Files
gen1recomp/tests/fixture_data/text.lua
T

24 lines
1.1 KiB
Lua

return {
_FixTownSignText = "FIX TOWN\nA fixture village.",
_FixTownGreeterText = "Welcome to the\nfixture dataset!",
_FixRouteTrainerBattleText = "Fixtures, fight!",
_FixRouteTrainerEndText = "Well fixed!",
_FixRouteTrainerAfterText = "Nice fixture.",
_FixMartText = "Fixture mart.",
_LinkBattleLostText = "{PLAYER} lost to\n{RAM:wTrainerName}!{PROMPT}",
_TrainerDefeatedText = "{PLAYER} defeated\n{RAM:wTrainerName}!{PROMPT}",
_GotAwayText = "Got away safely!{PROMPT}",
_EnemyRanText = "Enemy {RAM:wEnemyMonNick}\nran!{PROMPT}",
_ItemsCantBeUsedHereText = "Items can't be\nused here.{PROMPT}",
_WillBeTradedText = "{RAM:wNameOfPlayerMonToBeTraded} and\n{RAM:wNameBuffer} will\011be traded.{DONE}",
WaitingText = "Waiting...!",
YouWinText = "YOU WIN",
YouLoseText = "YOU LOSE",
DrawText = " DRAW",
CancelTextString = "CANCEL",
TradeCompleted = "Trade completed!",
TradeCanceled = "Too bad! The trade\nwas canceled!",
["TradeCenter_SelectMon.statsTrade"] = "STATS TRADE",
["TwoOptionMenuStrings.TradeCancelMenu"] = "TRADE\nCANCEL",
}