Files
gen1recomp/tests/game3_object_interactions_cache_test.lua
T
bryanthaboi d920f7acdb clean up
2026-09-22 17:05:12 -04:00

101 lines
5.3 KiB
Lua

package.path='./?.lua;./?/init.lua;'..package.path
if not arg[1] then print('SKIP object cache test: supply FireRed cache root');return end
local root=arg[1];local cache={read=function(_,path)
if path=='data/generated/gba/objects/pack.lua' and arg[2] then
local f=assert(io.open(arg[2]));local data=f:read('*a');f:close();return data end
local f=io.open(root..'/'..path);if not f then return end;local s=f:read('*a');f:close();return s end}
local bundle=assert(require('src.import.gba.extract_scripts').loadBundle(cache))
local Field=require('src.core.game3.field');local P=require('src.core.game3.player')
local Space=require('src.core.game3.scripting.space');local C=require('src.core.game3.collision')
local O=require('src.core.game3.objects');O.at=function()return nil end
Space.active=true;Space.bundle=bundle
local tests={{'FR_VIRIDIAN_CITY_SCHOOL',4,4,'up','notebook'},
{'FR_SSANNE_CAPTAINS_OFFICE',2,4,'up','seasickness'},
{'FR_RIVALS_HOUSE',12,1,'up','books'}}
for _,case in ipairs(tests) do
local map,x,y,dir=unpack(case)
local events=assert(bundle.events[map],map..' absent')
local ev
for _,e in ipairs(events.bgEvents or {}) do if e.x==x and e.y==y then ev=e end end
if not ev then print('EVENTS',map);for _,e in ipairs(events.bgEvents or {})do print(e.x,e.y,e.scriptKey)end end
assert(ev,'event missing '..map)
assert(bundle.scripts[ev.scriptKey],'script missing '..ev.scriptKey)
local messages={}
Space.vm=require('src.core.game3.scripting.vm').new({scripts=bundle.scripts,text=bundle.text,movements=bundle.movements,
onMessage=function(t)messages[#messages+1]=t end,askYesNo=function(cb)cb(false)end})
Space.store=Space.vm.store
Field._session={map=map};Field.running=true;Field.locked=false
P.cellX=x;P.cellY=y+1;P.facing=dir;P.moving=false
C._grid=nil;C._mapDef=nil
local game={data={maps={[map]={bgEvents=events.bgEvents}}}}
assert(Field.interact(game),'A-button not handled '..map)
for _=1,300 do Space.vm:tick()end
assert(#messages>0,'no text '..map)
assert(table.concat(messages,' '):lower():find(case[5],1,true),'wrong map-specific text')
assert(not Space.vm:isRunning())
end
print('PASS actual A-button dispatch: school notebook, captain book, rival bookshelf')
-- Audit every imported map and exercise each furniture behavior found there.
local native='data/generated/gba/native/'
local manifest=assert(loadstring(assert(cache:read(native..'manifest.lua'))))()
local I=require('src.core.game3.scripting.interaction_scripts')
-- data/scripts/cable_club.inc:566
local SCREEN_ONLY={CableClub_EventScript_ShowBattleRecords=true}
local covered,maps,cells={},0,0
local order={};for map in pairs(manifest.layouts)do order[#order+1]=map end;table.sort(order)
for _,map in ipairs(order) do
local info=manifest.layouts[map]
local decoded=assert(require('src.import.gba.native_pack').decodeMidLayout(assert(cache:read(native..info.file))))
local layout=require('src.core.game3.layout_native').fromDecoded(decoded,map,info.pair)
local attrs=assert(I.behaviors[info.pair], 'missing pair '..info.pair)
local def={pair=info.pair,midLayout=layout,warps={}}
C.bindMap(nil,map,def)
maps=maps+1
local bg=(bundle.events[map] or {}).bgEvents or {}
for y=0,layout.height-1 do for x=0,layout.width-1 do
local behavior=assert(attrs[layout:midAt(x,y)],'missing metatile behavior')
assert(C.behavior(x,y)==behavior)
local key=I.scriptFor(behavior,'up')
if key and behavior~=0x83 and behavior~=0x85 then
cells=cells+1
-- src/field_control_avatar.c:392-398
local shadowed=false
for _,e in ipairs(bg) do if e.x==x and e.y==y then shadowed=true end end
if not covered[behavior] and y+1<layout.height and not shadowed then
local messages={}
Space.vm=require('src.core.game3.scripting.vm').new({scripts=bundle.scripts,text=bundle.text,
movements=bundle.movements,onMessage=function(t)messages[#messages+1]=t end,
askYesNo=function(cb)cb(false)end})
Space.store=Space.vm.store
Field._session={map=map};Field.running=true;Field.locked=false
P.cellX=x;P.cellY=y+1;P.facing='up';P.moving=false
local game={data={maps={[map]=def}}}
Field.locked=true;assert(not Field.interact(game));Field.locked=false
assert(Field.interact(game),'furniture A-button not handled '..key)
for _=1,100 do Space.vm:tick()end
if SCREEN_ONLY[key] then
assert(#messages==0,'unexpected text from '..key)
-- pokefirered/data/scripts/cable_club.inc:566-575, pokefirered/src/battle_records.c:83
assert(Space.vm:isRunning(),'parks on the waitstate with the records screen up')
local Records=require('src.ui.game3.trainer_tower_records')
local Fade=require('src.ui.game3.fade')
assert(Records.isOpen(),'the records screen is up')
Records.close()
for _=1,60 do Fade.tick(1/60)end
for _=1,100 do Space.vm:tick()end
else
assert(#messages==1 and #messages[1]>0,'furniture text missing '..key)
end
assert(not Space.vm:isRunning(),'furniture did not release control '..key)
covered[behavior]=true
end
end
end end
end
local count=0;for _ in pairs(covered)do count=count+1 end
assert(count>=20,'unexpectedly few furniture behaviors exercised')
for _,row in ipairs(I.CODE) do assert(covered[row[1]],'code-root behavior never dispatched '..row[2]) end
print(('PASS %d maps audited, %d furniture cells, %d furniture types dispatched'):format(maps,cells,count))