Files
gen1recomp/src
thibautbus 24d0c6528d Translate the stat name in RBY's X-item and vitamin rose! messages
Both the player-side and AI-trainer stat-rise messages (X ATTACK/
DEFENSE/etc. and the vitamins) passed the raised stat's name as a raw
uppercase Lua string (stat:upper()), bypassing Strings() entirely, so
it always rendered in English regardless of the active language even
though the surrounding sentence template was already translated.

Wrap the substituted stat name in Strings() at every call site
(src/inventory/ItemEffects.lua's two player-side messages and
src/battle/TrainerAI.lua's AI-trainer X-item message, found in
review), reusing the same "ATTACK"/"DEFENSE"/"SPEED"/"SPECIAL"/"HP"
keys SummaryMenu.lua's stat labels already look up the same way.
2026-08-16 23:15:18 +02:00
..
2026-07-29 11:46:32 -04:00