mirror of
https://github.com/bryanthaboi/gen1recomp
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112 lines
4.3 KiB
Lua
112 lines
4.3 KiB
Lua
#!/usr/bin/env luajit
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-- Kanto Town Map & Region Map Unit Test Suite
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package.path = "./?.lua;./?/init.lua;" .. package.path
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local failed = 0
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local function check(cond, msg)
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if cond then
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print("[ok] " .. msg)
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else
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failed = failed + 1
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print("[FAIL] " .. msg)
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end
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end
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local RegionExtract = require("src.import.gba.region_map_extract")
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local RegionMap = require("src.ui.game3.region_map")
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local ItemUse = require("src.core.game3.item_use")
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local Bag = require("src.core.game3.bag")
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print("=== [TEST 1] Kanto Map Section Grid Resolution ===")
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do
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-- 1. Pallet Town (x=4, y=11)
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local locPallet = RegionExtract.resolveLocation("PALLET_TOWN", nil)
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check(locPallet.x == 4 and locPallet.y == 11, "Pallet Town resolved to (4, 11)")
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check(locPallet.name == "PALLET TOWN", "Pallet Town name verified")
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-- 2. Viridian City (x=4, y=8)
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local locViridian = RegionExtract.resolveLocation("VIRIDIAN_CITY", nil)
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check(locViridian.x == 4 and locViridian.y == 8, "Viridian City resolved to (4, 8)")
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check(locViridian.name == "VIRIDIAN CITY", "Viridian City name verified")
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-- 3. Pewter City (x=4, y=4)
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local locPewter = RegionExtract.resolveLocation("PEWTER_CITY", nil)
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check(locPewter.x == 4 and locPewter.y == 4, "Pewter City resolved to (4, 4)")
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-- 4. Cerulean City (x=14, y=3)
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local locCerulean = RegionExtract.resolveLocation("CERULEAN_CITY", nil)
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check(locCerulean.x == 14 and locCerulean.y == 3, "Cerulean City resolved to (14, 3)")
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-- 5. Sub-location / Building (Red's House -> Pallet Town coords)
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local locHouse = RegionExtract.resolveLocation("REDS_HOUSE_1F", nil)
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check(locHouse.x == 4 and locHouse.y == 11, "Red's House maps to Pallet Town coordinates")
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-- 6. Dungeon (Viridian Forest -> 4, 6)
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local locForest = RegionExtract.resolveLocation("VIRIDIAN_FOREST", "MAPSEC_VIRIDIAN_FOREST")
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check(locForest.x == 4 and locForest.y == 6, "Viridian Forest maps to (4, 6)")
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check(locForest.name == "VIRIDIAN FOREST", "Viridian Forest name verified")
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end
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print("=== [TEST 2] RegionMap Interactive Cursor Navigation & Landmark Updates ===")
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do
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local closed = false
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local session = { map = "PALLET_TOWN", gender = 0 }
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RegionMap.show({
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session = session,
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onClose = function() closed = true end,
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})
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check(RegionMap.isOpen() == true, "RegionMap is open")
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check(RegionMap.playerX == 4 and RegionMap.playerY == 11, "player location initialized at Pallet Town (4, 11)")
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check(RegionMap.cursorX == 4 and RegionMap.cursorY == 11, "cursor location initialized at (4, 11)")
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check(RegionMap.currentLocationName() == "PALLET TOWN", "initial landmark name is PALLET TOWN")
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local function press(btn)
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local inp = {
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wasPressed = function(_, k) return k == btn end,
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isDown = function() return false end,
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}
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RegionMap.handleInput(inp)
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end
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-- Move UP: (4, 11) -> (4, 10) (Route 1)
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press("up")
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check(RegionMap.cursorX == 4 and RegionMap.cursorY == 10, "cursor moved UP to (4, 10)")
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check(RegionMap.currentLocationName() == "ROUTE 1", "landmark name updated to ROUTE 1")
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-- Move UP twice: (4, 10) -> (4, 9) -> (4, 8) (Viridian City)
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press("up")
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press("up")
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check(RegionMap.cursorX == 4 and RegionMap.cursorY == 8, "cursor moved UP to (4, 8)")
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check(RegionMap.currentLocationName() == "VIRIDIAN CITY", "landmark name updated to VIRIDIAN CITY")
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-- Press B to close
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press("b")
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check(RegionMap.isOpen() == false, "RegionMap closed on B button")
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check(closed == true, "onClose callback executed")
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end
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print("=== [TEST 3] Inventory TOWN_MAP Item Use Integration ===")
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do
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local bag = Bag.new()
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Bag.add(bag, 361, 1) -- Town Map
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local session = { map = "CELADON_CITY", bag = bag }
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local ok, reason, msg = ItemUse.useField(session, bag, 361, nil)
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check(ok == true, "ItemUse.useField accepts TOWN_MAP (item 361)")
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check(reason == "map", "useField returns 'map' reason")
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check(RegionMap.isOpen() == true, "RegionMap opened via ItemUse")
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check(RegionMap.playerX == 11 and RegionMap.playerY == 6, "player position placed at Celadon City (11, 6)")
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check(RegionMap.currentLocationName() == "CELADON CITY", "Celadon City landmark active")
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RegionMap.close()
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check(RegionMap.isOpen() == false, "RegionMap closed cleanly")
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end
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if failed > 0 then
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print(string.format("\n[FAILED] %d test(s) failed", failed))
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os.exit(1)
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else
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print("\nALL TOWN MAP & REGION MAP TESTS PASSED CLEANLY!")
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end
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