mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-27 22:45:34 -04:00
266 lines
9.5 KiB
Lua
266 lines
9.5 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_link_trade"
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local CENTER_2F = "FR_VIRIDIAN_CITY_POKEMON_CENTER_2F"
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local TRADE_CENTER = "FR_TRADE_CENTER"
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-- pokefirered/data/specials.inc:5 SetCableClubWarp
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local SET_CABLE_CLUB_WARP = 0x01
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-- pokefirered/include/constants/vars.h:163
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local VAR_CABLE_CLUB_STATE = 0x406F
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local VAR_0x8004 = 0x8004
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local VAR_RESULT = 0x800D
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-- pokefirered/include/constants/flags.h:1375
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local FLAG_SYS_POKEDEX_GET = 0x829
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local failures = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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print("PASS link_trade")
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love.event.quit(0)
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else
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print("FAIL link_trade failures=" .. failures)
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love.event.quit(1)
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end
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end
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return function(game)
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print("PASS driver_started")
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Space = require("src.core.game3.scripting.space")
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local Flags = require("src.core.game3.scripting.flags")
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local Player = require("src.core.game3.player")
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local Party = require("src.core.game3.party")
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local Natives = require("src.core.game3.scripting.natives")
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local NativesLink = require("src.core.game3.scripting.natives_link")
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local Link = require("src.core.game3.link")
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local LB = require("src.core.game3.link.battle")
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local LT = require("src.core.game3.link.trade")
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local TradeScene = require("src.core.game3.trade_scene")
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local PartyMenu = require("src.ui.game3.party_menu")
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local Game3Link = require("src.link.Game3Link")
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local session = Runtime.getSession()
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if not result(session ~= nil, "new game reached the game3 field") then return finish() end
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local function ctx() return Space.vm and Space.vm.ctx end
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local function adapters() return Space.vm and Space.vm.adapters end
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local function getVar(id) return tonumber(Flags.getVar(Space.store, ctx(), id)) or 0 end
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local function setVar(id, v) Flags.setVar(Space.store, ctx(), id, v) end
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local function place(x, y, facing)
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Player.cellX, Player.cellY = x, y
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Player.px, Player.py = x * 16, y * 16
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Player.targetX, Player.targetY = x, y
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Player.facing = facing
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if game.session then
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game.session.x, game.session.y, game.session.facing = x, y, facing
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end
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end
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-- pokefirered/src/pokemon.c:1796 the mon on the other GBA
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local peerMon = {
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species = 25, level = 14, hp = 40, maxHp = 40,
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moves = { 84 }, pp = { 30 }, maxPp = { 30 },
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personality = 175, nickname = "", friendship = 70,
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otName = "BLUE", otId = 0x2222,
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}
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local peer, peerSeat, peerParty, peerGot, peerConfirmed = nil, false, false, nil, false
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local function pumpPeer()
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if not peer then return end
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peer:update(0)
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local lu = peer:take(LB.MSG.LINKUP)
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if lu then
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peer:send({ type = LB.MSG.LINKUP, linkType = lu.linkType, players = lu.players })
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end
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if peer:take(LB.MSG.SEAT) then
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peerSeat = true
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peer:send({ type = LB.MSG.SEAT, seat = 1 })
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end
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if peer:take(LT.MSG.PARTY) then
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peerParty = true
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-- pokefirered/src/trade.c:778 InitTradeMenu
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peer:send({
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type = LT.MSG.PARTY, name = "BLUE", trainerId = 0x2222, gender = 0,
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version = 4, progressFlags = 0,
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party = { { species = 25, level = 14, hp = 40, personality = 175 } },
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})
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end
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local block = peer:take(LT.MSG.MON)
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if block then
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peerGot = block
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peer:send({ type = LT.MSG.MON, name = "BLUE", trainerId = 0x2222, mon = peerMon })
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end
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local cmd = peer:take(LT.MSG.CMD)
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while cmd do
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-- pokefirered/src/trade.c:1637 Follower_ReadLinkBuffer
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if cmd.cmd == LT.LINKCMD.SET_MONS_TO_TRADE then
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peer:send({ type = LT.MSG.CMD, cmd = LT.LINKCMD.INIT_BLOCK })
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elseif cmd.cmd == LT.LINKCMD.CONFIRM_FINISH_TRADE then
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peerConfirmed = true
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peer:send({ type = LT.MSG.CMD, cmd = LT.LINKCMD.CONFIRM_FINISH_TRADE })
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end
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cmd = peer:take(LT.MSG.CMD)
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end
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end
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local function waitP(frames)
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for _ = 1, frames do
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U.wait(1)
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pumpPeer()
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end
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end
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Flags.setFlag(Space.store, ctx(), FLAG_SYS_POKEDEX_GET, true)
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session.party = {}
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Party.giveMon(session, 1, 16)
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Party.giveMon(session, 4, 15)
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result(#session.party == 2, "the player walks in with two POKeMON")
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local offeredSpecies = session.party[1] and session.party[1].species
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-- pokefirered/data/scripts/cable_club.inc:363 CableClub_EventScript_TradeCenter
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Map.load(nil, game, CENTER_2F, { x = 9, y = 2, facing = "up" })
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place(9, 2, "up")
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U.wait(60)
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place(9, 1, "up")
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U.wait(10)
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Natives.special(ctx(), SET_CABLE_CLUB_WARP, adapters())
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result(session.dynamicWarp ~= nil and session.dynamicWarp.map == CENTER_2F,
