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8fdfd5c843
fix true color UI Pokemon sprites Two conflicts against dev, both structural rather than behavioural: DexEntryMenu.render became a static function on dev so the printer could share the entry page; the branch still marked true color from the method form. Threaded the flag through as a render() parameter. The printer caller leaves it nil on purpose -- it renders to its own PNG canvas, and a mark left there would bleed into the next real frame. TitleState moved the cycling mon and Red's OAM into the non-Yellow branch on dev (title_yellow.asm has neither); the branch still drew them at top level. Kept dev's structure and folded the true color marking into it.