mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
197 lines
6.7 KiB
Lua
197 lines
6.7 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_stitchsave_continue"
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-- pokefirered/data/maps/FuchsiaCity_SafariZone_Entrance/scripts.inc:82
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local ENTRANCE = "FR_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE"
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local CENTER = "FR_SAFARI_ZONE_CENTER"
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local failures = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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print("PASS stitchsave_continue")
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love.event.quit(0)
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else
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print("FAIL stitchsave_continue failures=" .. failures)
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love.event.quit(1)
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end
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Space = require("src.core.game3.scripting.space")
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local Player = require("src.core.game3.player")
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local Safari = require("src.core.game3.safari")
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local Message = require("src.ui.game3.message")
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local StartMenu = require("src.ui.game3.start_menu")
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local SaveMenu = require("src.ui.game3.save_menu")
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local SaveData = require("src.core.SaveData")
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local Warp = require("src.core.game3.warp")
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local session = Runtime.getSession()
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if not result(session ~= nil, "new game reached the game3 field") then return finish() end
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-- pokefirered/src/new_game.c:56 InitPlayerTrainerId
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local secret = session.secretId
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result(type(secret) == "number" and secret >= 0 and secret < 0x10000,
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"New Game rolled a 16 bit secret id (" .. tostring(secret) .. ")")
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local function place(x, y, facing)
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Player.moving = false
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Player.progress = 0
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Player.cellX, Player.cellY = x, y
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Player.px, Player.py = x * 16, y * 16
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Player.targetX, Player.targetY = x, y
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Player.facing = facing
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if game.session then
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game.session.x, game.session.y, game.session.facing = x, y, facing
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end
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end
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local function goTo(id, x, y, facing)
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Map.load(nil, game, id, { x = x, y = y, facing = facing or "down" })
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place(x, y, facing or "down")
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U.wait(60)
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end
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local function walk(dir)
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local sx, sy = Player.cellX, Player.cellY
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for _ = 1, 30 do
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U.hold(game, dir, 1)
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if Player.moving then break end
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end
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for _ = 1, 90 do
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if not Player.moving then break end
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U.wait(1)
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end
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U.wait(2)
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return Player.cellX ~= sx or Player.cellY ~= sy
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end
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local function mashA(n)
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for _ = 1, n or 40 do
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U.tap(game, "a")
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U.wait(6)
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if not (Space.vm and Space.vm:isRunning()) and not Message.isOpen() then break end
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end
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end
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-- pokefirered/data/maps/FuchsiaCity_SafariZone_Entrance/scripts.inc:114
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goTo(ENTRANCE, 4, 6, "up")
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walk("up")
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walk("up")
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walk("up")
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mashA(60)
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for _ = 1, 60 do
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U.wait(4)
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if Space.mapId == CENTER then break end
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if Space.vm and Space.vm:isRunning() then mashA(20) end
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end
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if not result(Space.mapId == CENTER,
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"inside the Safari Zone, map=" .. tostring(Space.mapId)) then return finish() end
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result(Safari.isActive(session) == true, "EnterSafariMode armed safari mode")
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result(Safari.balls(session) == 30, "30 SAFARI BALLS (" .. Safari.balls(session) .. ")")
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walk("up")
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walk("down")
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U.wait(120)
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U.shot(game, DIR .. "/stitchsave_01_in_the_zone.png")
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U.tap(game, "start")
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U.wait(30)
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if not result(StartMenu.isOpen(), "start menu opened") then return finish() end
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local saveIdx
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for i, e in ipairs(StartMenu.ENTRIES or {}) do
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if e.id == "save" then saveIdx = i break end
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end
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if not result(saveIdx ~= nil, "SAVE is on the start menu") then return finish() end
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for _ = 1, 20 do
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if StartMenu.cursor == saveIdx then break end
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U.tap(game, "down")
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U.wait(6)
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end
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U.tap(game, "a")
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U.wait(40)
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if not result(SaveMenu.isOpen(), "the save dialog opened") then return finish() end
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for _ = 1, 8 do
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if SaveMenu._phase == "saved" then break end
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U.tap(game, "a")
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U.wait(30)
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end
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if not result(SaveMenu._phase == "saved",
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"the save was written, phase=" .. tostring(SaveMenu._phase)) then return finish() end
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U.shot(game, DIR .. "/stitchsave_02_saved_in_the_zone.png")
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mashA(10)
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U.wait(30)
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local raw = SaveData.load()
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if not result(type(raw) == "table" and raw.engine == "game3",
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"the slot holds a game3 save") then return finish() end
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result(raw.secretId == secret,
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"the save block carries the secret id (" .. tostring(raw.secretId) .. ")")
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-- pokefirered/src/safari_zone.c:9
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result(raw.safari == nil, "and no safari counters")
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result(raw.flags[tostring(Safari.FLAG_SYS_SAFARI_MODE)] == true
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or raw.flags[Safari.FLAG_SYS_SAFARI_MODE] == true,
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"FLAG_SYS_SAFARI_MODE rides the saved flag store")
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game:_handleBootAction({ action = "continue" })
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U.wait(60)
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-- pokefirered/src/quest_log.c:448 TryStartQuestLogPlayback
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for _ = 1, 400 do
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if game.phase ~= "quest_log" then break end
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U.tap(game, "a")
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U.wait(6)
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end
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result(game.phase ~= "quest_log", "the Continue recap finished, phase=" .. tostring(game.phase))
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U.wait(180)
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for _ = 1, 120 do
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if Space.mapId == CENTER then break end
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U.wait(4)
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end
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local loaded = Runtime.getSession()
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if not result(loaded ~= nil, "Continue reached the field") then return finish() end
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result(loaded.secretId == secret,
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"the secret id came back off the save (" .. tostring(loaded.secretId) .. ")")
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-- pokefirered/src/overworld.c:1695 CB2_ContinueSavedGame
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local Flags = require("src.core.game3.scripting.flags")
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result(Flags.getFlag(loaded, nil, Safari.FLAG_SYS_SAFARI_MODE) == false,
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"raw FLAG_SYS_SAFARI_MODE is clear before anyone asks Safari.isActive")
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result(Flags.getVar(loaded, nil, Safari.VAR_ENTRANCE_SCENE) == 0, "entrance scene var is 0")
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result(Warp._pending == nil, "no warp pending right after Continue")
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result(Safari.isActive(loaded) == false, "ResetSafariZoneFlag_ cleared safari mode")
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result(Safari.balls(loaded) == 0, "no free thirty balls on Continue")
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result(Safari.steps(loaded) == 0, "and no step counter")
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result(Space.mapId == CENTER,
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"still standing where we saved, map=" .. tostring(Space.mapId))
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U.wait(120)
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U.shot(game, DIR .. "/stitchsave_03_after_continue.png")
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local moved = 0
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for _ = 1, 4 do
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if walk("up") then moved = moved + 1 end
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end
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result(moved > 0, "walked " .. moved .. " steps after Continue")
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result(Safari.isActive(loaded) == false, "walking did not re-arm safari mode")
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result(Warp._pending == nil, "and no PA announcement ejected the player")
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result(Space.mapId == CENTER, "map is still " .. tostring(Space.mapId))
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U.wait(60)
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U.shot(game, DIR .. "/stitchsave_04_walked_after_continue.png")
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finish()
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end
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