Files
gen1recomp/tests/drivers/game3_import_fresh_cache.lua
T

150 lines
5.2 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_import_fresh_cache"
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
print("PASS import_fresh_cache")
love.event.quit(0)
else
print("FAIL import_fresh_cache failures=" .. failures)
love.event.quit(1)
end
end
return function(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
result(game.phase == "boot" and game.boot ~= nil,
"the fresh cache booted past the launcher, phase=" .. tostring(game.phase))
local Versions = require("src.import.gba.versions")
local CacheContract = require("src.import.CacheContract")
local CacheFs = require("src.import.CacheFs")
result(type(Versions.CACHE_VERSION) == "number",
"the importer is at cache version " .. tostring(Versions.CACHE_VERSION))
result(CacheContract.cacheVersionCurrent("firered", CacheFs) == true,
"the mounted cache is stamped at the current version")
local complete, missing = CacheContract.allRequiredFilesExist("firered", CacheFs)
result(complete == true,
"every required key is in the mounted cache, missing=" .. tostring(missing))
result(CacheContract.isReady("firered", CacheFs) == true,
"CacheContract calls the mounted cache ready")
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Dataset = require("src.core.game3.dataset")
local Player = require("src.core.game3.player")
local Map = require("src.core.game3.map")
local StartMenu = require("src.ui.game3.start_menu")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return finish() end
print("[driver] new game: map=" .. tostring(Map.current) ..
" at (" .. tostring(Player.cellX) .. "," .. tostring(Player.cellY) .. ")")
result(Map.current ~= nil, "the player stands on a map, map=" .. tostring(Map.current))
U.wait(30)
result(U.shot(game, DIR .. "/import_fresh_cache_01_players_room.png"),
"the bedroom shot reached disk")
local function walkTo(tx, ty, limit)
local stuck = 0
for _ = 1, limit or 40 do
local x, y = Player.cellX, Player.cellY
if x == tx and y == ty then return true end
local dir
if x ~= tx and (stuck % 2 == 0 or y == ty) then
dir = (tx > x) and "right" or "left"
elseif y ~= ty then
dir = (ty > y) and "down" or "up"
else
dir = (tx > x) and "right" or "left"
end
U.hold(game, dir, 12)
for _ = 1, 20 do
if not Player.moving then break end
U.wait(2)
end
U.wait(4)
if Player.cellX == x and Player.cellY == y then
stuck = stuck + 1
if stuck > 10 then return false end
else
stuck = 0
end
end
return Player.cellX == tx and Player.cellY == ty
end
local function stepThrough(dir, id, tries)
for _ = 1, tries or 12 do
if Map.current == id then break end
U.hold(game, dir, 12)
U.wait(30)
end
U.wait(40)
return Map.current == id
end
-- src/field_control_avatar.c:924
walkTo(10, 2, 30)
stepThrough("left", "FR_PLAYERS_HOUSE_1F", 10)
print("[driver] down the stairs: map=" .. tostring(Map.current) ..
" at (" .. tostring(Player.cellX) .. "," .. tostring(Player.cellY) .. ")")
result(Map.current == "FR_PLAYERS_HOUSE_1F",
"the stairs warped to the ground floor, map=" .. tostring(Map.current))
-- src/field_control_avatar.c:825
walkTo(9, 8, 30)
walkTo(4, 8, 30)
stepThrough("down", "FR_PALLET_TOWN", 10)
print("[driver] out the front door: map=" .. tostring(Map.current) ..
" at (" .. tostring(Player.cellX) .. "," .. tostring(Player.cellY) .. ")")
result(Map.current == "FR_PALLET_TOWN",
"the front door warped to Pallet Town, map=" .. tostring(Map.current))
U.wait(30)
result(U.shot(game, DIR .. "/import_fresh_cache_02_pallet_town.png"),
"the Pallet Town shot reached disk")
local cache = Dataset.cache()
local function sized(rel)
local ok, data = pcall(function() return cache:read("data/generated/gba/" .. rel) end)
if ok and type(data) == "string" then return #data end
return 0
end
-- src/braille_text.c:15
result(sized("chrome/fonts/braille_fg.rgba") == 256 * 64 * 4,
"the engine reads the braille sheet out of the fresh cache")
-- src/seagallop.c:41
result(sized("seagallop/wb.rgba") == 256 * 256 * 4,
"the engine reads the seagallop water out of the fresh cache")
-- src/pokedex_screen.c:2901
result(sized("pokemon/pokedex/footprints/1.rgba") > 0,
"the engine reads a dex footprint out of the fresh cache")
-- src/script_menu.c:505
result(sized("scripts/multichoice.lua") > 0,
"the engine reads the multichoice lists out of the fresh cache")
U.tap(game, "start")
U.wait(45)
result(StartMenu.isOpen(), "the start menu drew from the fresh cache chrome")
result(U.shot(game, DIR .. "/import_fresh_cache_03_start_menu.png"),
"the start menu shot reached disk")
U.tap(game, "b")
U.wait(20)
finish()
end