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https://github.com/bryanthaboi/gen1recomp
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c280119d03
Same theme as the RBY fix, found while checking whether Gold had the same gap: EFFECT_LIGHT_SCREEN and EFFECT_REFLECT built their "'s SPCL.DEF/DEFENSE rose!" message by raw string concatenation, bypassing Strings() entirely -- unlike most other messages in this file (e.g. "%s\nused %s!" a few lines up), which already go through it. Wrap the whole message template in Strings(), matching that existing pattern; the substituted name still comes from monName() as before. Gold's gen2/Battle.lua has many more messages built the same unwrapped way (fainted!, learned..., missed!, and so on) -- that is the much larger "Battle messages" gap already tracked separately and deliberately left out of this change.