mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
106 lines
4.0 KiB
Lua
106 lines
4.0 KiB
Lua
-- engine/battle/move_effects/transform.asm:37-45 (#2030)
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package.path = "./?.lua;./?/init.lua;" .. package.path
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local T = require("tests.modkit")
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local Data = T.fixtures.fresh()
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require("src.render.Font").load(Data)
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local BattleState = require("src.battle.BattleState")
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local Pokemon = require("src.pokemon.Pokemon")
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local SaveData = require("src.core.SaveData")
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local TypeChart = require("src.battle.TypeChart")
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TypeChart.load(Data)
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Data.moves.FIX_TRANSFORM = {
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id = "FIX_TRANSFORM", name = "FIX TRANSFORM", index = 144,
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power = 0, accuracy = 100, type = "NORMAL", pp = 10,
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effect = "TRANSFORM_EFFECT",
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anim = { seq = { { subanim = 33, delay = 6 },
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{ effect = "SE_TRANSFORM_MON" } } },
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}
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local function newBattle(animations)
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local save = SaveData.newGame()
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save.party = { Pokemon.new(Data, "FIXMON_A", 30) }
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save.options = save.options or {}
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save.options.animations = animations
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local game = { data = Data, save = save,
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stack = { top = function() return nil end, push = function() end } }
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local battle = BattleState.newWild(game, "FIXMON_C", 30)
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battle.queue, battle.nextInsert = {}, 0
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return battle
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end
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local function indexOf(battle, pred)
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for i, item in ipairs(battle.queue) do
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if pred(item) then return i end
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end
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return nil
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end
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for _, animations in ipairs({ true, false }) do
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local label = animations and "animations on" or "animations off"
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local battle = newBattle(animations)
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local preSprite = battle.enemy.sprite
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battle:performMove(battle.enemy, battle.player, { id = "FIX_TRANSFORM", pp = 10 })
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T.eq(battle.enemy.sprite, preSprite,
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label .. ": the pic is untouched when performMove returns")
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local used = indexOf(battle, function(it)
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return it.text and it.text:find("used", 1, true) ~= nil
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end)
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local anim = indexOf(battle, function(it) return it.anim == "FIX_TRANSFORM" end)
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local fn = indexOf(battle, function(it) return it.fn ~= nil end)
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local said = indexOf(battle, function(it)
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return it.text and it.text:find("transformed", 1, true) ~= nil
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end)
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T.check(used ~= nil, label .. ": the announcement is queued")
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T.check(fn ~= nil, label .. ": the pic swap is queued as an act row")
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T.check(said ~= nil, label .. ": _TransformedText is queued")
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T.check(used < fn, label .. ": the announcement prints before the pic swap")
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T.check(fn < said, label .. ": the pic swaps before _TransformedText")
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if animations then
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T.check(anim ~= nil, label .. ": the move animation row is queued")
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T.check(used < anim, label .. ": the announcement prints before the animation")
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T.check(anim < fn, label .. ": the animation plays before the pic swap")
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else
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-- transform.asm:41-43
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T.eq(anim, nil, label .. ": no move animation row, so no 30-frame hold")
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end
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battle.queue[fn].fn()
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T.check(battle.enemy.sprite ~= preSprite,
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label .. ": running the act row swaps the pic")
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T.eq(battle.enemy.sprite,
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battle:speciesSprite(battle.player.mon.species, battle.enemy.isPlayer),
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label .. ": the copied pic is the target species' front sprite")
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-- special_effect_pointers.asm:30 already swapped it mid-animation
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local after = battle.enemy.sprite
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battle.queue[fn].fn()
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T.eq(battle.enemy.sprite, after, label .. ": the swap is idempotent")
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end
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do
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-- the copied stats/types/moves stay eager (transform.asm:57-132)
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local battle = newBattle(true)
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battle:performMove(battle.enemy, battle.player, { id = "FIX_TRANSFORM", pp = 10 })
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T.eq(battle.enemy.curStats.attack, battle.player.curStats.attack,
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"the stat copy still happens in the same call frame")
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T.eq(battle.enemy.curTypes[1], battle.player.curTypes[1],
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"the type copy still happens in the same call frame")
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end
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do
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-- special_effect_pointers.asm:30 stays the primary path
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local battle = newBattle(true)
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local preSprite = battle.enemy.sprite
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battle.animAttackerIsPlayer = false
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battle:applyAnimEffect({ effect = "SE_TRANSFORM_MON" })
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T.check(battle.enemy.sprite ~= preSprite,
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"SE_TRANSFORM_MON swaps the pic on its own")
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end
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T.finish("transform pic swaps with the animation (#2030)")
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