mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-10-04 08:21:40 -04:00
68 lines
2.2 KiB
Lua
68 lines
2.2 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/em_summary_info_page"
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local failures = 0
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local function check(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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end
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local function finish()
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print((failures == 0 and "PASS" or "FAIL") .. " em_summary_info_page failures=" .. failures)
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love.event.quit(failures == 0 and 0 or 1)
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U.wait(10)
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end
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local function body(game)
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local Runtime = require("src.core.game3.runtime")
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local Party = require("src.core.game3.party")
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local SummaryMenu = require("src.ui.game3.summary_menu")
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local C = require("src.core.game3.constants").of("emerald")
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local session = Runtime.getSession()
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session.party = {}
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Party.giveMonToPlayer(session, C:require("species", "SPECIES_TORCHIC"), 9)
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Party.giveMonToPlayer(session, C:require("species", "SPECIES_TORCHIC"), 12)
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session.party[2].status = "PSN"
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U.wait(60)
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local function settle()
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for _ = 1, 120 do
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if not (SummaryMenu._slide and SummaryMenu._slide.active) then break end
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U.wait(1)
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end
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U.wait(8)
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end
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for mi = 1, 2 do
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SummaryMenu.openMenu(session.party, mi, {})
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settle()
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U.still(game, DIR .. "/m" .. mi .. "_p0_info.png")
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U.tap(game, "right") settle()
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U.still(game, DIR .. "/m" .. mi .. "_p1_skills.png")
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U.tap(game, "right") settle()
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U.still(game, DIR .. "/m" .. mi .. "_p2_moves.png")
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U.tap(game, "right") settle()
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U.still(game, DIR .. "/m" .. mi .. "_p3_contest.png")
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U.tap(game, "a") settle()
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U.still(game, DIR .. "/m" .. mi .. "_p3_detail.png")
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U.tap(game, "b") settle()
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U.tap(game, "left") settle()
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U.tap(game, "a") settle()
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U.still(game, DIR .. "/m" .. mi .. "_p2_detail.png")
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for _ = 1, 4 do U.tap(game, "b") settle() end
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check(true, "mon " .. mi .. " pages shot")
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end
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "BRENDAN", gender = 0 })
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U.wait(30)
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local ok, err = xpcall(function() body(game) end, debug.traceback)
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if not ok then print("[driver] error " .. tostring(err)) failures = failures + 1 end
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return finish()
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end
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