Files
gen1recomp/tests/engine/game3_mids_idx_bounds_test.lua
Shane McGovern 2c356f28ea fix(game3): save, item, map, script and importer bugs found in review
The rest of the Gen 3 review fixes, each with a gated suite in tests/engine/.
ROM semantics were checked against pret/pokefirered.

Scripts
- givemon carried the wrong operand layout, found earlier; four more layout
  desyncs came out of pret asm/macros/event.inc: comparestat is {byte,word},
  and setptr / loadbytefromptr / setptrbyte each carry a leading byte plus a
  word. A wrong size mis-decodes every instruction after the bad one, so
  Versions.CACHE_VERSION moves to 113 and existing caches re-import.
- handlers for previously handler-less verbs: comparestat,
  bufferitemnameplural, setmonmove, setmonmetlocation, the modern
  fateful-encounter pair, the script-locals family (copylocal, setptr,
  loadbytefromptr, setptrbyte, copybyte, compare_local_to_* and
  compare_ptr_to_*), the RAM-script family (setvaddress, vgoto, vcall,
  vgoto_if, vcall_if, vmessage, vbuffermessage, vbufferstring, endram,
  returnram) and the same-map forms of the *at verbs.
- setdooropen / setdoorclosed read their coordinates through VarGet.

Battles
- Knock Off and Thief / Trick persist the item change instead of only
  touching the in-battle copy.
- knocked-off party slots are tracked in a bitmask, so a slot reused later
  does not inherit the flag.

Field and UI
- Player.reset restores facing and clears the surf flags.
- a definition-less Map.load no longer leaves collision unbound.
- an unresolved region-map section no longer reports PALLET TOWN.
- the naming screen splits input from the timer, so update(dt) stops
  indexing a number.
- the hall of fame commits through the engine save path and serializes its
  fields.

Persistence
- gameStats, the link-battle records and the trainer card are serialized.
- the PC deposit refuses at the 999 cap instead of destroying the overflow.

Robustness
- Data.load runs cached modules sandboxed.
- the file browser quotes shell arguments.
- .meta dimensions are bounds-checked and mids.idx validates its header.
2026-09-22 03:28:39 +01:00

53 lines
2.3 KiB
Lua

-- A corrupt mids.idx must not be trusted for its table sizes.
--
-- N-E3 regression: NativePack.decodeIdx read midCount / atlasCols / atlasRows
-- straight out of the u16 header, then looped `midCount * 256` bytes and, via
-- bake_or_load, sized its buffers from `atlasCols x atlasRows`. With u16 maxima
-- that is a ~4 TB allocation; short of that it raised inside the pixel loop
-- (read_u16 does not bounds-check). The file lives in the user-writable cache.
-- luajit tests/engine/game3_mids_idx_bounds_test.lua
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness")
local check, eq = T.check, T.eq
love = love or require("tests.love_stub")
local NativePack = require("src.import.gba.native_pack")
local function u16(v) return string.char(v % 256, math.floor(v / 256) % 256) end
-- 12-byte header: MAGIC(4) + version + flags + midCount + atlasCols + atlasRows
local function header(midCount, cols, rows)
return NativePack.MAGIC_IDX .. string.char(NativePack.FORMAT_VERSION, 0)
.. u16(midCount) .. u16(cols) .. u16(rows)
end
-- 1. An impossible mid count with no table data must be rejected, not raise.
local ok1, res1 = pcall(NativePack.decodeIdx, header(65535, 16, 16))
check(ok1, "decodeIdx does not raise on an impossible mid count")
check(res1 == nil, "...it rejects it")
-- 2. An impossible atlas must be rejected (it would size a ~4 TB buffer).
local ok2, res2 = pcall(NativePack.decodeIdx, header(1, 65535, 65535))
check(ok2, "decodeIdx does not raise on an impossible atlas")
check(res2 == nil, "...it rejects it")
-- 3. A blob shorter than its declared tables must be rejected.
local ok3, res3 = pcall(NativePack.decodeIdx, header(4, 16, 4))
check(ok3, "decodeIdx does not raise on a truncated blob")
check(res3 == nil, "...it rejects it")
-- 4. Regression guard: a well-formed idx still decodes.
local good = header(2, 16, 2) .. u16(1) .. u16(2) .. string.rep("\0", 2 * 256)
local decoded = NativePack.decodeIdx(good)
check(type(decoded) == "table", "a well-formed idx decodes")
if type(decoded) == "table" then
eq(decoded.midCount, 2, "...with its mid count")
eq(decoded.atlasCols, 16, "...and atlas columns")
eq(decoded.atlasRows, 2, "...and atlas rows")
eq(decoded.midIds[2], 2, "...and its mid ids")
end
T.finish("game3_mids_idx_bounds_test")