mirror of
https://github.com/bryanthaboi/gen1recomp
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64 lines
2.6 KiB
Lua
64 lines
2.6 KiB
Lua
#!/usr/bin/env luajit
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-- Game3 text kept in module-level tables is built before any translation
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-- catalog exists, so it must be translated when it is read, not when the
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-- module loads. Load the modules first, then the catalog, as a real boot does.
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package.path = "./?.lua;./?/init.lua;" .. package.path
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love = require("tests.love_stub")
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local failed = 0
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local function check(cond, msg)
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if not cond then
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failed = failed + 1
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print("[FAIL] " .. msg)
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end
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end
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local Strings = require("src.core.Strings")
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local FieldMoves = require("src.core.game3.field_moves")
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local ItemsData = require("src.core.game3.items_data")
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Strings.load({ strings = {
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["Not enough HP…"] = "Pas assez de PV…",
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["KEY ITEMS"] = "OBJETS RARES",
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} })
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check(FieldMoves.TEXT.NOT_A_KEY == nil, "FieldMoves.TEXT has no entry for an unknown key")
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if require("tests.game3_cache").mount() then
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check(FieldMoves.TEXT.NOT_ENOUGH_HP == "Pas assez de PV…",
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"FieldMoves.TEXT reads gText_NotEnoughHp through the catalog when read")
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check(ItemsData.POCKET_LABEL.KEY_ITEMS == "OBJETS RARES", "POCKET_LABEL reads sPocketNames[1] through the catalog when read")
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else
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print("[skip] POCKET_LABEL reads ROM pocket names: " .. tostring(require("tests.game3_cache").reason))
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end
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-- Map section names live in src/import/gba/map_sections_extract.lua; the
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-- popup translates the name and words the floor through Strings().
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if require("tests.game3_cache").mount() then
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Strings.load({ strings = { ["LAVENDER TOWN"] = "LAVANVILLE", ["3F"] = "2E" } })
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local MapNamePopup = require("src.ui.game3.map_name_popup")
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MapNamePopup.dismiss()
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MapNamePopup.show({ regionMapSectionId = 92, floorNum = 3, showMapName = 1 })
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check(MapNamePopup._name == "LAVANVILLE 2E", "the map name popup translates the place and its floor")
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MapNamePopup.dismiss()
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else
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print("[skip] map name popup reads ROM map section names: " .. tostring(require("tests.game3_cache").reason))
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end
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if require("tests.game3_cache").mount() then
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Strings.load({ strings = { ["DEL. ALL"] = "TOUT EFF.", ["CANCEL"] = "RETOUR" } })
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local EasyChat = require("src.ui.game3.easy_chat")
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local footer, xs = EasyChat.footerLabels()
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check(footer[1] == "TOUT EFF." and footer[2] == "RETOUR" and footer[3] == "OK",
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"the easy chat footer translates each gText_DelAllCancelOk piece when read")
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check(xs[2] == 0x57 and xs[3] == 0xA4, "and keeps the ROM's CLEAR_TO columns")
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else
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print("[skip] easy chat footer reads gText_DelAllCancelOk: " .. tostring(require("tests.game3_cache").reason))
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end
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Strings.load({})
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print(("game3_strings_module_tables_test: %s (%d failed)"):format(failed == 0 and "PASS" or "FAIL", failed))
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if failed > 0 then os.exit(1) end
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