mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
184 lines
7.6 KiB
Lua
184 lines
7.6 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/g3link"
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local CENTER_2F = "FR_VIRIDIAN_CITY_POKEMON_CENTER_2F"
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local TRADE_CENTER = "FR_TRADE_CENTER"
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-- pokefirered/include/constants/flags.h:1375
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local FLAG_SYS_POKEDEX_GET = 0x829
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-- pokefirered/include/constants/vars.h:163
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local VAR_CABLE_CLUB_STATE = 0x406F
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local failures = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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local Link = package.loaded["src.core.game3.link"]
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if Link then pcall(Link.reset) end
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local Client = package.loaded["src.online.Client"]
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if Client then pcall(Client.disconnect) end
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if failures == 0 then
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print("PASS g3link_direct_corner")
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love.event.quit(0)
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else
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print("FAIL g3link_direct_corner failures=" .. failures)
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love.event.quit(1)
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end
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end
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local function now() return love.timer.getTime() end
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return function(game)
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print("PASS driver_started")
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Space = require("src.core.game3.scripting.space")
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local Flags = require("src.core.game3.scripting.flags")
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local Player = require("src.core.game3.player")
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local Message = require("src.ui.game3.message")
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local Choice = require("src.ui.game3.choice")
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local SaveMenu = require("src.ui.game3.save_menu")
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local Party = require("src.core.game3.party")
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local RomText = require("src.core.game3.rom_text")
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local Link = require("src.core.game3.link")
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local Client = require("src.online.Client")
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local Relay = require("tests.support.fake_relay")
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local session = Runtime.getSession()
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if not result(session ~= nil, "new game reached the game3 field") then return finish() end
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Party.giveMon(session, 25, 12)
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Party.giveMon(session, 1, 10)
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local relay = Relay.new({ clock = function() return now() end })
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local me = relay:seat("a0000001", "RED")
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Client.configure({ relayAddress = "fake:1", connect = function() return me.transport end })
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local function ctx() return Space.vm and Space.vm.ctx end
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local function getVar(id) return tonumber(Flags.getVar(Space.store, ctx(), id)) or 0 end
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local function place(x, y, facing)
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Player.cellX, Player.cellY = x, y
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Player.px, Player.py = x * 16, y * 16
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Player.targetX, Player.targetY = x, y
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Player.facing = facing
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game.session.x, game.session.y, game.session.facing = x, y, facing
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end
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local function wait(n)
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for _ = 1, n do
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relay:pump()
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U.wait(1)
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end
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end
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local function waitFor(cond, seconds, frames)
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local t0, n = now(), 0
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while not cond() do
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relay:pump()
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U.wait(1)
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n = n + 1
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if now() - t0 > (seconds or 5) and n > (frames or 60) then return false end
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end
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return true
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end
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local function pageHas(text)
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local page = Message.isOpen() and Message.currentPage() or ""
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return page:find(text, 1, true) ~= nil
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end
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local waitText = RomText.plain("CableClub_Text_PleaseWaitBCancel"):match("^[^\n]+")
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local function drive(cond, seconds)
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local t0 = now()
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while not cond() and now() - t0 < (seconds or 10) do
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if Choice.active or SaveMenu.isOpen() or (Message.isOpen() and not pageHas(waitText)) then
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U.tap(game, "a")
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end
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wait(6)
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end
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return cond()
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end
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local live = Link.liveProfile()
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if not result(live ~= nil, "the live g3 profile computes (vanilla game)") then return finish() end
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Link.connect()
