Files
gen1recomp/tests/engine/assets_version_fallback_test.lua
T
Andrew Quenehen 6824949247 fix(switch): resolve Blue/Yellow art to prefixed save-dir paths
NX fused mount often cannot expose assets/generated; open the real
yellow|blue/assets/generated file with newImage instead of FileData.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 14:56:19 -03:00

87 lines
3.0 KiB
Lua

-- Blue/Yellow generated art lives under blue/ / yellow/. Desktop exposes it
-- via mountVersion; NX fused often cannot. Assets.resolve must point
-- newImage at the real save-dir path (yellow/assets/generated/...).
package.path = "./?.lua;./?/init.lua;" .. package.path
if not _G.love then _G.love = require("tests.love_stub") end
local T = require("tests.harness")
local check = T.check
local eq = T.eq
local GameVersion = require("src.core.GameVersion")
local CacheFs = require("src.import.CacheFs")
local Assets = require("src.render.Assets")
local PNG = "assets/generated/tilesets/reds_house.png"
local savedPrefix = CacheFs.prefix
local savedVersion = GameVersion.get()
local function clearPath(path)
love.filesystem.remove(path)
end
-- --- resolve → yellow/<path> when that file exists
GameVersion.set("yellow")
CacheFs.prefix = ""
love.filesystem.write("yellow/" .. PNG, "yellow-png-bytes")
clearPath(PNG)
eq(Assets.resolve(PNG), "yellow/" .. PNG,
"resolve maps generated path to yellow/ when unprefixed is missing")
Assets.flush()
local img = Assets.image(PNG)
check(img ~= nil, "Assets.image opens the yellow/ save-dir path")
eq(img.path, "yellow/" .. PNG, "newImage receives the versioned path")
local id = Assets.imageData(PNG)
check(id ~= nil, "Assets.imageData opens the yellow/ save-dir path")
eq(id.path, "yellow/" .. PNG, "newImageData receives the versioned path")
-- --- Blue
GameVersion.set("blue")
Assets.flush()
love.filesystem.write("blue/" .. PNG, "blue-png-bytes")
clearPath(PNG)
clearPath("yellow/" .. PNG)
eq(Assets.resolve(PNG), "blue/" .. PNG,
"resolve maps generated path to blue/")
check(Assets.image(PNG) ~= nil, "Assets.image opens the blue/ save-dir path")
-- --- Red stays unprefixed
GameVersion.set("red")
Assets.flush()
love.filesystem.write(PNG, "red-png-bytes")
clearPath("blue/" .. PNG)
eq(Assets.resolve(PNG), PNG, "Red resolve keeps the unprefixed path")
check(Assets.image(PNG) ~= nil, "Assets.image loads Red from the save-dir root")
-- --- Prefer versioned file over a stale empty unprefixed stub
GameVersion.set("yellow")
Assets.flush()
love.filesystem.write(PNG, "")
love.filesystem.write("yellow/" .. PNG, "yellow-real-png")
eq(Assets.resolve(PNG), "yellow/" .. PNG,
"resolve prefers yellow/ even when an empty unprefixed stub exists")
-- --- Non-generated paths untouched
eq(Assets.resolve("assets/launcher/gear.png"), "assets/launcher/gear.png",
"resolve leaves non-generated paths alone")
-- --- readActive still works for Data:load
GameVersion.set("yellow")
CacheFs.prefix = "yellow/"
love.filesystem.write("yellow/data/generated/maps.lua", "return { ok = true }")
local luaBytes = CacheFs.readActive("data/generated/maps.lua")
check(type(luaBytes) == "string" and luaBytes:find("ok", 1, true),
"readActive still finds yellow/data/generated when CacheFs.prefix is set")
CacheFs.prefix = savedPrefix
GameVersion.set(savedVersion)
Assets.flush()
clearPath(PNG)
clearPath("yellow/" .. PNG)
clearPath("blue/" .. PNG)
clearPath("yellow/data/generated/maps.lua")
T.finish()