Files
gen1recomp/src/link/Game3Link.lua
T

547 lines
18 KiB
Lua

local Handshake = require("src.link.Handshake")
local Session = require("src.link.Session")
local VersionsGame = require("src.import.gba.versions_game")
local Fingerprint = require("src.link.Fingerprint")
local Game3Link = {}
Game3Link.__index = Game3Link
-- pokefirered/include/link.h:88
Game3Link.LINKTYPE = {
TRADE = 0x1111,
TRADE_CONNECTING = 0x1122,
TRADE_SETUP = 0x1133,
TRADE_DISCONNECTED = 0x1144,
BATTLE = 0x2211,
SINGLE_BATTLE = 0x2233,
DOUBLE_BATTLE = 0x2244,
MULTI_BATTLE = 0x2255,
BERRY_BLENDER_SETUP = 0x4411,
BERRY_BLENDER = 0x4422,
BATTLE_TOWER = 0x2288,
RECORD_MIX_BEFORE = 0x3311,
RECORD_MIX_AFTER = 0x3322,
MYSTERY_EVENT = 0x5501,
}
Game3Link.GENERATION = 3
Game3Link.HANDSHAKE_SECONDS = 10
Game3Link.BYE = "game3_bye"
Game3Link.EXIT = "game3_exit_link_room"
Game3Link.HELLO = "game3_hello"
Game3Link.SEAT_ROLES = { [0] = "host", [1] = "guest", [2] = "seat2", [3] = "seat3", [4] = "seat4" }
-- pokefirered/src/link.c:343 InitLocalLinkPlayer
local function localPlayer(game)
local rt = package.loaded["src.core.game3.runtime"]
local s = rt and rt.getSession and rt.getSession()
local name = s and (s.name or s.playerName)
if type(name) ~= "string" or name == "" then
name = game and game.save and game.save.player and game.save.player.name or nil
end
return name, require("src.core.game3.link.family").trainerId(s),
(s and (s.gender == "female" or s.gender == 1)) and 1 or 0
end
local function handshakeView(game)
if type(game) ~= "table" then return nil end
return { data = game.data, save = game.save, mods = game.mods }
end
local function family()
return require("src.core.game3.link.family")
end
local function gameVersionOf(game, player)
local Family = family()
local v = type(player) == "table" and player.version or nil
if type(v) ~= "string" and type(game) == "table" then
v = game.version or (type(game.session) == "table" and game.session.version)
or (type(game.save) == "table" and game.save.version)
end
if Family.isGame3(v) then return v end
return Family.activeVersion()
end
local function localSession(game)
local rt = package.loaded["src.core.game3.runtime"]
local s = rt and rt.getSession and rt.getSession()
if type(s) == "table" then return s end
if type(game) == "table" then return game.session or game.save end
return nil
end
Game3Link.BATTLE_TYPES = {
[Game3Link.LINKTYPE.BATTLE] = true,
[Game3Link.LINKTYPE.SINGLE_BATTLE] = true,
[Game3Link.LINKTYPE.DOUBLE_BATTLE] = true,
[Game3Link.LINKTYPE.MULTI_BATTLE] = true,
}
Game3Link.TRADE_TYPES = {
[Game3Link.LINKTYPE.TRADE] = true,
[Game3Link.LINKTYPE.TRADE_CONNECTING] = true,
[Game3Link.LINKTYPE.TRADE_SETUP] = true,
[Game3Link.LINKTYPE.TRADE_DISCONNECTED] = true,
}
function Game3Link.rules(version)
local ok, value = pcall(Fingerprint.rulesGen3, version)
return ok and value or nil
end
local function helloFor(game, linkType, player)
local hello = Handshake.hello(handshakeView(game), nil)
local okA, ArenaData = pcall(require, "src.online.ArenaData")
if okA and type(ArenaData) == "table" and ArenaData.stripCosmeticMods then
ArenaData.stripCosmeticMods(hello, game)
end
hello.generation = Game3Link.GENERATION
hello.type = Game3Link.HELLO
hello.ruleset = Handshake.DEFAULT_RULESET
local name, trainerId, gender = localPlayer(game)
if type(player) == "table" then
if player.name ~= nil then name = player.name end
if player.trainerId ~= nil then trainerId = tonumber(player.trainerId) or 0 end
if player.gender ~= nil then gender = (player.gender == 1 or player.gender == "female") and 1 or 0 end
end
hello.name = name
local version = gameVersionOf(game, player)
local mod = VersionsGame.game(version)
local Family = family()
local lp = Family.localLinkPlayer(type(player) == "table" and player.session or localSession(game), version)
if type(player) == "table" and player.progressFlags ~= nil then
lp.progressFlags = tonumber(player.progressFlags) or 0
end
hello.game3 = {
cacheVersion = mod.CACHE_VERSION,
nativeVersion = mod.NATIVE_VERSION,
linkType = tonumber(linkType),
trainerId = trainerId,
gender = gender,
version = version,
family = Family.of(version),
gameVersion = lp.version,
progressFlags = lp.progressFlags,
language = lp.language,
