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gen1recomp/tests/drivers/game3_import2_town_map.lua
bryanthaboi dee935a4ea CLOSES #2430
2026-09-23 11:58:32 -04:00

156 lines
5.8 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_import2_town_map"
-- pokefirered/data/maps/PalletTown_RivalsHouse/scripts.inc:144
local ITEM_TOWN_MAP = 361
local FOREST, FOREST_X, FOREST_Y = "FR_VIRIDIAN_FOREST", 29, 61
local PALLET, PALLET_X, PALLET_Y = "FR_PALLET_TOWN", 5, 7
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
print("PASS import2_town_map")
love.event.quit(0)
else
print("FAIL import2_town_map failures=" .. failures)
love.event.quit(1)
end
end
return function(game)
print("PASS driver_started")
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Player = require("src.core.game3.player")
local Bag = require("src.core.game3.bag")
local ItemUse = require("src.core.game3.item_use")
local RegionMap = require("src.ui.game3.region_map")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return finish() end
session.bag = session.bag or Bag.new()
Bag.add(session.bag, ITEM_TOWN_MAP, 1)
local function countFrames()
local blob, ring = 0, 0
for _, icon in ipairs(RegionMap.dungeonIcons()) do
if icon.frame == 1 then ring = ring + 1 else blob = blob + 1 end
end
return blob, ring
end
local function openMap()
local used = ItemUse.useField(session, session.bag, ITEM_TOWN_MAP)
for _ = 1, 300 do
if RegionMap.inputReady() then break end
U.wait(1)
end
return used == true and RegionMap.isOpen and RegionMap.isOpen()
end
-- src/region_map.c:3011 GetDungeonMapsecType before the forest is entered
result(RegionMap.dungeonIconFrame("MAPSEC_VIRIDIAN_FOREST") == 0,
"VIRIDIAN FOREST starts on frame 0, the unvisited blob")
if not result(openMap(), "the TOWN MAP opened the region map") then return finish() end
local plain = RegionMap._images and RegionMap._images["dungeon_icon"]
local visited = RegionMap.dungeonIconVisitedImage()
result(plain ~= nil and plain ~= false, "the baked frame 0 marker loaded from the cache")
result(visited ~= nil, "the baked frame 1 marker loaded from the cache")
if plain and visited then
result(plain:getWidth() == 8 and plain:getHeight() == 8,
string.format("frame 0 is %dx%d", plain:getWidth(), plain:getHeight()))
result(visited:getWidth() == 8 and visited:getHeight() == 8,
string.format("frame 1 is %dx%d", visited:getWidth(), visited:getHeight()))
end
local blob0, ring0 = countFrames()
print(string.format("[driver] before the forest: %d blobs, %d rings", blob0, ring0))
result(blob0 > 10 and ring0 == 0, "every dungeon marker starts on frame 0")
U.wait(20)
U.shot(game, DIR .. "/import2_town_map_01_none_visited.png")
U.tap(game, "b")
for _ = 1, 200 do
if not RegionMap.isOpen() then break end
U.wait(1)
end
result(not (RegionMap.isOpen and RegionMap.isOpen()), "B closed the region map")
-- pokefirered/data/maps/ViridianForest/scripts.inc:6 ON_TRANSITION setworldmapflag
Map.load(nil, game, FOREST, { x = FOREST_X, y = FOREST_Y, facing = "up" })
if game.session then
game.session.x, game.session.y = FOREST_X, FOREST_Y
game.session.facing = "up"
end
Player.cellX, Player.cellY = FOREST_X, FOREST_Y
Player.px, Player.py = FOREST_X * 16, FOREST_Y * 16
Player.targetX, Player.targetY = FOREST_X, FOREST_Y
U.wait(120)
result(RegionMap.isFlagSet("FLAG_WORLD_MAP_VIRIDIAN_FOREST") == true,
"walking into VIRIDIAN FOREST ran setworldmapflag")
result(RegionMap.dungeonIconFrame("MAPSEC_VIRIDIAN_FOREST") == 1,
"VIRIDIAN FOREST is now frame 1, the visited ring")
if not result(openMap(), "the TOWN MAP opened again from the forest") then return finish() end
local blob1, ring1 = countFrames()
print(string.format("[driver] after the forest: %d blobs, %d rings", blob1, ring1))
result(ring1 == 1 and blob1 == blob0 - 1,
string.format("exactly one marker flipped to the ring (%d rings, %d blobs)", ring1, blob1))
-- src/data/region_map/region_map_layout_kanto.h:28
result(RegionMap.currentLocationName() == "ROUTE 2",
"the cursor sits on the ROUTE 2 cell, got " .. tostring(RegionMap.currentLocationName()))
result(RegionMap.currentDungeonName() == "VIRIDIAN FOREST",
"the dungeon line under it reads VIRIDIAN FOREST, got "
.. tostring(RegionMap.currentDungeonName()))
U.wait(20)
U.shot(game, DIR .. "/import2_town_map_02_forest_visited.png")
U.tap(game, "b")
for _ = 1, 200 do
if not RegionMap.isOpen() then break end
U.wait(1)
end
Map.load(nil, game, PALLET, { x = PALLET_X, y = PALLET_Y, facing = "down" })
if game.session then
game.session.x, game.session.y = PALLET_X, PALLET_Y
game.session.facing = "down"
end
Player.cellX, Player.cellY = PALLET_X, PALLET_Y
Player.px, Player.py = PALLET_X * 16, PALLET_Y * 16
Player.targetX, Player.targetY = PALLET_X, PALLET_Y
U.wait(120)
if not result(openMap(), "the TOWN MAP opened back in PALLET TOWN") then return finish() end
local blob2, ring2 = countFrames()
result(ring2 == 1 and blob2 == blob1,
string.format("the ring survives the walk back (%d rings, %d blobs)", ring2, blob2))
result(RegionMap.currentLocationName() == "PALLET TOWN",
"the player icon is back on PALLET TOWN, got " .. tostring(RegionMap.currentLocationName()))
U.wait(20)
U.shot(game, DIR .. "/import2_town_map_03_both_frames.png")
U.tap(game, "b")
for _ = 1, 200 do
if not RegionMap.isOpen() then break end
U.wait(1)
end
finish()
end