Files
gen1recomp/tests/drivers/game3_hidden_item_persistence.lua
2026-09-23 16:34:15 -04:00

86 lines
3.4 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_hidden_item_persistence"
return function(game)
local failures = 0
local function check(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish() love.event.quit(failures == 0 and 0 or 1) end
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Player = require("src.core.game3.player")
local Space = require("src.core.game3.scripting.space")
local Flags = require("src.core.game3.scripting.flags")
local Field = require("src.core.game3.field")
local Bag = require("src.core.game3.bag")
local Message = require("src.ui.game3.message")
local Start = require("src.ui.game3.start_menu")
local BagMenu = require("src.ui.game3.bag_menu")
local session = Runtime.getSession()
if not check(session ~= nil, "hidden_new_game") then return finish() end
session.bag = Bag.new()
Flags.setVar(Space.store, nil, 0x4070, 1)
Space.persistSession(nil, game)
local function forest()
Map.load(nil, game, "FR_VIRIDIAN_FOREST", { x = 28, y = 58, facing = "up" })
Player.cellX, Player.cellY, Player.targetX, Player.targetY = 28, 58, 28, 58
Player.px, Player.py, Player.facing = 448, 928, "up"
session.x, session.y, session.facing = 28, 58, "up"
local MapPreview = require("src.ui.game3.map_preview_screen")
for _ = 1, 600 do
if not MapPreview.isActive() and not Field.locked then break end
U.wait(1)
end
U.wait(10)
end
forest()
if not check(Field.hiddenItemAt(game, 28, 57, 0) ~= nil, "hidden_forest_antidote_present") then return finish() end
U.tap(game, "a")
U.wait(120)
if not check(Message.isOpen() and Bag.get(session.bag, 14) == 1, "hidden_first_pickup") then return finish() end
check(U.shot(game, DIR .. "/2364_antidote_found.png"), "hidden_pickup_screenshot_written")
for _ = 1, 30 do
if not Message.isOpen() then break end
U.tap(game, "a")
U.wait(15)
end
U.tap(game, "start")
U.wait(40)
if not check(Start.isOpen(), "hidden_start_open") then return finish() end
check(U.shot(game, DIR .. "/2364_start_after_pickup.png"), "hidden_start_screenshot_written")
U.tap(game, "b")
U.wait(30)
U.tap(game, "a")
U.wait(30)
check(not Message.isOpen() and Bag.get(session.bag, 14) == 1, "hidden_no_duplicate_after_start")
check(Flags.getFlag(Space.store, nil, 0x3E9) and Flags.getFlag(session, nil, 0x3E9), "hidden_live_and_saved_flags")
check(not Field.useItemfinder(session, false), "hidden_itemfinder_ignores_collected")
Map.load(nil, game, "FR_PALLET_TOWN", { x = 5, y = 7, facing = "down" })
U.wait(60)
forest()
U.tap(game, "a")
U.wait(30)
check(not Message.isOpen() and Bag.get(session.bag, 14) == 1, "hidden_no_duplicate_after_map_return")
U.tap(game, "start")
U.wait(30)
for _ = 1, #Start.ENTRIES do
if Start.ENTRIES[Start.cursor].id == "bag" then break end
U.tap(game, "down")
U.wait(5)
end
U.tap(game, "a")
U.wait(60)
if check(BagMenu.isOpen() and BagMenu.currentPocket() == "ITEMS", "hidden_bag_quantity_visible") then
check(U.shot(game, DIR .. "/2364_one_antidote_after_menu_and_map.png"), "hidden_quantity_screenshot_written")
end
finish()
end