Files
gen1recomp/tests/drivers/game3_moveteach_multiselect.lua
2026-09-21 11:14:17 -04:00

182 lines
5.9 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_moveteach_multiselect"
local COLOSSEUM = "FR_BATTLE_COLOSSEUM_2P"
local BULBASAUR, CHARMANDER, SQUIRTLE = 1, 4, 7
local PIDGEY, RATTATA, CATERPIE = 16, 19, 10
local failures = 0
local function say(line)
print(line)
os.execute('mkdir -p "' .. DIR .. '" 2>/dev/null')
local fh = io.open(DIR .. "/moveteach_multiselect.log", "a")
if fh then
fh:write(line, "\n")
fh:close()
end
end
local function result(ok, label)
say((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
say("PASS moveteach_multiselect")
love.event.quit(0)
else
say("FAIL moveteach_multiselect failures=" .. failures)
love.event.quit(1)
end
end
local function show(list)
local parts = {}
for i = 1, #(list or {}) do parts[i] = tostring(list[i]) end
return "{" .. table.concat(parts, ",") .. "}"
end
local function run(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Player = require("src.core.game3.player")
local Party = require("src.core.game3.party")
local Ctx = require("src.core.game3.scripting.ctx")
local Flags = require("src.core.game3.scripting.flags")
local Space = require("src.core.game3.scripting.space")
local Natives = require("src.core.game3.scripting.natives")
local Std = require("src.core.game3.scripting.stdscripts")
local Tower = require("src.core.game3.trainer_tower")
local PartyMenu = require("src.ui.game3.party_menu")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return end
session.party = {}
for _, sp in ipairs({ BULBASAUR, CHARMANDER, SQUIRTLE, PIDGEY, RATTATA, CATERPIE }) do
Party.giveMon(session, sp, 20)
end
result(#session.party == 6, "a full party of six is in the save, got " .. tostring(#session.party))
session.party[4].hp = 0
Map.load(nil, game, COLOSSEUM, { x = 6, y = 8, facing = "up" })
Player.cellX, Player.cellY = 6, 8
Player.px, Player.py = 6 * 16, 8 * 16
Player.targetX, Player.targetY = 6, 8
Player.facing = "up"
if game.session then
game.session.x, game.session.y, game.session.facing = 6, 8, "up"
end
U.wait(90)
local ctx = Ctx.new({})
ctx.mode = "bytecode"
ctx.status = "running"
local adapters = Space.vm and Space.vm.adapters
-- pokefirered/src/script_pokemon_util.c:152 ChooseHalfPartyForBattle
local yielded = Natives.special(ctx, Std.SPECIAL.ChooseHalfPartyForBattle, adapters)
U.wait(30)
result(yielded == true, "the caller waits while the picker is up")
local opened = false
for _ = 1, 60 do
if PartyMenu.isOpen() and PartyMenu.mode == "choose_multi" then opened = true break end
U.wait(6)
end
result(opened, "the party menu opened in choose_multi, mode=" .. tostring(PartyMenu.mode))
if not opened then
U.shot(game, DIR .. "/moveteach_multiselect_01_no_picker.png")
return
end
U.shot(game, DIR .. "/moveteach_multiselect_01_able_list.png")
local function enter()
U.tap(game, "a")
U.wait(12)
U.tap(game, "a")
U.wait(12)
end
enter()
result(#PartyMenu.chosenOrder() == 1,
"the lead mon is entered FIRST, got " .. show(PartyMenu.chosenOrder()))
U.tap(game, "down")
U.wait(10)
U.tap(game, "down")
U.wait(10)
enter()
U.shot(game, DIR .. "/moveteach_multiselect_02_first_second.png")
U.tap(game, "down")
U.wait(10)
U.tap(game, "a")
U.wait(12)
result(PartyMenu.ACTIONS[1] == "SUMMARY" and #PartyMenu.ACTIONS == 2,
"the fainted slot 4 is NOT ABLE and offers only SUMMARY / CANCEL, got "
.. show(PartyMenu.ACTIONS))
U.tap(game, "b")
U.wait(12)
U.tap(game, "down")
U.wait(10)
enter()
local order = PartyMenu.chosenOrder()
result(#order == 3 and order[1] == 1 and order[2] == 3 and order[3] == 5,
"three mons are entered in order, got " .. show(order))
result(PartyMenu.cursor == 7, "the cursor jumped to CONFIRM, got " .. tostring(PartyMenu.cursor))
U.wait(20)
U.shot(game, DIR .. "/moveteach_multiselect_03_third_confirm.png")
U.tap(game, "a")
U.wait(30)
result(not PartyMenu.isOpen(), "CONFIRM closed the picker")
result(ctx.nativePoll and ctx.nativePoll() == true, "and the caller resumed")
result(Flags.getVar(nil, ctx, 0x800D) == 1,
"VAR_RESULT is TRUE after a real pick, got " .. tostring(Flags.getVar(nil, ctx, 0x800D)))
-- pokefirered/src/party_menu.c:413 gSelectedOrderFromParty
local picked = Tower.selectedOrder(session)
result(picked[1] == 1 and picked[2] == 3 and picked[3] == 5,
"the chosen order reached the session, got " .. show(picked))
local ctx2 = Ctx.new({})
ctx2.mode = "bytecode"
ctx2.status = "running"
Natives.special(ctx2, Std.SPECIAL.ChooseHalfPartyForBattle, adapters)
U.wait(30)
local reopened = PartyMenu.isOpen() and PartyMenu.mode == "choose_multi"
result(reopened, "the picker reopens for the cancel path")
if reopened then
U.tap(game, "b")
U.wait(18)
U.shot(game, DIR .. "/moveteach_multiselect_04_cancel_battle.png")
U.tap(game, "a")
U.wait(30)
result(not PartyMenu.isOpen(), "answering YES closed the picker")
result(Flags.getVar(nil, ctx2, 0x800D) == 0,
"VAR_RESULT is FALSE after a cancel, got " .. tostring(Flags.getVar(nil, ctx2, 0x800D)))
local cleared = Tower.selectedOrder(session)
result(cleared[1] == 0 and cleared[2] == 0 and cleared[3] == 0,
"and no order is left on the session, got " .. show(cleared))
end
end
return function(game)
local ok, err = pcall(run, game)
if not ok then
say("FAIL moveteach_multiselect driver error: " .. tostring(err))
failures = failures + 1
end
finish()
end