mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
167 lines
5.6 KiB
Lua
167 lines
5.6 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_special_silph_elevator"
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local ELEVATOR = "FR_SILPH_CO_ELEVATOR"
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local SIGN_XY = { 1, 2 }
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local EXIT_XY = { 2, 5 }
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local VAR_ELEVATOR_FLOOR = 0x403A -- pokefirered/include/constants/vars.h:108
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local VAR_RESULT = 0x800D -- pokefirered/include/constants/vars.h:328
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local failures = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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print("PASS special_silph_elevator")
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love.event.quit(0)
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else
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print("FAIL special_silph_elevator failures=" .. failures)
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love.event.quit(1)
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end
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Space = require("src.core.game3.scripting.space")
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local Flags = require("src.core.game3.scripting.flags")
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local Player = require("src.core.game3.player")
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local ListMenu = require("src.core.game3.scripting.natives_listmenu")
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local Menu = ListMenu.Menu
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local session = Runtime.getSession()
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if not result(session ~= nil, "new game reached the game3 field") then return finish() end
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local function ctx() return Space.vm and Space.vm.ctx end
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local function var(id) return tonumber(Flags.getVar(Space.store, ctx(), id)) or 0 end
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local function goTo(mapId, x, y, facing)
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Map.load(nil, game, mapId, { x = x, y = y, facing = facing or "down" })
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if game.session then
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game.session.x, game.session.y, game.session.facing = x, y, facing or "down"
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end
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Player.cellX, Player.cellY = x, y
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Player.px, Player.py = x * 16, y * 16
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Player.targetX, Player.targetY = x, y
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Player.facing = facing or "down"
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U.wait(30)
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local Preview = package.loaded["src.ui.game3.map_preview_screen"]
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for _ = 1, 240 do
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if not (Preview and Preview.isActive and Preview.isActive()) then break end
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U.wait(5)
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end
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U.wait(60)
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end
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local Elevator = require("src.core.game3.scripting.natives_elevator")
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goTo(ELEVATOR, SIGN_XY[1], SIGN_XY[2], "left")
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local function scriptRunning()
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return Space.vm and Space.vm.isRunning and Space.vm:isRunning() or false
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end
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local function talkToPanel()
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for _ = 1, 20 do
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if scriptRunning() or Menu.isOpen() then return true end
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U.tap(game, "a")
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U.wait(12)
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end
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return scriptRunning() or Menu.isOpen()
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end
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local function waitForList()
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for _ = 1, 400 do
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if Menu.isOpen() then return true end
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local Message = package.loaded["src.ui.game3.message"]
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if Message and Message.isOpen and Message.isOpen() then U.tap(game, "a") end
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U.wait(4)
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end
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return Menu.isOpen()
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end
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result(talkToPanel(), "the Silph lift panel answers")
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result(waitForList(), "special ListMenu opened the floor list")
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-- pokefirered/src/field_specials.c:836
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result(var(VAR_ELEVATOR_FLOOR) == 4,
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"GetElevatorFloor put the lift on 1F, got " .. tostring(var(VAR_ELEVATOR_FLOOR)))
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-- pokefirered/src/field_specials.c:931
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result(Menu.scroll == 0 and Menu.row == 1,
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"InitElevatorFloorSelectMenuPos opened the list at the top, scroll " ..
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tostring(Menu.scroll) .. " row " .. tostring(Menu.row))
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result(Menu.selection() == 0, "11F is list index 0, got " .. tostring(Menu.selection()))
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U.shot(game, DIR .. "/special_silph_elevator_01_floor_list.png")
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for _ = 1, 6 do
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U.tap(game, "down")
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U.wait(8)
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end
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result(Menu.selection() == 6, "the cursor is on 5F, index " .. tostring(Menu.selection()))
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U.shot(game, DIR .. "/special_silph_elevator_02_cursor_on_5f.png")
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U.tap(game, "a")
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U.wait(10)
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result(var(VAR_RESULT) == 6, "VAR_RESULT is the 5F case, got " .. tostring(var(VAR_RESULT)))
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for _ = 1, 900 do
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if not scriptRunning() then break end
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U.wait(4)
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end
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result(not scriptRunning(), "the elevator script finished")
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result(var(VAR_ELEVATOR_FLOOR) == 8,
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"VAR_ELEVATOR_FLOOR is 5F after the ride, got " .. tostring(var(VAR_ELEVATOR_FLOOR)))
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-- pokefirered/src/field_specials.c:1132
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local Field = require("src.core.game3.field")
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local overrides = Field.metatileOverrides and Field.metatileOverrides[session.map]
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local written = 0
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for _ in pairs(overrides or {}) do written = written + 1 end
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result(written == 9, "the elevator window view wrote its nine metatiles, got " .. tostring(written))
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local Collision = require("src.core.game3.collision")
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local exitWarp = Collision.warpAt(EXIT_XY[1], EXIT_XY[2])
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U.log("exit tile warp: destMap=" .. tostring(exitWarp and exitWarp.destMap) ..
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" mapGroup=" .. tostring(exitWarp and exitWarp.mapGroup) ..
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" mapNum=" .. tostring(exitWarp and exitWarp.mapNum))
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for _ = 1, 40 do
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if Menu.isOpen() or scriptRunning() then U.tap(game, "b") end
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U.wait(4)
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end
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for _ = 1, 6 do
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if Player.cellY >= EXIT_XY[2] - 1 then break end
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U.hold(game, "down", 20)
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U.wait(10)
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end
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for _ = 1, 6 do
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if Player.cellX == EXIT_XY[1] then break end
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U.hold(game, "right", 20)
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U.wait(10)
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end
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for _ = 1, 3 do
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U.hold(game, "down", 24)
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U.wait(10)
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end
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U.wait(180)
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result(Elevator.dynamicWarpMap() == "FR_SILPH_CO_5F",
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"the engine recorded the dynamic warp to SILPH CO 5F, got " ..
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tostring(Elevator.dynamicWarpMap()))
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result(session.map == "FR_SILPH_CO_5F",
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"walking out of the lift arrives on 5F, got " .. tostring(session.map))
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U.shot(game, DIR .. "/special_silph_elevator_03_arrived_on_5f.png")
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finish()
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end
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