Files

148 lines
4.9 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_ops_moncry"
local HOUSE = "FR_PEWTER_CITY_HOUSE1"
-- pokefirered/include/constants/species.h:36
local SPECIES_NIDORAN_M = 32
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
print("PASS ops_moncry")
love.event.quit(0)
else
print("FAIL ops_moncry failures=" .. failures)
love.event.quit(1)
end
end
return function(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Space = require("src.core.game3.scripting.space")
local Player = require("src.core.game3.player")
local Audio = require("src.core.game3.audio")
local Message = require("src.ui.game3.message")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return finish() end
local function goTo(x, y, facing)
Map.load(nil, game, HOUSE, { x = x, y = y, facing = facing or "up" })
if game.session then
game.session.x, game.session.y, game.session.facing = x, y, facing or "up"
end
Player.cellX, Player.cellY = x, y
Player.px, Player.py = x * 16, y * 16
Player.targetX, Player.targetY = x, y
Player.facing = facing or "up"
U.wait(90)
end
local function step(dir)
local bx, by = Player.cellX, Player.cellY
for _ = 1, 4 do
U.hold(game, dir, 8)
if Player.cellX ~= bx or Player.cellY ~= by then
while Player.moving do U.wait(1) end
return true
end
end
return false
end
local function parkedOnWaitMonCry()
local vm = Space.vm
if not (vm and vm:isRunning()) then return false end
local ctx = vm.ctx
if ctx.status ~= "waiting" then return false end
local pc = ctx.pc
local rows = pc and vm.scripts and vm.scripts[pc.listKey]
local row = rows and rows[(pc.index or 1) - 1]
return row ~= nil and row.op == "waitmoncry"
end
goTo(4, 6, "up")
result(Runtime.getSession().map == HOUSE, "entered the Pewter City Nidoran house")
local walked = 0
while Player.cellY > 2 do
if not step("up") then break end
walked = walked + 1
end
while Player.cellX < 6 do
if not step("right") then break end
walked = walked + 1
end
print("[driver] walked " .. walked .. " steps to (" .. Player.cellX .. "," .. Player.cellY .. ")")
result(Player.cellX == 6 and Player.cellY == 2,
"standing above the Nidoran at (" .. Player.cellX .. "," .. Player.cellY .. ")")
U.hold(game, "down", 10)
U.wait(10)
U.shot(game, DIR .. "/ops_moncry_01_before_talk.png")
Audio.stopCry()
Audio._cryParams = nil
-- pokefirered/data/maps/PewterCity_House1/scripts.inc:27
U.tap(game, "a")
local cryFrame = 0
local sawPark, parkFrames, shot2 = false, 0, false
for i = 1, 600 do
U.wait(1)
if cryFrame == 0 and Audio._cryParams ~= nil then cryFrame = i end
local boxOpen = Message.isOpen and Message.isOpen()
if not shot2 and boxOpen and cryFrame > 0 and not Audio.isCryFinished() then
shot2 = true
U.shot(game, DIR .. "/ops_moncry_02_cry_with_text.png")
end
if parkedOnWaitMonCry() then
sawPark = true
parkFrames = parkFrames + 1
end
if boxOpen and shot2 and i % 20 == 0 then
U.tap(game, "a")
end
if cryFrame > 0 and not (Space.vm and Space.vm:isRunning()) then break end
end
result(cryFrame > 0, "playmoncry fired during the Nidoran script, frame " .. cryFrame)
result(Audio._cryParams and Audio._cryParams.mode == 0,
"the cry played in CRY_MODE_NORMAL, mode="
.. tostring(Audio._cryParams and Audio._cryParams.mode))
local cryIds = Audio._pack and Audio._pack.index and Audio._pack.index.cryIds
local wantIndex = cryIds and (cryIds[SPECIES_NIDORAN_M] or cryIds[tostring(SPECIES_NIDORAN_M)])
print("[driver] cry index wanted=" .. tostring(wantIndex)
.. " got=" .. tostring(Audio._crySlot and Audio._crySlot.info and Audio._crySlot.info.cryIndex))
result(wantIndex == nil or (Audio._crySlot and Audio._crySlot.info
and Audio._crySlot.info.cryIndex == wantIndex),
"the NIDORAN_M sample is the one that played")
result(sawPark, "waitmoncry parked the script for " .. parkFrames .. " frames")
result(not (Space.vm and Space.vm:isRunning()), "the script released after the cry finished")
result(Audio.isCryFinished(), "the cry had finished by the time the script released")
local walkedAway = step("left")
result(walkedAway and Player.cellX < 6,
"control came back to the player, now at ("
.. Player.cellX .. "," .. Player.cellY .. ")")
U.shot(game, DIR .. "/ops_moncry_03_walked_away.png")
finish()
end