rules = Game3Link.rules(version),
}
local data = type(game) == "table" and game.data or nil
if type(data) == "table" and Fingerprint.generationOf(data) == 3 then
local okC, core = pcall(Fingerprint.coreGen3, data, hello.mods)
local okM, moves = pcall(Fingerprint.movesGen3, data)
hello.game3.core = okC and core or nil
hello.game3.moves = okM and moves or nil
end
return hello
end
Game3Link.hello = helloFor
local function transportSeat(transport)
if type(transport) == "table" and type(transport.seat) == "function" then
local ok, s = pcall(transport.seat, transport)
if ok then return tonumber(s) end
end
return nil
end
local function transportSeats(transport)
if type(transport) == "table" and type(transport.seats) == "function" then
local ok, n = pcall(transport.seats, transport)
if ok then return tonumber(n) end
end
return nil
end
function Game3Link.attach(transport, opts)
opts = opts or {}
local seat = tonumber(opts.seat) or transportSeat(transport)
if seat == nil then seat = opts.role == "guest" and 1 or 0 end
local seats = tonumber(opts.seats) or transportSeats(transport) or 2
local role = seat == 0 and "host" or "guest"
local self = setmetatable({
role = role,
seat = seat,
nseats = seats,
linkType = tonumber(opts.linkType) or Game3Link.LINKTYPE.BATTLE,
game = opts.game,
state = "handshake",
elapsed = 0,
closed = false,
onReady = opts.onReady,
onClosed = opts.onClosed,
timeout = tonumber(opts.timeout) or Game3Link.HANDSHAKE_SECONDS,
peerHellos = {},
peerHello = nil,
departed = {},
_transport = transport,
_session = Session.new(transport, { role = role, kind = "game3" }),
}, Game3Link)
local hello = opts.hello
if type(hello) == "table" then
local copy = {}
for k, v in pairs(hello) do copy[k] = v end
copy.game3 = {}
for k, v in pairs(type(hello.game3) == "table" and hello.game3 or {}) do copy.game3[k] = v end
hello = copy
else
hello = helloFor(opts.game, self.linkType)
end
hello.type = Game3Link.HELLO
hello.generation = Game3Link.GENERATION
hello.game3 = hello.game3 or {}
hello.game3.seat = seat
if hello.game3.linkType == nil then hello.game3.linkType = self.linkType end
self.myHello = hello
self._session:send(self.myHello)
return self
end
function Game3Link.loopback(opts)
opts = opts or {}
local Net = require("src.link.Net")
local a, b = Net.loopbackPair()
local host = Game3Link.attach(a, {
seat = 0, seats = 2, game = opts.game, linkType = opts.linkType,
timeout = opts.timeout, onReady = opts.onHostReady, onClosed = opts.onHostClosed,
})
local guest = Game3Link.attach(b, {
seat = 1, seats = 2, game = opts.game, linkType = opts.linkType,
timeout = opts.timeout, onReady = opts.onGuestReady, onClosed = opts.onGuestClosed,
})
return host, guest
end
function Game3Link:isOpen()
return not self.closed
end
function Game3Link:isReady()
return self.state == "ready" and not self.closed
end
function Game3Link:getStatus()
return self.state
end
function Game3Link:getSeat()
return self.seat
end
function Game3Link:seatCount()
return self.nseats
end
function Game3Link:peerName()
return self.peerHello and self.peerHello.name or nil
end
function Game3Link:peerLinkType()
local g3 = self.peerHello and self.peerHello.game3
return g3 and tonumber(g3.linkType) or nil
end
local function row(hello, seat, isLocal)
local g3 = type(hello) == "table" and type(hello.game3) == "table" and hello.game3 or {}
return {
name = hello and hello.name,
trainerId = tonumber(g3.trainerId) or 0,
language = tonumber(g3.language) or 2,
gender = tonumber(g3.gender) or 0,
version = g3.version,
role = Game3Link.SEAT_ROLES[seat] or "guest",
seat = seat,
isLocal = isLocal,
}
end
-- pokefirered/src/link.c:1069 GetLinkPlayerCount_2
function Game3Link:players()
local list = { row(self.myHello, self.seat, true) }
for seat, hello in pairs(self.peerHellos) do
list[#list + 1] = row(hello, seat, false)
end
table.sort(list, function(a, b) return a.seat < b.seat end)
return list
end
function Game3Link:send(message)
if self.closed or type(message) ~= "table" then return false end
self._session:send(message)
return true
end
function Game3Link:take(messageType, predicate)
return self._session:take(messageType, predicate)
end
function Game3Link:poll()
return self._session:poll()
end