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result(waitFor(function() return Client.state() == "online" end, 5, 120), "the Client is online on the relay")
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Map.load(nil, game, CENTER_2F, { x = 10, y = 4, facing = "up" })
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wait(60)
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Flags.setFlag(Space.store, ctx(), FLAG_SYS_POKEDEX_GET, true)
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place(10, 4, "up")
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wait(12)
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U.tap(game, "a")
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local queued = drive(function() return relay.queue["a0000001"] ~= nil end, 25)
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print("[driver] queue=" .. tostring(relay.queue["a0000001"] and relay.queue["a0000001"].activity))
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if not result(queued, "TRADE CENTER > JOIN queues AUTO at the Direct Corner") then
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U.shot(game, DIR .. "/g3link_direct_failed.png")
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return finish()
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end
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local q = relay.queue["a0000001"]
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result(q.activity == "trade" and q.auto == true, "an AUTO trade queue")
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result(type(q.preview) == "table" and q.preview[1] == 25, "with the party preview")
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result(waitFor(function() return pageHas(waitText) end, 3, 60), "the cart's wait box is up")
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wait(20)
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U.shot(game, DIR .. "/g3link_direct_wait.png")
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U.tap(game, "b")
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result(waitFor(function() return relay.queue["a0000001"] == nil end, 3, 60), "B leaves the queue")
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local Direct = require("src.ui.game3.link_menu").Direct
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local back = drive(function() return Choice.active or (Direct.isOpen() and Direct.view == "modes") end, 8)
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print("[driver] after B: result=" .. tostring(getVar(0x800D)) .. " msg=" .. tostring(Message.isOpen()
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and Message.currentPage()) .. " running=" .. tostring(Space.vm and Space.vm:isRunning()))
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if not back then U.shot(game, DIR .. "/g3link_direct_after_b.png") end
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result(back, "and returns to the JOIN / LEAD menu")
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wait(10)
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U.shot(game, DIR .. "/g3link_direct_join_or_lead.png")
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U.tap(game, "a")
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result(waitFor(function() return relay.queue["a0000001"] ~= nil end, 5, 120), "JOIN queues again")
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local blue = relay:seat("b0000002", "BLUE")
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relay:handle(blue, { type = "lobby_hello", protocol = 3, name = "BLUE", profiles = { live } })
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relay:handle(blue, { type = "direct_queue", activity = "trade", ruleset = "g3_link", auto = true,
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profile = live, avatar = { name = "BLUE", trainerId = 0x2222, gender = 0, version = "leafgreen" },
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preview = { 4 } })
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result(waitFor(function() return Link.link ~= nil end, 5, 120), "AUTO pairs and the link attaches")
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result(Link.link and Link.link.seat == 0, "the first in the queue sits at seat 0")
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result(Link.link and Link.link._transport.relay == true, "over the relay transport")
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local directed = RomText.plain("CableClub_Text_DirectYouToYourRoom")
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result(waitFor(function() return pageHas(directed) end, 5, 300), "the attendant directs the player to the room")
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waitFor(function() return not Message.isTyping() end, 3, 300)
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U.still(game, DIR .. "/g3link_direct_to_room.png")
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local hello = {}
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for k, v in pairs(Link.link.myHello) do hello[k] = v end
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hello.name = "BLUE"
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hello.game3 = { cacheVersion = Link.link.myHello.game3.cacheVersion,
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nativeVersion = Link.link.myHello.game3.nativeVersion, linkType = Link.link.linkType,
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trainerId = 0x2222, gender = 0, seat = 1 }
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relay:handle(blue, { type = "room_msg", seq = 1, msg = hello })
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local warped = waitFor(function() return Space.mapId == TRADE_CENTER end, 15, 600)
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print("[driver] map=" .. tostring(Space.mapId))
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if not result(warped, "the player walks through the door into the Trade Center") then
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U.shot(game, DIR .. "/g3link_direct_no_warp.png")
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return finish()
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end
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result(getVar(VAR_CABLE_CLUB_STATE) == Link.USING.TRADE_CENTER, "VAR_CABLE_CLUB_STATE = USING_TRADE_CENTER")
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result(session.dynamicWarp and session.dynamicWarp.map == CENTER_2F, "the return warp is the 2F")
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result(waitFor(function() return Link.link and Link.link:isReady() end, 5, 120), "the Game3 link handshake completed")
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wait(60)
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U.shot(game, DIR .. "/g3link_direct_trade_center.png")
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local room = Client.room()
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result(room ~= nil and room.origin == "direct" and room.stage == "battling", "a direct-origin relay room")
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Link.closeLink("done")
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wait(4)
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result(Client.room() == nil, "closing the link leaves the relay room")
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finish()
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end
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