mirror of
https://github.com/bryanthaboi/gen1recomp
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aed3bbced7
- Battle Animation Pipeline:
* Eliminate 90-frame audio polling stall in anim_vm end/waitsound opcodes,
allowing attack animations to transition instantly into target hit flicker
and HP bar drain.
* Correct visual task counting in AnimVm:visualCount to match pret gAnimVisualTaskCount.
* Signal bg task completion on restorebg (vm.args[7] = -1).
* Fix termination conditions on shake tasks (ShakeMon, ShakeMon2, ShakeBattleTerrain),
WaterSport droplet arcs, and StartSinAnimTimer.
* Handle RGB555 color args in start_blend_anim_sprite_color and route P.destroyTask
to AnimTasks.destroy.
- RNG System & Seeding Parity:
* Replace math.random in Party.giveMon with Rng.Random32() for personality values
and Rng.Random() for IV bitfield extraction (HP/Atk/Def/Spe/SpA/SpD) matching GBA format.
* Seed RNG on Title Screen A/Start press via Rng.seedNewGame() (matching SeedRngAndSetTrainerId)
and perturb RNG state on title menu inputs.
* Route NPC overworld idle/wander timers and wild encounter slot rolls through Rng.compat.
- Pokédex Habitat & Area Maps:
* Fix encounter tables extraction and map indexing to resolve Pokemon habitat
locations across Kanto/Sevii maps rather than showing Area Unknown.
* Render steady semi-transparent red overlays for Pokédex area map locations.
- Multichoice Menus & UI:
* Implement multichoice table extraction and data population for Viridian blackboard
status ailments and special dialog interactions.
* Improve choice box borders, pagination, and Town Map wall viewing.
- Overworld Events & Flags:
* Fix Route 1 entrance girl NPC spawning and script triggers after starter selection.
* Ensure consistent save reload state in Oak's Lab.