mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
103 lines
3.6 KiB
Lua
103 lines
3.6 KiB
Lua
-- engine/battle/move_effects/curse.asm:36
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package.path = "./?.lua;./?/init.lua;" .. package.path
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local T = require("tests.harness")
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local Battle = require("src.battle.gen2.Battle")
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local Mon = require("src.battle.gen2.Mon")
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local Effects = require("src.battle.gen2.Effects")
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local TYPES = {
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NORMAL = { id = "NORMAL", index = 0, category = "physical" },
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GHOST = { id = "GHOST", index = 1, category = "physical" },
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}
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local MOVES = {
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TACKLE = { id = "TACKLE", name = "TACKLE", power = 35, type = "NORMAL",
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accuracy = 100, pp = 35, effect = "EFFECT_NORMAL_HIT" },
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CURSE = { id = "CURSE", name = "CURSE", power = 0, type = "GHOST",
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accuracy = 100, pp = 10, effect = "EFFECT_CURSE" },
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}
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local POKEMON = {
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growthRates = {
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GROWTH_MEDIUM_FAST = { numerator = 1, denominator = 1, squared = 0,
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linear = 0, constant = 0 },
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},
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SNORLAX = { id = "SNORLAX", index = 143, name = "SNORLAX",
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baseStats = { hp = 160, attack = 110, defense = 65, speed = 30,
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specialAttack = 65, specialDefense = 110 },
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types = { "NORMAL", "NORMAL" }, catchRate = 25, baseExp = 154,
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growthRate = "GROWTH_MEDIUM_FAST", genderRatio = 31,
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levelMoves = {}, evolutions = {} },
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GASTLY = { id = "GASTLY", index = 92, name = "GASTLY",
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baseStats = { hp = 30, attack = 35, defense = 30, speed = 80,
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specialAttack = 100, specialDefense = 35 },
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types = { "GHOST", "GHOST" }, catchRate = 190, baseExp = 95,
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growthRate = "GROWTH_MEDIUM_FAST", genderRatio = 127,
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levelMoves = {}, evolutions = {} },
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}
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local DATA = { pokemon = POKEMON, moves = MOVES,
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type_chart = { types = TYPES, matchups = {} }, items = {} }
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local perfect = { attack = 15, defense = 15, speed = 15, special = 15 }
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perfect.hp = Mon.hpDV(perfect)
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local function highRoll(n) return (n or 1) - 1 end
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local function newBattle(species)
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local player = Mon.new(DATA, species, 50, { dvs = perfect })
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player.moves = { { id = "CURSE", pp = 10, maxPp = 10 } }
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local wild = Mon.new(DATA, "SNORLAX", 50, { dvs = perfect })
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wild.moves = { { id = "TACKLE", pp = 35, maxPp = 35 } }
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return Battle.new({ data = DATA, party = { player }, wild = wild,
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random = highRoll }), player, wild
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end
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local function moveEvent(events)
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for _, e in ipairs(events or {}) do
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if e.kind == "move" then return e end
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end
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end
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do
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local battle, player, wild = newBattle("SNORLAX")
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battle.events = {}
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battle:useMove(player, wild, "CURSE")
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local ev = moveEvent(battle.events)
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T.check(ev ~= nil, "the non-ghost CURSE turn queues a move event")
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T.eq(ev and ev.animParam, 1,
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"non-ghost CURSE carries animParam 1, the stat-streak script arm")
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local stages = battle.stages[battle:sideOf(player)]
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T.eq(stages.attack, 1, "and ATTACK still rises")
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T.eq(stages.defense, 1, "and DEFENSE still rises")
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T.eq(stages.speed, -1, "and SPEED still drops")
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end
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do
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local battle, player, wild = newBattle("SNORLAX")
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local stages = battle.stages[battle:sideOf(player)]
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stages.attack = Effects.MAX_STAGE
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stages.defense = Effects.MAX_STAGE
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battle.events = {}
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battle:useMove(player, wild, "CURSE")
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local ev = moveEvent(battle.events)
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T.check(ev ~= nil, "the capped turn still queues a move event")
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T.eq(ev and ev.animParam, nil,
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"the cantraise arm leaves animParam nil")
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end
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do
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local battle, player, wild = newBattle("GASTLY")
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battle.events = {}
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battle:useMove(player, wild, "CURSE")
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local ev = moveEvent(battle.events)
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T.check(ev ~= nil, "the ghost CURSE turn queues a move event")
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T.eq(ev and ev.animParam, nil,
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"ghost CURSE leaves animParam nil, the nail-and-doll script arm")
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T.check(battle:volatile(wild).cursed == true, "and the target is cursed")
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end
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T.finish("gen2 curse anim param bug 2099")
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