Files
gen1recomp/tests/drivers/game3_route2_aide.lua

178 lines
6.6 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_route2_aide"
local BUILDING = "FR_ROUTE_2_EAST_BUILDING"
local AIDE_X, AIDE_Y = 4, 6
local ITEM_HM05 = 343 -- pokefirered/include/constants/items.h:354
local FLAG_GOT_HM05 = 571 -- pokefirered/data/maps/Route2_EastBuilding/scripts.inc:6
local failures = 0
local function say(line)
print(line)
os.execute('mkdir -p "' .. DIR .. '" 2>/dev/null')
local fh = io.open(DIR .. "/route2_aide.log", "a")
if fh then
fh:write(line, "\n")
fh:close()
end
end
local function result(ok, label)
say((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
say("PASS route2_aide")
love.event.quit(0)
else
say("FAIL route2_aide failures=" .. failures)
love.event.quit(1)
end
end
local function run(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Space = require("src.core.game3.scripting.space")
local Flags = require("src.core.game3.scripting.flags")
local Player = require("src.core.game3.player")
local Dex = require("src.core.game3.dex")
local Bag = require("src.core.game3.bag")
local Message = require("src.ui.game3.message")
local Choice = require("src.ui.game3.choice")
local Std = require("src.core.game3.scripting.stdscripts")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return end
local function ctx() return Space.vm and Space.vm.ctx end
local function getVar(id) return Flags.getVar(Space.store, ctx(), id) end
session.dex = session.dex or Dex.new()
session.dex.seen = session.dex.seen or {}
session.dex.caught = session.dex.caught or {}
session.dex.owned = session.dex.owned or session.dex.caught
local NINE = { 1, 4, 7, 10, 13, 16, 19, 21, 23 }
for _, sp in ipairs(NINE) do Dex.setCaught(session.dex, sp) end
result(Dex.countCaught(session.dex, "kanto") == 9, "dex holds 9 caught mons, got "
.. tostring(Dex.countCaught(session.dex, "kanto")))
local function goTo(mapId, x, y, facing)
Map.load(nil, game, mapId, { x = x, y = y, facing = facing or "up" })
if game.session then
game.session.x, game.session.y, game.session.facing = x, y, facing or "up"
end
Player.cellX, Player.cellY = x, y
Player.px, Player.py = x * 16, y * 16
Player.targetX, Player.targetY = x, y
Player.facing = facing or "up"
U.wait(90)
end
local seenVar, caughtVar = 0, 0
local pages = {}
local function pumpScript(frames, want, shotPath)
local shot = false
for _ = 1, frames do
if not (Space.vm and Space.vm:isRunning()) then return true, shot end
local sv, cv = getVar(0x8005), getVar(0x8006)
if sv ~= 0 then seenVar = sv end
if cv ~= 0 then caughtVar = cv end
local page = Message.isOpen() and Message.currentPage() or nil
if page and pages[#pages] ~= page then pages[#pages + 1] = page end
local settled = Message.isWaiting and Message.isWaiting()
if want and not shot and settled and page and page:find(want, 1, true) then
shot = U.shot(game, shotPath)
say("[driver] shot page: " .. page:gsub("\n", " / "))
end
if Choice.active or settled then
U.tap(game, "a")
end
U.wait(6)
end
return not (Space.vm and Space.vm:isRunning()), shot
end
goTo(BUILDING, AIDE_X, AIDE_Y + 1, "up")
local Objects = require("src.core.game3.objects")
local aide = Objects.find and Objects.find(1)
say(string.format("[driver] aide object localId 1 at (%s,%s) visible=%s, player at (%s,%s)",
tostring(aide and aide.cellX), tostring(aide and aide.cellY),
tostring(aide and aide.visible), tostring(Player.cellX), tostring(Player.cellY)))
result(aide ~= nil and aide.cellX == AIDE_X and aide.cellY == AIDE_Y,
"the aide is on the map in front of the player")
U.shot(game, DIR .. "/route2_aide_01_aide.png")
say("[driver] first visit: 9 caught, the aide should refuse")
U.tap(game, "a")
U.wait(30)
for _ = 1, 40 do
if Message.isOpen() then break end
U.wait(6)
end
say("[driver] offer page: " .. tostring(Message.currentPage()))
U.shot(game, DIR .. "/route2_aide_02_offer.png")
-- pokefirered/data/maps/Route2_EastBuilding/scripts.inc:16
local _, gotRefusal = pumpScript(200, "Uh-oh", DIR .. "/route2_aide_03_refused.png")
U.wait(30)
result(caughtVar == 9, "VAR_0x8006 = 9 on the refusal pass, got " .. tostring(caughtVar))
result(not Bag.has(session.bag, ITEM_HM05, 1), "no HM05 in the bag yet")
result(Flags.getFlag(Space.store, ctx(), FLAG_GOT_HM05) ~= true, "FLAG_GOT_HM05 still clear")
result(gotRefusal, "photographed the refusal page")
say("[driver] catching two more: the aide's gate is 10 caught")
Dex.setCaught(session.dex, 25)
Dex.setCaught(session.dex, 29)
result(Dex.countCaught(session.dex, "kanto") == 11, "dex holds 11 caught mons, got "
.. tostring(Dex.countCaught(session.dex, "kanto")))
for _ = 1, 40 do
if not (Space.vm and Space.vm:isRunning()) then break end
if Choice.active or (Message.isWaiting and Message.isWaiting()) then U.tap(game, "a") end
U.wait(6)
end
U.wait(30)
say("[driver] second visit: 11 caught, the aide should hand over HM05")
seenVar, caughtVar = 0, 0
pages = {}
U.tap(game, "a")
U.wait(30)
-- pokefirered/data/maps/Route2_EastBuilding/text.inc:13
local _, gotGift = pumpScript(300, "caught or owned", DIR .. "/route2_aide_04_got_hm05.png")
U.wait(40)
say(string.format("[driver] VAR_0x8005 = %s seen, VAR_0x8006 = %s caught",
tostring(seenVar), tostring(caughtVar)))
for i, p in ipairs(pages) do say("[driver] gift page " .. i .. ": " .. p:gsub("\n", " / ")) end
result(caughtVar == 11, "VAR_0x8006 = 11 on the gift pass, got " .. tostring(caughtVar))
result(seenVar == 11, "VAR_0x8005 = 11 seen on the gift pass, got " .. tostring(seenVar))
result(Bag.has(session.bag, ITEM_HM05, 1), "HM05 FLASH is in the bag")
result(Flags.getFlag(Space.store, ctx(), FLAG_GOT_HM05) == true, "FLAG_GOT_HM05 is set")
result(gotGift, "photographed the HM05 hand-over")
say(string.format("[driver] GetPokedexCount id = 0x%X", Std.SPECIAL.GetPokedexCount))
result(Std.SPECIAL.GetPokedexCount == 0xD4, "GetPokedexCount is special 0xD4")
end
return function(game)
local ok, err = pcall(run, game)
if not ok then
say("FAIL route2_aide driver error: " .. tostring(err))
failures = failures + 1
end
finish()
end