mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 21:35:42 -04:00
280 lines
10 KiB
Lua
280 lines
10 KiB
Lua
#!/usr/bin/env luajit
|
|
-- Dedicated Gen 3 Evolution Scene & Core Parity Tests
|
|
|
|
package.path = "./?.lua;./?/init.lua;" .. package.path
|
|
|
|
local failed = 0
|
|
local function check(cond, msg)
|
|
if cond then
|
|
print("[ok] " .. msg)
|
|
else
|
|
failed = failed + 1
|
|
print("[FAIL] " .. msg)
|
|
end
|
|
end
|
|
|
|
local Pokemon = require("src.core.game3.pokemon")
|
|
local Evolution = require("src.core.game3.evolution")
|
|
local EvolutionScene = require("src.ui.game3.evolution_scene")
|
|
local Bag = require("src.core.game3.bag")
|
|
|
|
print("=== [TEST 1] Nickname Matching & Sanitization (EvolutionRenameMon) ===")
|
|
do
|
|
-- 1. Un-nicknamed (nil)
|
|
local mon1 = { species = 1, speciesId = 1, nickname = nil, name = "BULBASAUR" }
|
|
Evolution.renameMon(mon1, 1, 2)
|
|
check(mon1.nickname == "IVYSAUR" and mon1.name == "IVYSAUR", "un-nicknamed (nil) renamed to IVYSAUR")
|
|
|
|
-- 2. Un-nicknamed matching pre-evo name
|
|
local mon2 = { species = 1, speciesId = 1, nickname = "BULBASAUR", name = "BULBASAUR" }
|
|
Evolution.renameMon(mon2, 1, 2)
|
|
check(mon2.nickname == "IVYSAUR" and mon2.name == "IVYSAUR", "un-nicknamed matching pre-evo renamed to IVYSAUR")
|
|
|
|
-- 3. Un-nicknamed with null-padding / trailing spaces
|
|
local mon3 = { species = 1, speciesId = 1, nickname = "BULBASAUR\0\0 ", name = "BULBASAUR" }
|
|
Evolution.renameMon(mon3, 1, 2)
|
|
check(mon3.nickname == "IVYSAUR" and mon3.name == "IVYSAUR", "padded un-nicknamed renamed to IVYSAUR")
|
|
|
|
-- 4. Custom nickname preserved
|
|
local mon4 = { species = 1, speciesId = 1, nickname = "SPROUT", name = "SPROUT" }
|
|
Evolution.renameMon(mon4, 1, 2)
|
|
check(mon4.nickname == "SPROUT" and mon4.name == "SPROUT", "custom nickname SPROUT preserved on evolution")
|
|
end
|
|
|
|
print("=== [TEST 2] Everstone Protection ===")
|
|
do
|
|
local monNormal = { species = 1, speciesId = 1, level = 16, heldItem = 0 }
|
|
local target, _ = Evolution.levelTarget(monNormal)
|
|
check(target == 2, "normal Lv 16 Bulbasaur evolves into Ivysaur (species 2)")
|
|
|
|
local monEverstone = { species = 1, speciesId = 1, level = 16, heldItem = 197 } -- ITEM_EVERSTONE
|
|
local blockedTarget = Evolution.levelTarget(monEverstone)
|
|
check(blockedTarget == nil, "Everstone blocks level-up evolution")
|
|
|
|
-- Evolutionary stone bypasses Everstone
|
|
local clefairy = { species = 35, speciesId = 35, level = 16, heldItem = 197 }
|
|
local clefableTarget = Evolution.itemTarget(clefairy, 94) -- ITEM_MOON_STONE (94)
|
|
check(clefableTarget == 36, "Moon Stone bypasses Everstone on Clefairy (evolves to Clefable 36)")
|
|
end
|
|
|
|
print("=== [TEST 3] Stat Recalculation & HP Delta ===")
|
|
do
|
|
-- Alive mon gains HP delta
|
|
local monAlive = { species = 1, speciesId = 1, level = 16, hp = 15, maxHp = 40, iv = { 15, 15, 15, 15, 15, 15 }, ev = { 0, 0, 0, 0, 0, 0 } }
|
|
Evolution.apply(monAlive, 2)
|
|
check(monAlive.species == 2, "mutated to species 2 (Ivysaur)")
|
|
check(monAlive.maxHp > 40, "maxHp increased on evolution")
|
|
local delta = monAlive.maxHp - 40
|
|
check(monAlive.hp == 15 + delta, "current HP gained exact maxHp delta (" .. tostring(monAlive.hp) .. ")")
|
|
|
|
-- Fainted mon preserves 0 HP
|
|
local monFainted = { species = 1, speciesId = 1, level = 16, hp = 0, maxHp = 40, iv = { 15, 15, 15, 15, 15, 15 }, ev = { 0, 0, 0, 0, 0, 0 } }
|
|
Evolution.apply(monFainted, 2)
|
|
check(monFainted.hp == 0, "fainted mon remains at 0 HP after evolution")
|
|
end
|
|
|
|
