mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
128 lines
4.3 KiB
Lua
128 lines
4.3 KiB
Lua
-- pokefirered/data/scripts/obtain_item.inc:10
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local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_std_item_text"
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local ITEM_POTION = 13 -- include/constants/items.h:17
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local failures = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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print("PASS game3_std_item_text")
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love.event.quit(0)
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else
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print("FAIL game3_std_item_text failures=" .. failures)
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love.event.quit(1)
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end
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end
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local function flat(s)
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return (tostring(s or ""):gsub("[\n\f]", " "))
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end
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local function waitPage(game, pattern, frames)
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local Message = require("src.ui.game3.message")
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local seen = {}
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for _ = 1, frames do
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if Message.isOpen() then
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local page = flat(Message.currentPage())
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if page:find(pattern, 1, true) then
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while not Message.isWaiting() do U.wait(1) end
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return true, page
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end
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if Message.isWaiting() then
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if seen[#seen] ~= page then seen[#seen + 1] = page end
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U.tap(game, "a")
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end
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end
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U.wait(1)
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end
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return false, table.concat(seen, " | ")
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end
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local function shootPrinted(game, pattern, frames, path)
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local Message = require("src.ui.game3.message")
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for _ = 1, frames do
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if Message.isOpen() and flat(Message.currentPage()):find(pattern, 1, true) then
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local lastGlyph = (Message._revealed or 0) == (Message._total or 0) - 1 and (Message._delay or 0) == 0
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if lastGlyph and not Message._waiting then
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U.shot(game, path)
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return true, flat(Message.currentPage())
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end
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end
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U.wait(1)
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end
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return false, flat(Message.currentPage())
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end
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local function waitIdle(game, frames)
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local Message = require("src.ui.game3.message")
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local Space = require("src.core.game3.scripting.space")
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for _ = 1, frames do
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local running = Space.vm and Space.vm:isRunning()
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if not running and not Message.isOpen() then return true end
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if Message.isWaiting() then U.tap(game, "a") end
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U.wait(1)
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end
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return false
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local MapCatalog = require("src.import.gba.map_catalog")
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local Space = require("src.core.game3.scripting.space")
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local Bag = require("src.core.game3.bag")
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local session = Runtime.getSession()
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if not result(session ~= nil, "new game reached the game3 field") then return finish() end
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local MT_MOON = MapCatalog.pretToEngine("MtMoon_1F")
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if not result(type(MT_MOON) == "string", "Mt Moon 1F resolves to a cache map id") then
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return finish()
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end
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Map.load(nil, game, MT_MOON, { x = 11, y = 36, facing = "up" })
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game.session.x, game.session.y, game.session.facing = 11, 36, "up"
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U.wait(90)
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U.tap(game, "a")
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local ok, page = waitPage(game, "found a TM09! It contains BULLET SEED.", 600)
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result(ok, "TM ball: \"RED found a TM09! It contains BULLET SEED.\" (got " .. page .. ")")
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if ok then U.shot(game, DIR .. "/txt_tm09_found_contains_move.png") end
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U.tap(game, "a")
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ok, page = waitPage(game, "RED put the TM09 in the TM CASE.", 600)
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result(ok, "TM ball: \"RED put the TM09 in the TM CASE.\" (got " .. page .. ")")
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if ok then U.shot(game, DIR .. "/txt_tm09_put_in_tm_case.png") end
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waitIdle(game, 300)
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Space.vm.scripts.Driver_GiveItem = {
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{ op = "setorcopyvar", [1] = 0x8000, [2] = ITEM_POTION },
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{ op = "setorcopyvar", [1] = 0x8001, [2] = 1 },
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{ op = "callstd", std = 0 },
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{ op = "end" },
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}
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local before = Bag.get(session.bag, ITEM_POTION) or 0
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Space.startScript("Driver_GiveItem")
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ok, page = shootPrinted(game, "Obtained the POTION!", 600, DIR .. "/txt_giveitem_obtained_the_potion.png")
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result(ok, "giveitem: \"Obtained the POTION!\" fully printed (got " .. page .. ")")
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ok, page = waitPage(game, "RED put the POTION in the ITEMS POCKET.", 600)
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result(ok, "giveitem: \"RED put the POTION in the ITEMS POCKET.\" (got " .. page .. ")")
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if ok then U.shot(game, DIR .. "/txt_giveitem_put_in_items_pocket.png") end
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waitIdle(game, 300)
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result((Bag.get(session.bag, ITEM_POTION) or 0) == before + 1, "giveitem added one POTION")
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finish()
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end
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