Files
gen1recomp/data/scripts/flavor/route_23.lua
T

54 lines
2.6 KiB
Lua

-- scripts/Route23.asm:153
local M = {}
-- scripts/Route23.asm:195
local function badgeGuard(badge, passFlag)
return function(game, ow, npc, done)
ow:route23BadgeCheck(badge, passFlag, done)
end
end
-- Route23SetVictoryRoadBoulders (pokered scripts/Route23.asm:8): every entry
-- to Route 23 resets the Victory Road boulder puzzle behind you. The 2F/3F
-- switch events clear (so those barriers are closed again on the next floor
-- load) and the boulder that fell through 3F's hole goes back upstairs:
-- ShowObject TOGGLE_VICTORY_ROAD_3F_BOULDER / HideObject
-- TOGGLE_VICTORY_ROAD_2F_BOULDER, which are VICTORYROAD3F_BOULDER4 and
-- VICTORYROAD2F_BOULDER3 (data/maps/toggleable_objects.asm). 1F's event is
-- reset by the Indigo Plateau lobby and by Victory Road 2F, not here. This
-- is what makes the puzzle "completely reset" on a return trip (#258).
-- onEnter is the port's BIT_CUR_MAP_LOADED_2 equivalent: setMap runs it on
-- every map entry, connection crossings included, like EnterMap.
M.ROUTE_23 = {
onEnter = function(game, ow)
local f = game.save.flags
f.EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1 = nil
f.EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH2 = nil
f.EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH1 = nil
f.EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH2 = nil
local Commands = require("src.script.Commands")
local ctx = { save = game.save, overworld = ow, game = game }
Commands.show_object(ctx, "VICTORY_ROAD_3F", "VICTORYROAD3F_BOULDER4")
Commands.hide_object(ctx, "VICTORY_ROAD_2F", "VICTORYROAD2F_BOULDER3")
end,
talk = {
-- Route23Guard1Text: EventFlagBit ..., EVENT_PASSED_EARTHBADGE_CHECK
-- -> wWhichBadge = EARTHBADGE
TEXT_ROUTE23_GUARD1 = badgeGuard("EARTHBADGE", "EVENT_PASSED_EARTHBADGE_CHECK"),
-- Route23Guard2Text: EVENT_PASSED_VOLCANOBADGE_CHECK
TEXT_ROUTE23_GUARD2 = badgeGuard("VOLCANOBADGE", "EVENT_PASSED_VOLCANOBADGE_CHECK"),
-- Route23Guard3Text: EVENT_PASSED_RAINBOWBADGE_CHECK
TEXT_ROUTE23_GUARD3 = badgeGuard("RAINBOWBADGE", "EVENT_PASSED_RAINBOWBADGE_CHECK"),
-- Route23Guard4Text: EVENT_PASSED_THUNDERBADGE_CHECK
TEXT_ROUTE23_GUARD4 = badgeGuard("THUNDERBADGE", "EVENT_PASSED_THUNDERBADGE_CHECK"),
-- Route23Guard5Text: EVENT_PASSED_CASCADEBADGE_CHECK
TEXT_ROUTE23_GUARD5 = badgeGuard("CASCADEBADGE", "EVENT_PASSED_CASCADEBADGE_CHECK"),
-- Route23Swimmer1Text: EVENT_PASSED_MARSHBADGE_CHECK
TEXT_ROUTE23_SWIMMER1 = badgeGuard("MARSHBADGE", "EVENT_PASSED_MARSHBADGE_CHECK"),
-- Route23Swimmer2Text: EVENT_PASSED_SOULBADGE_CHECK
TEXT_ROUTE23_SWIMMER2 = badgeGuard("SOULBADGE", "EVENT_PASSED_SOULBADGE_CHECK"),
},
}
return M