Files
gen1recomp/tests/engine/pc_list_kinds.lua
T
bryanthaboi f99d59f8f6 CLOSES #2548
2026-09-29 13:30:13 -04:00

119 lines
4.4 KiB
Lua

-- Stable ListMenu identities for screen.render_visible and companion UIs.
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.modkit")
local Data = T.fixtures.load()
Data.text._WhatDoYouWantText = "What do you want\nto do?{DONE}"
local SaveData = require("src.core.SaveData")
local BoxMenu = require("src.ui.BoxMenu")
local ListMenu = require("src.ui.ListMenu")
local PlayerPC = require("src.ui.PlayerPC")
local Boxes = require("src.pokemon.Boxes")
local pushed
local pressed = {}
local game = {
data = Data,
save = SaveData.newGame(),
input = { wasPressed = function(_, key) return pressed[key] or false end },
stack = { push = function(_, state) pushed = state end },
}
local species = T.fixtures.ids.species[1]
Data.items.POKE_FLUTE = { name = "POKE FLUTE", keyItem = true }
Data.items.HM_CUT = { name = "HM", keyItem = false }
Data.items.FIX_POTION = { name = "POTION", keyItem = false }
Boxes.ensure(game.save)[1][1] = { species = species, level = 5 }
game.save.party[1] = { species = species, level = 5 }
game.save.party[2] = { species = species, level = 6 }
game.save.pcItems = { FIX_POTION = 2 }
game.save.inventory.FIX_POTION = 2
local generic = ListMenu.new(game, "VISIBLE TITLE", {}, {})
T.eq(generic.kind, "VISIBLE TITLE", "generic lists fall back to their title")
local explicit = ListMenu.new(game, "Localized title", {}, { kind = "stable_id" })
T.eq(explicit.kind, "stable_id", "explicit list kind is preserved")
local box = BoxMenu.new(game)
for i, kind in ipairs({ "pc_box_withdraw", "pc_box_deposit",
"pc_box_release", "pc_box_change" }) do
pushed = nil
box.items[i].onSelect()
T.eq(pushed and pushed.kind, kind, kind .. " is stable")
T.eq(box.hollowIndex, box.index, "bills_pc.asm:176 " .. kind .. " parent row goes hollow")
box.hollowIndex = nil
end
for _, kind in ipairs({ "pc_box_withdraw", "pc_box_deposit", "pc_box_release" }) do
local idx = ({ pc_box_withdraw = 1, pc_box_deposit = 2, pc_box_release = 3 })[kind]
pushed = nil
box.items[idx].onSelect()
local list = pushed
T.eq(list.kind, kind, kind .. " list opens")
local item = list.items[1]
list.hollowIndex = nil
list.index = 1
list.onChoose(item, list)
T.eq(list.hollowIndex, 1, "list_menu.asm:91 " .. kind .. " chosen row goes hollow")
end
local items = PlayerPC.new(game)
T.eq(items.title, nil, "player PC prompt is a bottom box, not a title")
do
local realDraw = require("src.render.Font").draw
local Font = require("src.render.Font")
local ys = {}
Font.draw = function(text, _, y) ys[text] = y return 8 end
local ok, err = pcall(items.draw, items)
Font.draw = realDraw
if not ok then error(err, 0) end
T.eq(ys["What do you want"], 112, "player PC prompt line 1 at y=112")
T.eq(ys["to do?"], 128, "player PC prompt line 2 at y=128")
end
for i, kind in ipairs({ "pc_item_withdraw", "pc_item_deposit",
"pc_item_toss" }) do
pushed = nil
items.hollowIndex = nil
items.index = i
items.items[i].onSelect()
T.eq(pushed and pushed.kind, kind, kind .. " is stable")
T.eq(items.hollowIndex, i, "players_pc.asm:55 parent row goes hollow")
end
game.save.pcItems = { POKE_FLUTE = 1, HM_CUT = 1, FIX_POTION = 3 }
pushed = nil
items.items[1].onSelect()
local withdraw = pushed
local rows = {}
for _, item in ipairs(withdraw.items) do
if item.value then rows[item.value] = item end
end
T.eq(rows.POKE_FLUTE.count, nil, "key item has no PC-list quantity")
T.eq(rows.HM_CUT.count, nil, "HM has no PC-list quantity")
T.eq(rows.FIX_POTION.count, 3, "stackable item retains its quantity")
T.check(type(withdraw.onChoose) == "function",
"withdraw transfer callback remains attached to the list")
local originalPrompt = withdraw.footer
withdraw.onChoose(rows.FIX_POTION, withdraw)
local quantity = pushed
T.eq(withdraw.hollowIndex, withdraw.index, "list_menu.asm:91 chosen row goes hollow")
T.eq(withdraw.footer, "How many?", "quantity selection replaces the PC prompt")
quantity.onDone(nil)
T.eq(withdraw.footer, originalPrompt,
"canceling quantity restores the withdraw prompt")
withdraw:showCompletion("Withdrew\nPOKE FLUTE.{PROMPT}")
withdraw:update(0)
T.check(withdraw.pcCompletion,
"PC completion message waits for an advance button")
pressed.a = true
withdraw:update(0)
pressed.a = nil
T.eq(withdraw.pcCompletion, nil,
"advancing completion returns to the live item list")
T.eq(withdraw.footer, originalPrompt,
"advancing completion restores the PC list prompt")
T.finish("pc_list_kinds")