mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-10-10 02:08:29 -04:00
76ede1171e
- Save Editor (Gen 3): - Added full support for EV, IV, Nature, Ability, and Ribbons editing for Gen 3 Pokémon. - Implemented stat calculations, personality-based nature derivation, and Gen 3 save data structures. - Added comprehensive unit test suite in tests/save_editor_gen3_ev_iv_tests.lua. - GBA Extraction & Graphics: - Added zero-copy ARM-safe ROM accessor and fast LZ77 string decompression. - Fixed bag chrome decompression string-buffer indexing preventing solid-color renders. - Fixed TM Case HM badge tile offset and palette mapping. - Added builtin moves fallback in src/core/game3/battle/builtin_moves.lua. - Improved parallel extraction resilience, desktop fallback search paths, and prefix handling. - Android & Launchers: - Added dynamic high-res app launcher shortcuts and color palettes for all supported games. - Updated Android icon generator and intent dispatch handlers.
69 lines
2.8 KiB
Lua
69 lines
2.8 KiB
Lua
-- ROM extraction, off the main thread. The extractor's require closure needs
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-- only love.filesystem, love.image, love.math and love.system, none of which
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-- are main-thread-only, so it runs here instead of as a coroutine the frame
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-- loop resumed for 8ms out of every 16.7ms.
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--
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-- The caller clears the stale cache and writes the completion marker itself;
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-- this only fills the tree between those two steps, so the "marker appears
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-- last" order isReady() depends on stays on one thread.
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pcall(require, "love.filesystem")
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pcall(require, "love.image")
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pcall(require, "love.math")
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pcall(require, "love.system")
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pcall(require, "love.timer")
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pcall(require, "love.data")
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pcall(require, "love.thread")
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-- Ensure fresh thread Lua state resolves "src.*" via love.filesystem on all platforms:
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table.insert(package.searchers or package.loaders, 1, function(modname)
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local path = modname:gsub("%.", "/") .. ".lua"
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if love and love.filesystem and love.filesystem.getInfo and love.filesystem.getInfo(path) then
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return assert(love.filesystem.load(path))
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end
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local initPath = modname:gsub("%.", "/") .. "/init.lua"
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if love and love.filesystem and love.filesystem.getInfo and love.filesystem.getInfo(initPath) then
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return assert(love.filesystem.load(initPath))
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end
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end)
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local version, prefix, romData, progressName, resultName, romSha1 = ...
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local progressChannel = love.thread and love.thread.getChannel and love.thread.getChannel(progressName)
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local resultChannel = love.thread and love.thread.getChannel and love.thread.getChannel(resultName)
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-- RomExtractor:tick fires per item, thousands of times per import; a channel
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-- push each would cost more than the work it reports.
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local PROGRESS_HZ = 20
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local ok, err = pcall(function()
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local CacheFs = require("src.import.CacheFs")
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CacheFs.prefix = prefix
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local manifest = require("src.import.RomManifest").decode(version)
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local GameVersion = require("src.core.GameVersion")
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local gen = GameVersion.generation(version)
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local RomExtractor = gen == 3
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and require("src.import.RomExtractorGen3")
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or gen == 2
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and require("src.import.RomExtractorGen2")
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or require("src.import.RomExtractor")
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local lastPush, lastStage = 0, nil
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local extractor = RomExtractor.new(romData, manifest,
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function(progress, total, stage, current, stageTotal)
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local now = love.timer.getTime()
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-- Stage changes always go through, or the caption goes stale.
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if stage ~= lastStage or now - lastPush >= 1 / PROGRESS_HZ then
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lastPush, lastStage = now, stage
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progressChannel:push({
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progress = progress, total = total, stage = stage,
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current = current, stageTotal = stageTotal,
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})
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end
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end, romSha1)
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extractor:run()
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end)
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resultChannel:push({ ok = ok, error = ok and nil or tostring(err) })
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