mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-10-04 08:21:40 -04:00
114 lines
4.1 KiB
Lua
114 lines
4.1 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/em_shop_sell"
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local failures = 0
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local function check(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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print((failures == 0 and "PASS" or "FAIL") .. " em_shop_sell failures=" .. failures)
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love.event.quit(failures == 0 and 0 or 1)
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U.wait(10)
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end
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local function try(label, fn)
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local ok, err = xpcall(fn, debug.traceback)
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if not ok then
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print("[driver] " .. label .. " error: " .. tostring(err))
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failures = failures + 1
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end
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return ok
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end
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local function body(game)
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local Runtime = require("src.core.game3.runtime")
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local Bag = require("src.core.game3.bag")
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local BagMenu = require("src.ui.game3.bag_menu")
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local ItemsData = require("src.core.game3.items_data")
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local C = require("src.core.game3.constants").of("emerald")
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local session = Runtime.getSession()
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if not check(session and session.version == "emerald", "emerald session") then return end
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session.bag = session.bag or Bag.new()
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local POTION = C:require("items", "ITEM_POTION")
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local BAG_PACK = C:require("items", "ITEM_POKE_BALL")
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Bag.add(session.bag, POTION, 3)
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session.money = 1000
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local Q = require("src.core.game3.quest_log_recorder")
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check(select(1, pcall(Q.event, session, "SoldItemsIncludingItem", { D0 = "X", D1 = "Y", D2 = 1 })), "quest log event is a no-op on Emerald")
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BagMenu.show(session.bag, { session = session, location = "shop" })
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U.wait(30)
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local row
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for i, r in ipairs(BagMenu.list()) do
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if tonumber(r.id) == POTION then row = i break end
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end
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check(row ~= nil, "potion in the bag")
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if not row then return end
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for _ = 1, 20 do
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if BagMenu.cursor == row then break end
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U.tap(game, "down")
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U.wait(6)
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end
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U.tap(game, "a")
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U.wait(20)
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check(BagMenu.mode == "sell" and BagMenu._sell ~= nil, "sell flow started")
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local flow = BagMenu._sell
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if not flow then return end
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check(flow.state == "qty", "quantity prompt for a stack of 3")
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check(flow.text:find("How many", 1, true) ~= nil, "how many text: " .. tostring(flow.text))
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U.wait(10)
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U.still(game, DIR .. "/qty.png")
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U.tap(game, "up")
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U.wait(6)
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check(flow.qty == 2, "quantity went to 2")
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U.tap(game, "a")
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U.wait(10)
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check(flow.state == "confirm", "confirm prompt")
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check(flow.text:find("I can pay", 1, true) ~= nil and flow.text:find(tostring(flow.unit * 2), 1, true) ~= nil,
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"price text: " .. tostring(flow.text))
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U.still(game, DIR .. "/confirm.png")
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local before = session.money
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U.tap(game, "a")
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U.wait(10)
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check(flow.state == "done" or flow.state == nil, "sale committed")
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check(session.money == before + flow.unit * 2, "money increased by " .. tostring(flow.unit * 2))
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check(Bag.get(session.bag, POTION) == 1, "two potions removed")
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check(flow.text:find(ItemsData.displayName(POTION), 1, true) ~= nil, "turned over text names the item: " .. tostring(flow.text))
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U.still(game, DIR .. "/done.png")
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U.tap(game, "a")
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U.wait(20)
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check(BagMenu.mode == "list", "back to the bag list")
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local SellFlow = require("src.ui.game3.sell_flow")
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local cant = SellFlow.start({ itemId = C:require("items", "ITEM_POKE_FLUTE"), session = session, bag = session.bag, owned = 1 })
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check(cant.state == "cant" and cant.text:find("can't buy", 1, true) ~= nil, "key item refusal text: " .. tostring(cant.text))
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check(pcall(function() cant:draw() end), "cant state draws")
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local CoinsBox = require("src.ui.game3.coins_box")
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CoinsBox.show(1, 1, 1234)
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check(pcall(function() CoinsBox.draw() end), "coins box draws on Emerald")
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U.wait(2)
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U.still(game, DIR .. "/coins.png")
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CoinsBox.hide()
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for _ = 1, 6 do
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U.tap(game, "b")
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U.wait(15)
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end
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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check(game.boot ~= nil, "boot reached")
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try("new_game", function() game:_handleBootAction({ action = "new_game", name = "BRENDAN", gender = 0 }) end)
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U.wait(30)
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try("body", function() body(game) end)
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return finish()
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end
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