mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-10-07 01:18:32 -04:00
75 lines
2.6 KiB
Lua
75 lines
2.6 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/em_mart_buy_menu"
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local MAP = os.getenv("MART_MAP") or "EM_OLDALE_TOWN_MART"
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local MX, MY = tonumber(os.getenv("MART_X")) or 3, tonumber(os.getenv("MART_Y")) or 3
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local FACE = os.getenv("MART_FACE") or "left"
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local failures = 0
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local function check(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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print((failures == 0 and "PASS" or "FAIL") .. " em_mart_buy_menu failures=" .. failures)
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love.event.quit(failures == 0 and 0 or 1)
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U.wait(10)
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end
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local function resize(w, h)
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love.window.setMode(w, h, { resizable = true })
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if love.resize then love.resize(w, h) end
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U.wait(6)
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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if not check(game.boot ~= nil, "boot reached") then return finish() end
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game:_handleBootAction({ action = "new_game", name = "BRENDAN", gender = 0 })
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U.wait(30)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Player = require("src.core.game3.player")
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local ShopMenu = require("src.ui.game3.shop_menu")
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local session = Runtime.getSession()
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local mapId = require("src.import.gba.map_catalog").resolve(MAP) or MAP
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Map.load(nil, game, mapId, { x = MX, y = MY, facing = FACE })
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session.x, session.y, session.facing = MX, MY, FACE
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Player.cellX, Player.cellY, Player.px, Player.py = MX, MY, MX * 16, MY * 16
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Player.targetX, Player.targetY, Player.facing = MX, MY, FACE
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U.wait(40)
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for i = 1, 600 do
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if ShopMenu.isOpen() then break end
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if i % 12 == 0 then U.tap(game, "a") else U.wait(1) end
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end
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if not check(ShopMenu.isOpen(), "mart opened") then return finish() end
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U.tap(game, "a")
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for _ = 1, 120 do if not ShopMenu._fading and ShopMenu.isShopCamera() then break end U.wait(1) end
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U.wait(6)
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check(ShopMenu.isShopCamera(), "buy list open")
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local shapes = { { "land", 960, 640 }, { "portrait", 460, 1000 } }
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for _, s in ipairs(shapes) do
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resize(s[2], s[3])
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U.still(game, DIR .. "/" .. s[1] .. "_01_buy.png")
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U.tap(game, "down")
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U.wait(4)
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U.still(game, DIR .. "/" .. s[1] .. "_02_down.png")
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U.tap(game, "up")
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U.wait(4)
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end
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for _ = 1, 12 do U.tap(game, "down") U.wait(3) end
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U.still(game, DIR .. "/portrait_03_cancel.png")
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local Tilt, Zoom = require("src.render.Tilt"), require("src.render.Zoom")
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Tilt.enabled = true
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Tilt.setLevel(2)
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Zoom.offset = -1
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resize(1600, 900)
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U.wait(60)
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U.still(game, DIR .. "/wide_zoom_tilt.png")
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finish()
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end
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