Files
gen1recomp/tests/fixture_data/battle_anims.lua
T

16 lines
308 B
Lua

-- one no-op move anim per fixture move so anim lookups resolve
local none = { seq = {}, source = "fixture" }
return {
moveAnims = {
FIX_TACKLE = none,
FIX_SCRATCH = none,
FIX_EMBERISH = none,
FIX_CUT = none,
},
subanims = {},
tilesheets = {},
baseCoords = {},
idEffects = {},
}