function Game3Link:peerGone()
local t = self._transport
if not t then return true end
if t.closed == true or t.error then return true end
if t.peerEnd and t.peerEnd.closed == true then return true end
local status = self._session:getStatus()
return status == "closed" or status == "failed"
end
function Game3Link:_finish(state, reason)
if self.closed then return false end
self.closed = true
self.state = state
self.reason = reason
self._session:close()
local cb = self.onClosed
if cb then cb(reason, state) end
return true
end
-- pokefirered/src/link.c:419 CloseLink
function Game3Link:close(reason)
if self.closed then return false end
pcall(function()
self._session:send({ type = Game3Link.BYE, seat = self.seat, reason = tostring(reason or "bye") })
end)
return self:_finish("closed", reason or "close_link")
end
-- pokeemerald/src/overworld.c:2411
function Game3Link:depart(seat)
seat = tonumber(seat)
if seat == nil or seat < 0 or seat == self.seat or self.departed[seat] then return false end
self.departed[seat] = true
self.peerHellos[seat] = nil
self.peerHello = self:_primaryHello()
local t = self._transport
if type(t) == "table" and type(t.forgetSeat) == "function" then pcall(t.forgetSeat, t, seat) end
return true
end
function Game3Link:leave(keepRoom)
local t = self._transport
if type(t) == "table" and type(t.leave) == "function" then
pcall(t.leave, t, keepRoom)
return true
end
return false
end
local function stampsMatch(g3, id)
local ok, mod = pcall(VersionsGame.game, id)
return ok and type(mod) == "table" and tonumber(g3.cacheVersion) == mod.CACHE_VERSION
and tonumber(g3.nativeVersion) == mod.NATIVE_VERSION
end
local function helloVersion(g3, mine)
if type(g3) ~= "table" then return "firered" end
if type(g3.version) == "string" then return g3.version end
local own = type(mine) == "table" and mine.version
if type(own) == "string" and stampsMatch(g3, own) then return own end
local GameVersion = require("src.core.GameVersion")
for _, id in ipairs(GameVersion.ORDER) do
if VersionsGame.GAMES[id] and family().isGame3(id) and stampsMatch(g3, id) then return id end
end
return "firered"
end
local function helloFamily(g3, mine)
if type(g3) == "table" and type(g3.family) == "string" then return g3.family end
return family().of(helloVersion(g3, mine))
end
local function helloRules(g3, mine)
if type(g3) == "table" and g3.rules ~= nil then return g3.rules end
return Game3Link.rules(helloVersion(g3, mine))
end
function Game3Link.peerVersionOf(myHello, peer)
return helloVersion(peer and peer.game3, myHello and myHello.game3)
end
function Game3Link.crossFamily(myHello, peer)
local mine = myHello and myHello.game3
return helloFamily(mine) ~= helloFamily(peer and peer.game3, mine)
end
local function decideOne(myHello, peer, linkType)
local g3 = peer and peer.game3
if type(g3) ~= "table" then
return "refused", "peer_is_not_firered"
end
local Family = family()
if tonumber(linkType) == Game3Link.LINKTYPE.MYSTERY_EVENT then
if not Family.isRubySapphire(helloVersion(myHello and myHello.game3))
or not Family.isRubySapphire(helloVersion(g3, myHello and myHello.game3))
or tonumber((myHello.game3 or {}).language) ~= tonumber(g3.language) then
return "refused", "activity_unavailable"
end
end
if tonumber(linkType) == Game3Link.LINKTYPE.BATTLE_TOWER
and (Family.isRubySapphire(helloVersion(myHello and myHello.game3))
or Family.isRubySapphire(helloVersion(g3, myHello and myHello.game3))) then
return "refused", "activity_unavailable"
end
local verdict, reason = Handshake.checkCompat(myHello, peer)
local cross, hostRules = false, false
local modified = (myHello and myHello.linkModified) or peer.linkModified
local battle = Game3Link.BATTLE_TYPES[tonumber(linkType) or -1]
local mine = myHello and myHello.game3
if verdict == "subset" and not modified and type(mine) == "table"
and helloVersion(mine) ~= helloVersion(g3, mine)
and Game3Link.TRADE_TYPES[tonumber(linkType) or -1] then
cross = true
elseif verdict == "subset" and not modified and battle and type(mine) == "table"
and mine.core ~= nil and mine.core == g3.core
and tostring(myHello.ruleset or Handshake.DEFAULT_RULESET) == tostring(peer.ruleset or Handshake.DEFAULT_RULESET) then
hostRules = true
cross = Game3Link.crossFamily(myHello, peer)
