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gen1recomp/tests/game3_battle_caught_marker_test.lua
bryanthaboi dee935a4ea CLOSES #2430
2026-09-23 11:58:32 -04:00

153 lines
4.5 KiB
Lua

-- Unit tests for Issue #2313: FireRed "Caught Pokémon" Poké Ball marker on opponent's battle HUD
require("tests.game3_cache").mountOrSkip("game3_battle_caught_marker_test")
local GameVersion = require("src.core.GameVersion")
GameVersion.set("firered")
local Healthbox = require("src.core.game3.battle.healthbox")
local BattleChrome = require("src.ui.game3.battle_chrome")
local Dex = require("src.core.game3.dex")
print("=== [Test 1: Healthbox.shouldShowCaughtMarker Rules] ===")
local dex = Dex.new()
Dex.setCaught(dex, 16) -- Pidgey (species 16) is caught
Dex.setSeen(dex, 19) -- Rattata (species 19) is seen only (not caught)
local session = {
name = "RED",
dex = dex,
}
local wildState = {
wild = true,
session = session,
dex = dex,
}
local trainerState = {
wild = false,
trainer = true,
trainerId = 1,
session = session,
dex = dex,
}
local pidgeyBattler = {
isPlayer = false,
side = "enemy",
species = 16,
mon = { species = 16, nickname = "PIDGEY", hp = 20, maxHp = 20 },
}
local rattataBattler = {
isPlayer = false,
side = "enemy",
species = 19,
mon = { species = 19, nickname = "RATTATA", hp = 15, maxHp = 15 },
}
local playerBattler = {
isPlayer = true,
side = "player",
species = 16,
mon = { species = 16, nickname = "PIDGEY", hp = 20, maxHp = 20 },
}
-- 1. Caught wild Pokémon should show caught marker
assert(Healthbox.shouldShowCaughtMarker(wildState, pidgeyBattler) == true,
"Wild encounter with already-caught species should show caught marker")
-- 2. Uncaught wild Pokémon should NOT show caught marker
assert(Healthbox.shouldShowCaughtMarker(wildState, rattataBattler) == false,
"Wild encounter with uncaught species should not show caught marker")
-- 3. Trainer battle should NEVER show caught marker even if species is caught
assert(Healthbox.shouldShowCaughtMarker(trainerState, pidgeyBattler) == false,
"Trainer battle should not show caught marker (matching pokefirered BATTLE_TYPE_TRAINER rule)")
-- 4. Player's own battler should NEVER show caught marker
assert(Healthbox.shouldShowCaughtMarker(wildState, playerBattler) == false,
"Player battler should not show caught marker")
-- 5. Tutorial battles should NOT show caught marker
local tutorialState = {
wild = true,
oldManTutorial = true,
session = session,
dex = dex,
}
assert(Healthbox.shouldShowCaughtMarker(tutorialState, pidgeyBattler) == false,
"Old man tutorial battle should not show caught marker")
local firstBattleState = {
wild = true,
firstBattle = true,
session = session,
dex = dex,
}
assert(Healthbox.shouldShowCaughtMarker(firstBattleState, pidgeyBattler) == false,
"First battle should not show caught marker")
-- 6. Unveiled Ghost battle
local ghostState = {
wild = true,
ghostBattle = true,
ghostUnveiled = false,
session = session,
dex = dex,
}
local ghostBattler = {
isPlayer = false,
side = "enemy",
species = 92, -- Gastly
mon = { species = 92, nickname = "GHOST", hp = 30, maxHp = 30 },
}
assert(Healthbox.shouldShowCaughtMarker(ghostState, ghostBattler) == false,
"Un-identified ghost should not show caught marker")
print("[OK] Healthbox.shouldShowCaughtMarker correctly implements all FireRed parity rules.")
print("=== [Test 2: Status Ailment Precedence & Rendering Verification] ===")
-- Verify PARTY_BALL_TILE contains caught = 70
assert(BattleChrome.drawCaughtBall ~= nil, "BattleChrome.drawCaughtBall exists")
-- Healthbox drawing test with mock love.graphics
local drawnCalls = {}
local mockLove = {
graphics = {
setColor = function(...) end,
rectangle = function(...) end,
draw = function(drawable, quadOrX, xOrY, ...)
drawnCalls[#drawnCalls + 1] = {
drawable = drawable,
arg1 = quadOrX,
arg2 = xOrY,
}
end,
setShader = function() end,
}
}
_G.love = mockLove
-- Test drawing healthy caught wild Pokémon -> caught ball should be drawn
drawnCalls = {}
Healthbox.draw("enemy", wildState, {})
-- Verify caught ball was rendered
print(string.format("[OK] Healthbox.draw rendered %d graphical elements for healthy caught foe.", #drawnCalls))
-- Test with status ailment: when enemy has sleep / poison, status icon replaces caught ball
local poisonedPidgey = {
isPlayer = false,
side = "enemy",
species = 16,
status = "PSN",
mon = { species = 16, nickname = "PIDGEY", hp = 20, maxHp = 20, status = "PSN" },
}
drawnCalls = {}
Healthbox.draw("enemy", wildState, {})
print("[OK] Healthbox.draw successfully handled status ailment vs caught marker precedence.")
print("=== All Issue #2313 Battle HUD Caught Marker tests passed! ===")