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battle:performMove(battle.enemy, battle.player,
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{ id = "FIX_SUBSTITUTE", pp = 10 })
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end
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for _, animations in ipairs({ true, false }) do
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local label = animations and "animations on" or "animations off"
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local battle = newBattle(animations)
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useSub(battle)
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T.check(battle.enemy.substituteHP ~= nil,
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label .. ": the substitute is up in RAM as soon as the effect runs")
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T.check(battle.enemy.substitutePending == true,
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label .. ": but the doll is not on screen yet")
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T.eq(battle:faintPicKind(battle.enemy), "pic",
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label .. ": faintPicKind still reports the mon's own pic")
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local used = indexOf(battle, function(it)
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return it.text and it.text:find("used", 1, true) ~= nil
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end)
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local wait = indexOf(battle, function(it)
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return it.wait == Timing.SUBSTITUTE_ENTRY
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end)
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local anim = indexOf(battle, function(it) return it.anim == "FIX_SUBSTITUTE" end)
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local fn = indexOf(battle, function(it) return it.fn ~= nil end)
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local said = indexOf(battle, function(it)
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return it.text and it.text:find("SUBSTITUTE!", 1, true) ~= nil
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end)
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T.check(used ~= nil, label .. ": the announcement is queued")
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T.check(wait ~= nil, label .. ": the 50-frame entry hold is queued")
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T.check(fn ~= nil, label .. ": the doll reveal is queued as an act row")
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T.check(said ~= nil, label .. ": _SubstituteText is queued")
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T.check(used < wait, label .. ": the hold follows the announcement")
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T.check(wait < fn, label .. ": the hold runs before the doll appears")
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T.check(fn < said, label .. ": the doll appears before _SubstituteText")
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if animations then
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T.check(anim ~= nil, label .. ": the move animation row is queued")
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T.check(wait < anim, label .. ": the hold runs before the animation")
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T.check(anim < fn, label .. ": the animation plays before the doll lands")
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else
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T.eq(anim, nil, label .. ": no move animation row, so no 30-frame hold")
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end
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battle.queue[fn].fn()
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T.eq(battle.enemy.substitutePending, nil,
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label .. ": running the act row puts the doll on screen")
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T.eq(battle:faintPicKind(battle.enemy), "doll",
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label .. ": and faintPicKind reports the doll")
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end
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do
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-- ../pokered/data/battle_anims/special_effect_pointers.asm:45
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local battle = newBattle(true)
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useSub(battle)
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battle.animAttackerIsPlayer = false
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local pf = battle:picFxFor(battle.enemy)
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pf.kind, pf.hidden = "slideOff", true
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battle:applyAnimEffect({ effect = "SE_SUBSTITUTE_MON" })
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T.eq(battle.enemy.substitutePending, nil,
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"SE_SUBSTITUTE_MON reveals the doll on its own")
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T.eq(pf.kind, nil, "AnimationShowMonPic clears the slide-off")
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T.eq(pf.hidden, nil, "AnimationShowMonPic unhides the pic slot")
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end
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do
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local battle = newBattle(true)
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useSub(battle)
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battle.animAttackerIsPlayer = false
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battle:applyAnimEffect({ effect = "SE_SLIDE_MON_OFF" })
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T.eq(battle:picFxFor(battle.enemy).kind, "slideOff",
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"the user still slides off under a pending substitute")
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end
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do
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for _, case in ipairs({ "already", "tooWeak" }) do
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local battle = newBattle(true)
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battle.enemy.mon.hp = battle.enemy.mon.stats.hp
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if case == "already" then
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battle.enemy.substituteHP = 10
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else
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battle.enemy.mon.hp = math.floor(battle.enemy.mon.stats.hp / 4)
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end
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battle:performMove(battle.enemy, battle.player,
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{ id = "FIX_SUBSTITUTE", pp = 10 })
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T.check(indexOf(battle, function(it)
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return it.wait == Timing.SUBSTITUTE_ENTRY
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end) ~= nil, case .. ": the 50-frame hold is paid before the failure text")
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T.eq(battle.enemy.substitutePending, nil,
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case .. ": a failed substitute queues no doll reveal")
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end
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end
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T.finish("the substitute doll lands with its animation (#2030)")
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