print("=== [TEST 4] Shedinja Cloning & Sanitization (Nincada Lv 20 -> Ninjask + Shedinja) ===")
|
|
do
|
|
local bag = Bag.new()
|
|
Bag.add(bag, 4, 5) -- 5 standard Poké Balls
|
|
|
|
local party = {
|
|
{
|
|
species = 290, speciesId = 290, level = 20,
|
|
hp = 45, maxHp = 45,
|
|
heldItem = 197, -- Leftovers / Everstone
|
|
status = "PSN",
|
|
pokeball = 2, -- Ultra Ball
|
|
ability = 1,
|
|
moves = { 10, 20, 30, 40 },
|
|
iv = { 31, 31, 31, 31, 31, 31 },
|
|
ev = { 0, 0, 0, 0, 0, 0 },
|
|
}
|
|
}
|
|
local session = { party = party, dex = { seen = {}, caught = {} }, bag = bag }
|
|
|
|
local nincada = party[1]
|
|
Evolution.apply(nincada, 291, session, bag)
|
|
|
|
check(#party == 2, "Shedinja spawned into party (party size = 2)")
|
|
check(party[1].species == 291, "primary mon evolved into Ninjask (species 291)")
|
|
|
|
local shedinja = party[2]
|
|
check(shedinja.species == 292, "shedinja species is 292")
|
|
check(shedinja.maxHp == 1 and shedinja.hp == 1, "shedinja maxHp and hp are exactly 1")
|
|
check(shedinja.heldItem == 0, "shedinja heldItem is sanitized to 0 (no duplicate items)")
|
|
check(shedinja.status == 0, "shedinja status condition is sanitized to 0")
|
|
check(shedinja.pokeball == 4, "shedinja pokeball is standardized to ITEM_POKE_BALL (4)")
|
|
check(shedinja.ability == 25, "shedinja ability is Wonder Guard (25)")
|
|
check(Bag.get(bag, 4) == 4, "exactly 1 Poké Ball was deducted from bag (5 -> 4)")
|
|
check(session.dex.caught[292] == true, "Shedinja registered as Caught in Pokédex")
|
|
end
|
|
|
|
print("=== [TEST 5] EvolutionScene State Machine & B-Button Cancellation ===")
|
|
do
|
|
local mon = { species = 1, speciesId = 1, level = 16, hp = 40, maxHp = 40 }
|
|
local cancelled = false
|
|
local evolved = false
|
|
|
|
-- Start EvolutionScene with canStop = true
|
|
local ok = EvolutionScene.start(mon, 2, {
|
|
canStop = true,
|
|
onDone = function(result)
|
|
if result == "stopped" then cancelled = true end
|
|
if result == "evolved" then evolved = true end
|
|
end
|
|
})
|
|
check(ok == true, "EvolutionScene started")
|
|
check(EvolutionScene.isOpen() == true, "EvolutionScene is open")
|
|
|
|
-- Advance frames into cycle phase (reaches cycle at frame 156)
|
|
for _ = 1, 180 do
|
|
EvolutionScene.update(1 / 60)
|
|
end
|
|
check(EvolutionScene._state == "cycle", "entered cycle phase")
|
|
|
|
-- Simulate B-button press to cancel
|
|
local mockInput = {
|
|
isDown = function(_, k) return k == "b" end,
|
|
wasPressed = function(_, k) return k == "b" end,
|
|
}
|
|
EvolutionScene.handleInput(mockInput)
|
|
check(EvolutionScene._state == "cancel", "state transitioned to cancel on B-button")
|
|
check(mon.species == 1, "species remained Bulbasaur (species 1) after cancellation")
|
|
|
|
-- Advance text dismiss (first press skips typewriter, second dismisses)
|
|
EvolutionScene.handleInput(mockInput)
|
|
EvolutionScene.handleInput(mockInput)
|
|
check(EvolutionScene.isOpen() == false, "EvolutionScene closed after cancel")
|
|
check(cancelled == true, "onDone called with result 'stopped'")
|
|
end
|
|
|
|
print("=== [TEST 6] EvolutionScene Point-of-No-Return Completion ===")
|
|
do
|
|
local mon = { species = 1, speciesId = 1, level = 16, hp = 40, maxHp = 40 }
|
|
local completed = false
|
|
|
|
EvolutionScene.start(mon, 2, {
|
|
canStop = false,
|
|
headless = true,
|
|
onDone = function(result)
|
|
if result == "evolved" then completed = true end
|
|
end
|
|
})
|
|
|
|
-- Run through entire animation cycle past acceleration cutoff (speed >= 128)
|
|
for _ = 1, 800 do
|
|
EvolutionScene.update(1 / 60)
|
|
if EvolutionScene._state == "congrats" or EvolutionScene._state == "learn_moves" then
