mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
67 lines
1.9 KiB
Lua
67 lines
1.9 KiB
Lua
package.path = "./?.lua;./?/init.lua;" .. package.path
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local T = require("tests.modkit")
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local Data = T.fixtures.load()
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local ids = T.fixtures.ids
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local S = require("tests.harness").suite("trade anim unskippable")
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local check = S.check
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local Game = require("src.core.Game")
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local Input = require("src.core.Input")
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local StateStack = require("src.core.StateStack")
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local SaveData = require("src.core.SaveData")
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local Pokemon = require("src.pokemon.Pokemon")
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local TradeAnim = require("src.ui.TradeAnim")
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Game.data = Data
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Game.input = Input; Input:init()
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Game.stack = StateStack; StateStack:init()
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Game.save = SaveData.newGame()
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require("src.render.Font").load(Data)
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local sent = Pokemon.new(Data, ids.species[1], 10)
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local recv = Pokemon.new(Data, ids.species[2], 10)
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recv.nickname = "DUX"
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recv.ot = "TRAINER"
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recv.otId = 8193
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local done = false
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local anim = TradeAnim.new(Game, {
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sent = sent, received = recv, enemyName = "TRAINER",
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onDone = function() done = true end,
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})
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Game.stack:push(anim)
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if anim.enter then anim:enter() end
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check(anim:skipHeld() == false, "skipHeld is false with no button held")
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local frames = 0
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local function mash(n)
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for _ = 1, n do
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if done then return end
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frames = frames + 1
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Input.pressed = { a = true, b = true }
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StateStack:update(1 / 60)
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Input.pressed = {}
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end
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end
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mash(60)
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check(not done, "60 frames of A+B does not finish the cinematic")
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check(anim.phase == "show_player",
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"still in show_player after 60 frames of mashing, got " .. tostring(anim.phase))
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check(anim.sub == "slide",
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"Trade_ShowPlayerMon's 63-frame slide is still running, got " .. tostring(anim.sub))
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local guard = 0
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while not done and guard < 20000 do
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guard = guard + 1
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mash(1)
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end
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check(done, "the cinematic still reaches onDone on its own timers")
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check(frames >= 1000,
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"the full sequence runs on cart-length delays, took " .. frames .. " frames")
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S.finish()
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