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"SetCableClubWarp recorded the walk back to the counter")
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local host
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host, peer = Game3Link.loopback({ game = game })
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host:update(0)
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peer:update(0)
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Link.attach(host)
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result(host:isReady(), "the other GBA is on the cable")
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-- pokefirered/data/scripts/cable_club.inc:373 special TryTradeLinkup
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local yielded = Natives.special(ctx(), NativesLink.SPECIAL.TryTradeLinkup, adapters())
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result(yielded, "TryTradeLinkup parked the script while the machines agreed")
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local linkup, guard = nil, 0
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while guard < 300 and linkup == nil do
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pumpPeer()
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local poll = ctx().nativePoll
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if poll and poll() then
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linkup = getVar(VAR_RESULT)
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ctx().nativePoll = nil
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ctx().mode = "bytecode"
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elseif LB.linkup ~= nil and LB.linkup ~= Link.LINKUP.ONGOING then
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linkup = LB.linkup
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end
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U.wait(1)
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guard = guard + 1
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end
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result(linkup == Link.LINKUP.SUCCESS, "both machines chose TRADE, so the linkup succeeded")
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-- pokefirered/data/scripts/cable_club.inc:386 CableClub_EventScript_EnterTradeCenter
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setVar(VAR_0x8004, Link.USING.TRADE_CENTER)
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setVar(VAR_CABLE_CLUB_STATE, Link.USING.TRADE_CENTER)
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Map.load(nil, game, TRADE_CENTER, { x = 5, y = 8, facing = "up" })
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place(5, 8, "up")
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waitP(90)
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result(Space.mapId == TRADE_CENTER, "the player is inside the TRADE CENTER")
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U.shot(game, DIR .. "/link_trade_01_trade_center.png")
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place(4, 7, "up")
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waitP(20)
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guard = 0
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while guard < 600 and LT.state ~= "menu" do
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if not Player.moving and Player.cellY > 5 then U.hold(game, "up", 12) end
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waitP(15)
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guard = guard + 15
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end
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print("[driver] seat: cell=" .. tostring(Player.cellX) .. "," .. tostring(Player.cellY)
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.. " lt=" .. tostring(LT.state) .. " seat=" .. tostring(peerSeat))
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result(peerSeat, "sitting down told the other machine this player took a trade seat")
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if not result(LT.state == "menu", "and the trade menu opened over the cable") then
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U.shot(game, DIR .. "/link_trade_99_no_menu.png")
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Link.reset()
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return finish()
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end
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result(peerParty, "both machines swapped their party lists")
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U.shot(game, DIR .. "/link_trade_02_seated.png")
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-- pokefirered/src/trade.c:1811 SetReadyToTrade
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local offered = LT.offer(1)
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result(offered, "the player offers the mon in the first slot")
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peer:send({ type = LT.MSG.CMD, cmd = LT.LINKCMD.READY_TO_TRADE, cursor = 0 })
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guard = 0
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while guard < 300 and LT.state ~= "confirm" do
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waitP(5)
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guard = guard + 5
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end
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result(LT.state == "confirm", "both machines named a mon, so the trade asks for a yes")
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-- pokefirered/src/trade.c:2008 CB_ProcessConfirmTradeInput
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result(LT.confirm(true), "the player answers YES")
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guard = 0
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while guard < 600 and LT.state ~= "scene" do
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waitP(5)
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guard = guard + 5
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end
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print("[driver] exchange: lt=" .. tostring(LT.state) .. " peerGot="
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.. tostring(peerGot ~= nil and peerGot.mon and peerGot.mon.species))
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result(peerGot ~= nil, "this player's mon went over the cable")
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result(LT.state == "scene", "and the trade cinema started")
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result(#session.party == 2, "with both mons still accounted for")
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waitP(90)
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U.shot(game, DIR .. "/link_trade_03_cinema_send.png")
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guard = 0
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local shotReceive = false
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while guard < 3000 and LT.state ~= "done" do
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waitP(10)
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guard = guard + 10
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if not shotReceive and LT._swapped then
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shotReceive = true
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waitP(20)
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U.shot(game, DIR .. "/link_trade_04_cinema_arrive.png")
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end
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end
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print("[driver] trade over: lt=" .. tostring(LT.state)
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.. " confirmed=" .. tostring(peerConfirmed)
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.. " party1=" .. tostring(session.party[1] and session.party[1].species)
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.. " party2=" .. tostring(session.party[2] and session.party[2].species))
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result(LT.state == "done", "the link trade ran to its end")
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result(peerConfirmed, "and both machines confirmed the finished trade")
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result(TradeScene.isOpen() == false, "the cinema closed")
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-- pokefirered/src/trade_scene.c:1054 TradeMons
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result(session.party[1] and session.party[1].species == 25,
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"the received PIKACHU is in the party")
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result(session.party[1] and session.party[1].otName == "BLUE",
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"with the other player as its original trainer")
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result(peerGot and peerGot.mon and peerGot.mon.species == offeredSpecies,
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"and the other machine is holding the mon this player sent")
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result(#session.party == 2, "the party is still two mons")
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waitP(60)
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U.shot(game, DIR .. "/link_trade_05_back_in_the_room.png")
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PartyMenu.show(session.party, nil, { session = session })
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waitP(60)
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U.shot(game, DIR .. "/link_trade_06_party_after.png")
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PartyMenu.close()
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waitP(30)
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Link.reset()
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finish()
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end
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