Files
gen1recomp/tests/engine/game3_map_section_unresolved_test.lua
T
Shane McGovern 2c356f28ea fix(game3): save, item, map, script and importer bugs found in review
The rest of the Gen 3 review fixes, each with a gated suite in tests/engine/.
ROM semantics were checked against pret/pokefirered.

Scripts
- givemon carried the wrong operand layout, found earlier; four more layout
  desyncs came out of pret asm/macros/event.inc: comparestat is {byte,word},
  and setptr / loadbytefromptr / setptrbyte each carry a leading byte plus a
  word. A wrong size mis-decodes every instruction after the bad one, so
  Versions.CACHE_VERSION moves to 113 and existing caches re-import.
- handlers for previously handler-less verbs: comparestat,
  bufferitemnameplural, setmonmove, setmonmetlocation, the modern
  fateful-encounter pair, the script-locals family (copylocal, setptr,
  loadbytefromptr, setptrbyte, copybyte, compare_local_to_* and
  compare_ptr_to_*), the RAM-script family (setvaddress, vgoto, vcall,
  vgoto_if, vcall_if, vmessage, vbuffermessage, vbufferstring, endram,
  returnram) and the same-map forms of the *at verbs.
- setdooropen / setdoorclosed read their coordinates through VarGet.

Battles
- Knock Off and Thief / Trick persist the item change instead of only
  touching the in-battle copy.
- knocked-off party slots are tracked in a bitmask, so a slot reused later
  does not inherit the flag.

Field and UI
- Player.reset restores facing and clears the surf flags.
- a definition-less Map.load no longer leaves collision unbound.
- an unresolved region-map section no longer reports PALLET TOWN.
- the naming screen splits input from the timer, so update(dt) stops
  indexing a number.
- the hall of fame commits through the engine save path and serializes its
  fields.

Persistence
- gameStats, the link-battle records and the trainer card are serialized.
- the PC deposit refuses at the 999 cap instead of destroying the overflow.

Robustness
- Data.load runs cached modules sandboxed.
- the file browser quotes shell arguments.
- .meta dimensions are bounds-checked and mids.idx validates its header.
2026-09-22 03:28:39 +01:00

58 lines
2.5 KiB
Lua

-- An unresolved region-map section must not be presented as PALLET TOWN.
--
-- Regression: dataset.lua defaulted a map's regionMapSectionId to 88
-- ("... or 88") and took getInfo's echoed secId, and getInfo returns the
-- Pallet Town record with secId 88 for anything it cannot identify. Because 88
-- IS a valid section, `resolved` came back true and the map name popup showed
-- "PALLET TOWN" for maps it had never identified -- and the preview/Fly gates
-- treated the fake section as real.
--
-- The popup must fall back to the cleaned map id when the section is
-- unresolved, and the dataset must stop fabricating section 88.
-- luajit tests/engine/game3_map_section_unresolved_test.lua
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness")
local check, eq = T.check, T.eq
love = love or require("tests.love_stub")
local MapSectionsExtract = require("src.import.gba.map_sections_extract")
local MapNamePopup = require("src.ui.game3.map_name_popup")
-- The mechanism: 88 is a real section, so echoing it reads as "resolved".
local pallet = MapSectionsExtract.getInfo(88, "FR_ANYTHING", 0)
check(pallet.resolved == true, "section 88 resolves, so faking it hides an unknown map")
eq(pallet.name, "PALLET TOWN", "section 88 is Pallet Town")
-- An id nobody extracted does not resolve (getInfo still echoes the placeholder).
local unknown = MapSectionsExtract.getInfo(nil, "FR_TESTMAP", 0)
check(unknown.resolved == false, "an unknown map id does not resolve")
-- The popup must show the cleaned map id, not the placeholder place name.
MapNamePopup.dismiss()
MapNamePopup.show({ id = "FR_TESTMAP", showMapName = 1 }, { force = true })
check(MapNamePopup._name ~= "PALLET TOWN",
"an unresolved map is not labelled PALLET TOWN (got " .. tostring(MapNamePopup._name) .. ")")
eq(MapNamePopup._name, "TESTMAP", "it falls back to the cleaned map id")
-- A resolved map still shows its real place name.
MapNamePopup.dismiss()
MapNamePopup.show({ id = "FR_PALLET_TOWN", regionMapSectionId = 88, showMapName = 1 },
{ force = true })
eq(MapNamePopup._name, "PALLET TOWN", "a resolved map still shows its place name")
-- Static guard on the root cause: dataset must not default the section to 88.
do
local f = io.open("src/core/game3/dataset.lua", "r")
check(f ~= nil, "dataset.lua is readable")
if f then
local src = f:read("*a")
f:close()
check(not src:find("regionMapSectionId or 88", 1, true),
"dataset.lua does not fabricate regionMapSectionId 88")
end
end
T.finish("game3_map_section_unresolved_test")