Files
gen1recomp/tests/engine/game3_easy_chat_pack_names_test.lua
bryanthaboi dee935a4ea CLOSES #2430
2026-09-23 11:58:32 -04:00

108 lines
4.7 KiB
Lua

#!/usr/bin/env luajit
-- The POKéMON2, MOVE 1, MOVE 2 and POKéMON groups are lists of species and
-- move ids: pret prints them through gSpeciesNames / gMoveNames, so the
-- picker resolves them against the dataset instead of the name the extractor
-- wrote into easy_chat/words.lua.
package.path = "./?.lua;./?/init.lua;" .. package.path
love = require("tests.love_stub")
local T = require("tests.harness")
local check = T.check
local Strings = require("src.core.Strings")
local EasyChatText = require("src.core.game3.easy_chat_text")
EasyChatText.install({ groups = {
[9] = { id = 9, name = "FEELINGS", words = {
{ id = 9 * 512 + 0, text = "MEET" }, { id = 9 * 512 + 1, text = "PLAY" } } },
[18] = { id = 18, name = "MOVE 1", words = {
{ id = 18 * 512 + 71, text = "ABSORB", value = 71 }, { id = 18 * 512 + 51, text = "ACID", value = 51 } } },
[21] = { id = 21, name = "POKéMON", words = {
{ id = 21 * 512 + 63, text = "ABRA", value = 63 }, { id = 21 * 512 + 142, text = "AERODACTYL", value = 142 } } },
} })
local function groupNamed(name)
for id, group in pairs(EasyChatText.groups()) do
if group.name == name then return id, group end
end
end
local speciesId, speciesGroup = groupNamed("POKéMON")
local moveId, moveGroup = groupNamed("MOVE 1")
local feelId, feelGroup = groupNamed("FEELINGS")
check(speciesGroup and moveGroup and feelGroup,
"the extracted data still has the POKéMON, MOVE 1 and FEELINGS groups")
local speciesWord = speciesGroup.words[1]
local moveWord = moveGroup.words[1]
local feelWord = feelGroup.words[1]
-- A word's index inside its group is the species / move id it stands for.
local _, speciesIndex = EasyChatText.decodeWord(speciesWord.id)
local _, moveIndex = EasyChatText.decodeWord(moveWord.id)
-- A dataset that renamed both, the way a mod's patches do.
local realPokemon = package.loaded["src.core.game3.pokemon"]
local renamed = {
name = function(id)
if id == speciesIndex then return "RENOMMé" end
error("no ROM species name for species " .. tostring(id))
end,
moveName = function(id)
if id == moveIndex then return "ATTAQUE" end
error("no ROM move name for move " .. tostring(id))
end,
}
package.loaded["src.core.game3.pokemon"] = renamed
Strings.load({})
check(EasyChatText.word(speciesWord.id) == "RENOMMé", "a species word follows the dataset")
check(EasyChatText.word(moveWord.id) == "ATTAQUE", "so does a move word")
check(EasyChatText.wordInGroup(speciesWord, speciesGroup) == "RENOMMé",
"the picker's own list resolves it the same way")
check(EasyChatText.wordInGroup(moveWord, moveGroup) == "ATTAQUE", "for a move too")
check(EasyChatText.phrase({ speciesWord.id, moveWord.id }, 2, 1) == "RENOMMé ATTAQUE",
"and a saved profile reads back with them")
check(EasyChatText.rawWord(speciesWord.id) == speciesWord.text,
"while the extracted data itself is never rewritten")
-- A group that is not one of the four never consults the dataset.
check(EasyChatText.word(feelWord.id) == feelWord.text, "an ordinary word is untouched")
-- An entry written for the picker wins over the dataset's name.
Strings.load({ strings = { ["easyChat.POKéMON|" .. speciesWord.text] = "DU CATALOGUE" } })
check(EasyChatText.word(speciesWord.id) == "DU CATALOGUE",
"a catalog entry aimed at the word beats the dataset")
-- A bare key is shared with the menu labels this engine already translates,
-- so it does not: the dataset stays in charge of a species or move name.
Strings.load({ strings = { [speciesWord.text] = "SANS-CONTEXTE", [feelWord.text] = "SANS-CONTEXTE" } })
check(EasyChatText.word(speciesWord.id) == "RENOMMé",
"a bare key does not outrank the dataset for a species word")
check(EasyChatText.word(feelWord.id) == "SANS-CONTEXTE",
"while an ordinary word still takes it")
-- A group-scoped entry is honoured for what it is, even when it happens to
-- match the bare key's value or keeps the English word on purpose.
Strings.load({ strings = {
["easyChat.POKéMON|" .. speciesWord.text] = "MEME VALEUR", [speciesWord.text] = "MEME VALEUR",
["easyChat.MOVE 1|" .. moveWord.text] = moveWord.text,
} })
check(EasyChatText.word(speciesWord.id) == "MEME VALEUR",
"a group-scoped entry equal to the bare one still wins over the dataset")
check(EasyChatText.word(moveWord.id) == moveWord.text,
"and one that keeps the English word keeps it, instead of the dataset's rename")
Strings.load({})
package.loaded["src.core.game3.pokemon"] = {
name = function(id) return "" end,
moveName = function() return "-------" end,
}
check(EasyChatText.word(speciesWord.id) == speciesWord.text, "an empty species name keeps the extracted word")
check(EasyChatText.word(moveWord.id) == moveWord.text, "and so does the MOVE_NONE name")
package.loaded["src.core.game3.pokemon"] = realPokemon
T.finish("game3_easy_chat_pack_names_test")