Files
gen1recomp/tests/engine
Shane McGovern 795276935c Performance pass: cut per-frame allocations and draw calls, fix frame-rate and batch bugs
- Shared render: cache Font encode/width, skip unchanged palette/ShaderFX
  uniform sends, reuse quads and scratch tables, cheaper sprite palettes
- Mods: fast path for loaded requires, memoized sandbox verdicts, fewer
  Hooks:call allocations, drop emptied hook chains
- Audio: bulk PCM writes, cry/SFX prewarm on the worker, sliced sync
  fallback, cached Gen 3 SE sources
- Gen 1: per-frame SGB battle palettes, hoisted overworld FX, cached menus
- Gen 2: numeric attr grid, indexed anim cells, entity culling, memoized
  cache keys, palette shader set once per tile run
- Gen 3: reuse native tile batches, per-cell metatile rebuilds, partial
  FRLG tile anim uploads, near-view ghost ticking, packed FRLG font atlas
- Fixes: emergency quit timer, Gen 3 batch regression and stale sprite
  index, trainer card texture leak, missing pic re-reads, anim tint cache,
  Crystal ghost grass overdraw, refresh-rate dependent counters, pad swap
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