elseif verdict ~= "full" then
return "refused", reason or verdict
end
local peerVersion = helloVersion(g3, mine)
local ok, mod = pcall(VersionsGame.game, peerVersion)
if not (ok and type(mod) == "table" and family().isGame3(peerVersion)) then
return "refused", "unknown_game_version"
end
if tonumber(g3.cacheVersion) ~= mod.CACHE_VERSION then
return "refused", "cache_version_mismatch"
end
if tonumber(g3.nativeVersion) ~= mod.NATIVE_VERSION then
return "refused", "native_version_mismatch"
end
if battle and helloRules(mine) ~= helloRules(g3, mine) then
if modified then return "refused", "rules_mismatch" end
hostRules = true
cross = Game3Link.crossFamily(myHello, peer)
end
return "full", nil, cross, hostRules
end
Game3Link.decideOne = decideOne
function Game3Link:decide()
local linkType = self.linkType
if next(self.peerHellos) == nil then
local verdict, reason, cross, hostRules = decideOne(self.myHello, self.peerHello, linkType)
self.crossVersion = cross == true
self.hostRules = hostRules == true
return verdict, reason
end
local seats = {}
for seat in pairs(self.peerHellos) do seats[#seats + 1] = seat end
table.sort(seats)
local anyCross, anyHost = false, false
for _, seat in ipairs(seats) do
local verdict, reason, cross, hostRules = decideOne(self.myHello, self.peerHellos[seat], linkType)
if verdict ~= "full" then return verdict, reason end
anyCross = anyCross or cross == true
anyHost = anyHost or hostRules == true
end
self.crossVersion = anyCross
self.hostRules = anyHost
return "full", nil
end
-- pokeemerald/src/battle_controllers.c:397
function Game3Link:hostGame3()
local hello = self.seat == 0 and self.myHello or self.peerHellos[0] or self.peerHello
return hello and hello.game3 or nil
end
function Game3Link:peerGame()
local g3 = self.peerHello and self.peerHello.game3
if type(g3) ~= "table" then return nil end
local mine = self.myHello and self.myHello.game3
return {
version = helloVersion(g3, mine),
family = helloFamily(g3, mine),
gameVersion = tonumber(g3.gameVersion),
progressFlags = tonumber(g3.progressFlags) or 0,
}
end
function Game3Link:_helloSeat(hello)
local s = tonumber(hello.seat)
if s == nil or s < 0 then
local g3 = type(hello.game3) == "table" and hello.game3 or {}
s = tonumber(g3.seat)
end
if s == nil or s < 0 or s == self.seat then
if self.nseats <= 2 then return 1 - (self.seat == 1 and 1 or 0) end
return nil
end
return s
end
function Game3Link:_allHellos()
local n = 0
for _ in pairs(self.peerHellos) do n = n + 1 end
return n >= self.nseats - 1
end
function Game3Link:_primaryHello()
if self.seat ~= 0 and self.peerHellos[0] then return self.peerHellos[0] end
local best
for seat, hello in pairs(self.peerHellos) do
if best == nil or seat < best then best = seat end
end
return best ~= nil and self.peerHellos[best] or nil
end
function Game3Link:update(dt)
if self.closed then return self.state end
self.elapsed = self.elapsed + (tonumber(dt) or 0)
self._session:update()
local exit = self._session:take(Game3Link.EXIT)
while exit do
self:depart(exit.seat)
exit = self._session:take(Game3Link.EXIT)
end
local departed = self.departed
while self._session:take(Game3Link.BYE, function(m) return departed[tonumber(m.seat)] == true end) do end
if self._session:take(Game3Link.BYE) then
self:_finish("closed", "peer_left")
return self.state
end
if self.state == "handshake" then
local hello = self._session:take(Game3Link.HELLO) or self._session:take("hello")
while hello do
local seat = self:_helloSeat(hello)
if seat ~= nil and not self.departed[seat] then self.peerHellos[seat] = hello end
hello = self._session:take(Game3Link.HELLO)
end
self.peerHello = self:_primaryHello()
if self.peerHello and self:_allHellos() then
local verdict, reason = self:decide()
self.verdict = verdict
if verdict == "full" then
self.state = "ready"
local cb = self.onReady
if cb then cb(self) end
else
self:close(reason or "refused")
return self.state
end
end
end
if self:peerGone() then
self:_finish("failed", self.peerHello and "peer_dropped" or "no_peer")
return self.state
end
if self.state == "handshake" and self.timeout > 0 and self.elapsed >= self.timeout then
self:_finish("failed", "handshake_timeout")
end
return self.state
end
return Game3Link