Files
gen1recomp/src/ui/game3/release_seq.lua
T
2026-09-30 22:35:18 -04:00

177 lines
5.3 KiB
Lua

-- Gen 3 Pokémon Release Sequence (emotional upward shrink & float animation).
-- "Release this POKéMON?" -> [YES/NO] -> float/shrink animation -> "<MON> was released." -> "Bye-bye, <MON>!".
local Window = require("src.ui.game3.window")
local FrlgFont = require("src.ui.game3.frlg_font")
local Pokemon = require("src.core.game3.pokemon")
local Storage = require("src.core.game3.storage")
local RomText = require("src.core.game3.rom_text")
local ReleaseSeq = {}
ReleaseSeq.active = false
ReleaseSeq.state = "idle" -- idle | confirm | anim | bye | done
ReleaseSeq.mon = nil
ReleaseSeq.boxId = 1
ReleaseSeq.slotIdx = 1
ReleaseSeq.session = nil
ReleaseSeq.onComplete = nil
ReleaseSeq.yesNoCursor = 2 -- default to NO
ReleaseSeq.animT = 0
ReleaseSeq.startX = 0
ReleaseSeq.startY = 0
local SE = require("src.core.game3.se_ids")
local function se(id)
pcall(function() require("src.core.game3.audio").playSe(id) end)
end
function ReleaseSeq.start(opts)
opts = opts or {}
do
local StayMessage = package.loaded["src.ui.game3.message"]
if StayMessage and StayMessage.closeStay then StayMessage.closeStay() end
end
ReleaseSeq.active = true
ReleaseSeq.state = "confirm"
ReleaseSeq.session = opts.session
ReleaseSeq.mon = opts.mon
ReleaseSeq.boxId = opts.boxId or 1
ReleaseSeq.slotIdx = opts.slotIdx or 1
ReleaseSeq.onComplete = opts.onComplete
ReleaseSeq.yesNoCursor = 2 -- Default to NO
ReleaseSeq.animT = 0
ReleaseSeq.startX = opts.startX or 80
ReleaseSeq.startY = opts.startY or 60
se(SE.SE_SELECT)
end
function ReleaseSeq.isActive()
return ReleaseSeq.active
end
local function anyKey(input)
return input:wasPressed("a") or input:wasPressed("b") or input:wasPressed("up")
or input:wasPressed("down") or input:wasPressed("left") or input:wasPressed("right")
end
function ReleaseSeq.handleInput(input)
if not ReleaseSeq.active then return end
if ReleaseSeq.state == "confirm" then
if input:wasPressed("up") or input:wasPressed("down") then
ReleaseSeq.yesNoCursor = (ReleaseSeq.yesNoCursor == 1) and 2 or 1
se(SE.SE_SELECT)
elseif input:wasPressed("a") then
se(SE.SE_SELECT) -- pokefirered/src/menu.c:376
if ReleaseSeq.yesNoCursor == 1 then
-- Confirmed YES
ReleaseSeq.state = "anim"
ReleaseSeq.animT = 0
else
-- Chose NO
ReleaseSeq.close(false)
end
elseif input:wasPressed("b") then
ReleaseSeq.close(false)
end
return
end
if ReleaseSeq.state == "released" then
-- pokefirered/src/pokemon_storage_system_tasks.c:1308
if anyKey(input) then
ReleaseSeq.state = "bye"
end
return
end
if ReleaseSeq.state == "bye" then
-- pokefirered/src/pokemon_storage_system_tasks.c:1315
if anyKey(input) then
ReleaseSeq.close(true)
end
return
end
end
function ReleaseSeq.update(dt)
if not ReleaseSeq.active then return end
if ReleaseSeq.state == "anim" then
ReleaseSeq.animT = ReleaseSeq.animT + (dt or (1 / 60))
if ReleaseSeq.animT >= 0.8 then
-- Finalize data deletion in storage
if ReleaseSeq.session and ReleaseSeq.boxId and ReleaseSeq.slotIdx then
Storage.releaseMon(ReleaseSeq.session, ReleaseSeq.boxId, ReleaseSeq.slotIdx)
end
-- pokefirered/src/pokemon_storage_system_tasks.c:1304
ReleaseSeq.state = "released"
se(SE.SE_SELECT)
end
end
end
function ReleaseSeq.close(released)
ReleaseSeq.active = false
ReleaseSeq.state = "idle"
local cb = ReleaseSeq.onComplete
ReleaseSeq.onComplete = nil
if cb then cb(released) end
end
function ReleaseSeq.draw()
if not ReleaseSeq.active then return end
-- pokefirered/src/pokemon_storage_system_tasks.c:2570
local dynamic = { [0] = Pokemon.displayName(ReleaseSeq.mon) }
if ReleaseSeq.state == "confirm" then
-- Bottom dialogue box
Window.dialogueFrame()
Window.printPx(RomText.plain("gText_ReleaseThisPokemon"), 16, 120)
-- YES/NO Confirmation Box
Window.stdFrame(Window.template(21, 8, 6, 4))
Window.printPx(RomText.plain("gText_Yes"), 184, 68)
Window.printPx(RomText.plain("gText_No"), 184, 84)
Window.cursorPx(174, ReleaseSeq.yesNoCursor == 1 and 68 or 84)
return
end
if ReleaseSeq.state == "anim" then
-- Draw upward shrinking sprite
local progress = math.min(1.0, ReleaseSeq.animT / 0.8)
local scale = math.max(0.01, 1.0 - progress * 0.85)
local alpha = math.max(0.0, 1.0 - progress)
local curX = ReleaseSeq.startX
local curY = ReleaseSeq.startY - (progress * 40) -- float upward 40px
local icon = ReleaseSeq.mon and Pokemon.monIcon(ReleaseSeq.mon)
if icon and icon.image then
local q = icon.quads and icon.quads[0]
love.graphics.setColor(1, 1, 1, alpha)
if q then
love.graphics.draw(icon.image, q, curX, curY, 0, scale, scale, 16, 16)
else
love.graphics.draw(icon.image, curX, curY, 0, scale, scale, 16, 16)
end
love.graphics.setColor(1, 1, 1, 1)
end
return
end
if ReleaseSeq.state == "released" then
Window.dialogueFrame()
Window.printPx(RomText.plain("gText_PkmnWasReleased", { dynamic = dynamic }), 16, 120)
return
end
if ReleaseSeq.state == "bye" then
Window.dialogueFrame()
Window.printPx(RomText.plain("gText_ByeByePkmn", { dynamic = dynamic }), 16, 120)
return
end
end
return ReleaseSeq