Files
gen1recomp/tests/engine/game3_easy_chat_pack_names_test.lua
T
thibautbus 709c7db286 Read the Easy Chat species and move words from the dataset
Four of the 22 Easy Chat groups carry no text of their own: POKéMON,
POKéMON (NAT), MOVE 1 and MOVE 2 are lists of species and move ids, and
pret prints them through gSpeciesNames and gMoveNames.  The extractor
resolves them the same way, so easy_chat_data.lua ended up holding 807
copies of names the dataset already has -- copies that go stale the
moment anything renames a species or a move.  A mod that renames them,
a translation filling the species_names and move_names catalogs first
of all, changed every screen but this one: the picker still offered
the cart's English names, and the profile read back in them.

Resolve those two kinds of word at draw time instead, against the same
Pokemon.name / Pokemon.moveName the party screen and the Pokédex use.
When the dataset has no entry for an id it answers with a placeholder
("POKéMON 063", "-------"), which is worse than the word the cart
shipped, so that case keeps the extracted text.  An entry that names
the group ("easyChat.POKéMON|PIKACHU") still wins over both, since a
species name may need a wording other screens do not use.  A bare-key
entry does not: bare keys are shared with menu labels this engine
already translates (CUT, FLASH, STRENGTH), and one of those should not
decide what a move is called here.

tools/modkit.py keeps emitting those 807 rows, since the species and
move catalogs it writes come from the Gen 1 dataset and do not list a
Hoenn species or a Gen 3 move; its note now says an empty entry shows
the game's own name, so a translator only fills the ones nothing else
renames.
2026-09-21 17:24:41 +02:00

107 lines
4.7 KiB
Lua

#!/usr/bin/env luajit
-- The POKéMON, MOVE 1, MOVE 2 and POKéMON (NAT) groups are lists of species
-- and move ids: pret prints them through gSpeciesNames / gMoveNames, so the
-- picker resolves them against the dataset instead of the text the extractor
-- happened to copy into easy_chat_data.lua.
package.path = "./?.lua;./?/init.lua;" .. package.path
love = require("tests.love_stub")
local T = require("tests.harness")
local check = T.check
local Strings = require("src.core.Strings")
local EasyChatData = require("src.core.game3.easy_chat_data")
local EasyChatText = require("src.core.game3.easy_chat_text")
local function groupNamed(name)
for id, group in pairs(EasyChatData.GROUPS) do
if group.name == name then return id, group end
end
end
local speciesId, speciesGroup = groupNamed("POKéMON")
local moveId, moveGroup = groupNamed("MOVE 1")
local feelId, feelGroup = groupNamed("FEELINGS")
check(speciesGroup and moveGroup and feelGroup,
"the extracted data still has the POKéMON, MOVE 1 and FEELINGS groups")
local speciesWord = speciesGroup.words[1]
local moveWord = moveGroup.words[1]
local feelWord = feelGroup.words[1]
-- A word's index inside its group is the species / move id it stands for.
local _, speciesIndex = EasyChatData.decodeWord(speciesWord.id)
local _, moveIndex = EasyChatData.decodeWord(moveWord.id)
-- A dataset that renamed both, the way a mod's patches do.
local realPokemon = package.loaded["src.core.game3.pokemon"]
local renamed = {
name = function(id)
if id == speciesIndex then return "RENOMMé" end
return Strings("POKéMON %03d", id)
end,
moveName = function(id)
if id == moveIndex then return "ATTAQUE" end
return Strings("MOVE %d", id)
end,
}
package.loaded["src.core.game3.pokemon"] = renamed
Strings.load({})
check(EasyChatText.word(speciesWord.id) == "RENOMMé", "a species word follows the dataset")
check(EasyChatText.word(moveWord.id) == "ATTAQUE", "so does a move word")
check(EasyChatText.wordInGroup(speciesWord, speciesGroup) == "RENOMMé",
"the picker's own list resolves it the same way")
check(EasyChatText.wordInGroup(moveWord, moveGroup) == "ATTAQUE", "for a move too")
check(EasyChatText.phrase({ speciesWord.id, moveWord.id }, 2, 1) == "RENOMMé ATTAQUE",
"and a saved profile reads back with them")
check(EasyChatData.getWord(speciesWord.id) == speciesWord.text,
"while the extracted data itself is never rewritten")
-- A group that is not one of the four never consults the dataset.
check(EasyChatText.word(feelWord.id) == feelWord.text, "an ordinary word is untouched")
-- An entry written for the picker wins over the dataset's name.
Strings.load({ strings = { ["easyChat.POKéMON|" .. speciesWord.text] = "DU CATALOGUE" } })
check(EasyChatText.word(speciesWord.id) == "DU CATALOGUE",
"a catalog entry aimed at the word beats the dataset")
-- A bare key is shared with the menu labels this engine already translates,
-- so it does not: the dataset stays in charge of a species or move name.
Strings.load({ strings = { [speciesWord.text] = "SANS-CONTEXTE", [feelWord.text] = "SANS-CONTEXTE" } })
check(EasyChatText.word(speciesWord.id) == "RENOMMé",
"a bare key does not outrank the dataset for a species word")
check(EasyChatText.word(feelWord.id) == "SANS-CONTEXTE",
"while an ordinary word still takes it")
-- A group-scoped entry is honoured for what it is, even when it happens to
-- match the bare key's value or keeps the English word on purpose.
Strings.load({ strings = {
["easyChat.POKéMON|" .. speciesWord.text] = "MEME VALEUR", [speciesWord.text] = "MEME VALEUR",
["easyChat.MOVE 1|" .. moveWord.text] = moveWord.text,
} })
check(EasyChatText.word(speciesWord.id) == "MEME VALEUR",
"a group-scoped entry equal to the bare one still wins over the dataset")
check(EasyChatText.word(moveWord.id) == moveWord.text,
"and one that keeps the English word keeps it, instead of the dataset's rename")
Strings.load({})
-- A pack with no entry for the id answers with a placeholder; the word the
-- cart shipped is better than "POKéMON 063".
package.loaded["src.core.game3.pokemon"] = {
name = function(id) return Strings("POKéMON %03d", id) end,
moveName = function() return "-------" end,
}
check(EasyChatText.word(speciesWord.id) == speciesWord.text,
"a placeholder falls back to the extracted word")
check(EasyChatText.word(moveWord.id) == moveWord.text, "and so does an empty move name")
-- No dataset at all (the module missing, or answering nothing) is the same.
package.loaded["src.core.game3.pokemon"] = { }
check(EasyChatText.word(speciesWord.id) == speciesWord.text, "a dataset without names changes nothing")
package.loaded["src.core.game3.pokemon"] = realPokemon
T.finish("game3_easy_chat_pack_names_test")