|
|
local mockInput = {
|
|
wasPressed = function(_, k) return k == "a" end,
|
|
isDown = function() return false end,
|
|
}
|
|
EvolutionScene.handleInput(mockInput)
|
|
end
|
|
end
|
|
|
|
check(mon.species == 2, "species successfully mutated to Ivysaur (species 2)")
|
|
check(mon.nickname == "IVYSAUR", "nickname updated to IVYSAUR")
|
|
check(completed == true, "onDone called with result 'evolved'")
|
|
end
|
|
|
|
print("=== [TEST 7] EvolutionScene Audio Sequence & Map Music Restoration ===")
|
|
do
|
|
local Audio = require("src.core.game3.audio")
|
|
local playedSongs = {}
|
|
local origPlaySong = Audio.playSong
|
|
Audio.playSong = function(id, opts)
|
|
playedSongs[#playedSongs + 1] = id
|
|
return origPlaySong(id, opts)
|
|
end
|
|
|
|
Audio._mapSong = 279 -- Pallet Town
|
|
Audio._currentSong = { id = 279 }
|
|
|
|
local mon = { species = 19, speciesId = 19, level = 20, hp = 40, maxHp = 40, moves = { 33, 39, 43, 99 } }
|
|
local completed = false
|
|
|
|
EvolutionScene.start(mon, 20, {
|
|
canStop = false,
|
|
headless = true,
|
|
savedSong = 279,
|
|
onDone = function(result)
|
|
if result == "evolved" then completed = true end
|
|
end
|
|
})
|
|
|
|
check(EvolutionScene._savedSong == 279, "EvolutionScene savedSong preserved as 279")
|
|
|
|
-- Progress past congrats
|
|
for _ = 1, 800 do
|
|
EvolutionScene.update(1 / 60)
|
|
if EvolutionScene._state == "congrats" or EvolutionScene._state == "learn_moves" then
|
|
local mockInput = {
|
|
wasPressed = function(_, k) return k == "a" end,
|
|
isDown = function() return false end,
|
|
}
|
|
EvolutionScene.handleInput(mockInput)
|
|
end
|
|
end
|
|
|
|
check(completed == true, "evolution completed")
|
|
check(playedSongs[#playedSongs] == 279, "Pallet Town map BGM (279) restored at end of evolution sequence")
|
|
|
|
Audio.playSong = origPlaySong
|
|
end
|
|
|
|
print("=== [TEST 8] EvolutionScene Post-Battle Victory Theme Resumption ===")
|
|
do
|
|
local Audio = require("src.core.game3.audio")
|
|
local playedSongs = {}
|
|
local origPlaySong = Audio.playSong
|
|
Audio.playSong = function(id, opts)
|
|
playedSongs[#playedSongs + 1] = id
|
|
return origPlaySong(id, opts)
|
|
end
|
|
|
|
Audio._mapSong = 279 -- Pallet Town
|
|
Audio._currentSong = { id = 311 } -- MUS_VICTORY_WILD
|
|
|
|
local mon = { species = 19, speciesId = 19, level = 20, hp = 40, maxHp = 40, moves = { 33, 39, 43, 99 } }
|
|
local completed = false
|
|
|
|
local EvoSeq = require("src.core.game3.battle.evo_seq")
|
|
local session = { party = { mon } }
|
|
EvoSeq.begin({ { mon = mon, target = 20 } }, {
|
|
session = session,
|
|
onDone = function() completed = true end
|
|
})
|
|
|
|
-- Advance frames and dismiss dialogs
|
|
for _ = 1, 800 do
|
|
EvoSeq.update()
|
|
EvolutionScene.update(1 / 60)
|
|
local Choice = package.loaded["src.ui.game3.choice"]
|
|
if Choice and Choice.active then
|
|
Choice.cancel()
|
|
end
|
|
if EvolutionScene._state == "congrats" or EvolutionScene._state == "learn_moves" then
|
|
local mockInput = {
|
|
wasPressed = function(_, k) return k == "a" or k == "b" end,
|
|
isDown = function() return false end,
|
|
}
|
|
EvolutionScene.handleInput(mockInput)
|
|
end
|
|
end
|
|
EvoSeq.update()
|
|
|
|
check(completed == true, "battle evolution sequence finished")
|
|
check(playedSongs[#playedSongs] == 311, "Victory theme (311) resumed during and after post-battle evolution")
|
|
|
|
Audio.playSong = origPlaySong
|
|
end
|
|
|
|
if failed > 0 then
|
|
print(string.format("\n[FAILED] %d test(s) failed", failed))
|
|
os.exit(1)
|
|
else
|
|
print("\nALL 8 EVOLUTION SCENE TESTS PASSED CLEANLY!")
|
|
end
|